Skip to content
Wiki
ConquestRO / Pages

Pet Companion Stat.

✅ August 6, 2026 — the classic Companions are back to their ORIGINAL stats. Everything on this page is the original flat bonus set, exactly as it was before the Pokémon update: bonuses require Loyal, nothing scales with levels and there are no IVs. The wild Pokémon (catchable, Lv1–99, IVs, Star Dust) are a separate system — their stat kits are at the bottom of this page, the full list on Wild Pokémon, and the IV maths in the IV Guide.

✨ August 11, 2026 — the BLESSED roster is back. The ten Top Donator legendaries and five classic lines — Bulbasaur–Ivysaur–Venusaur, Squirtle–Wartortle, both Nidoran lines, Eevee + Vaporeon/Jolteon/Flareon, Dratini–Dragonair — are born perfect: level 99 on arrival, IVs 15/15/15, 100% power, with level-scaled blessed extras stacked on top of the original bonuses listed below (All Stats, Max HP/SP and more at full power). ⚠️ Blastoise and Dragonite are deliberately NOT blessed — their cards below are exactly what they give. See the Companion System guide for the rules.

Every bonus on this page is taken straight from the server's pet database.

⚠ All bonuses require Loyal. A companion at Neutral or Cordial gives you nothing. Loyalty is also reset to Neutral when you evolve — feed it back up.

⚠ Only one companion can be summoned, so only one companion bonus is ever active.

For spawn maps, catch chances and evolution costs, see ConquestRO Companion System Guide.


🌌 Legendary Companions

The seven map Legendaries all share the same bonus set, and differ only in the skill they cast.

👑 Shared Legendary bonuses

  • Physical damage to all monsters +10%
  • MATK +10%
  • Damage taken from Small / Medium / Large -10%
  • All Stats +3
  • ASPD +1
  • After-Cast Delay -1%
  • Resistance +10% to Silence, Stun, Stone Curse and Sleep

🔥 Individual Legendary skills

Reshiram
Reshiram
Cold Bolt Lv3
Zekrom
Zekrom
Lightning Bolt Lv3
Giratina
Giratina
Soul Strike Lv3
Celebi
Celebi
Heal Lv3 on you
Ho-Oh
Ho-Oh
Wind Blade Lv3
Raikou
Raikou
Jupitel Thunder Lv3
Entei
Entei
Fire Bolt Lv3

Attack skills fire on every attack the companion makes. Celebi is different: it casts Heal Lv3 on you when your HP drops below 75%, at most once every 60 seconds.


👑 Top Donator Legendaries

Not obtainable in the wild — Top Donator rewards only. Since August 11, 2026 they are BLESSED — born perfect at level 99 with 100% power — and share the full blessed set:

  • All Stats +8
  • Max HP +10%
  • Physical damage to all monsters +14% · MATK +14%
  • Damage taken from Small / Medium / Large -9%
  • ASPD +2 · After-Cast Delay -2%
  • Resistance 100% to Silence, Stun, Stone Curse and Sleep
  • Physical damage to Boss monsters +20%
  • Signature skill at Lv10, plus one signature stat each: Articuno MDEF +35, Moltres ATK +71, Zapdos FLEE +35, Groudon DEF +35, Kyogre Max SP +53%, Latios & Latias damage from Dragon race -53%, Lugia & Mewtwo extra MATK +17%, Rayquaza damage from Dragon race -53%
Articuno
Articuno
Frost Nova Lv10
Moltres
Moltres
Fire Bolt Lv10
Zapdos
Zapdos
Jupitel Thunder Lv10
Groudon
Groudon
Earth Spike Lv10
Kyogre
Kyogre
Cold Bolt Lv10
Latios
Latios
Wind Blade Lv10
Latias
Latias
Wind Blade Lv10
Lugia
Lugia
Soul Strike Lv10
Mewtwo
Mewtwo
Soul Strike Lv10
Rayquaza
Rayquaza
Wind Blade Lv10

🔥 Rare Companions

Bulbasaur
Bulbasaur

  • Max HP +4%
  • Heal skill power +3%
  • Potion healing +300%
  • Poison resistance +5%
  • 0.5% to auto-cast Heal Lv1 when hit

Ivysaur
Ivysaur

  • Max HP +7%
  • Heal skill power +6%
  • Potion healing +600%
  • Poison resistance +10%
  • 0.5% to auto-cast Heal Lv3 when hit

Venusaur
Venusaur

  • Max HP +10%
  • Heal skill power +9%
  • Potion healing +900%
  • Poison resistance +15%
  • All Stats +2
  • 0.5% to auto-cast Heal Lv5 when hit

Charmander
Charmander

  • ATK +10
  • MATK +10
  • Fire resistance +5%
  • Casts Fire Bolt Lv1

Charmeleon
Charmeleon

  • ATK +20
  • MATK +20
  • Fire resistance +10%
  • Casts Fire Bolt Lv3

Charizard
Charizard

  • ATK +30
  • MATK +30
  • Fire resistance +15%
  • All Stats +2
  • Casts Fire Bolt Lv5

Squirtle
Squirtle

  • Max HP +4%
  • DEF +10
  • MDEF +10
  • Water resistance +5%
  • Casts Cold Bolt Lv1

Wartortle
Wartortle

  • Max HP +6%
  • DEF +20
  • MDEF +20
  • Water resistance +10%
  • Casts Cold Bolt Lv3

Blastoise
Blastoise

  • Max HP +8%
  • DEF +30
  • MDEF +30
  • Water resistance +15%
  • All Stats +2
  • Casts Cold Bolt Lv5

Dratini
Dratini

  • Physical damage to all monsters +2%
  • MATK +2%
  • Max HP +4%
  • Max SP +4%
  • Physical damage to Boss +4%

Dragonair
Dragonair

  • Physical damage to all monsters +4%
  • MATK +4%
  • Max HP +6%
  • Max SP +6%
  • Physical damage to Boss +8%

Dragonite
Dragonite

  • All Stats +2
  • Physical damage to all monsters +6%
  • MATK +6%
  • Max HP +8%
  • Max SP +8%
  • Physical damage to Boss +12%

🐾 Eevee and its evolutions

Eevee evolves once into one of three — the choice is permanent.

Eevee
Eevee

  • Physical damage to all monsters +3%
  • Max HP +5%
  • Max SP +5%
  • HIT +5

Vaporeon
Vaporeon

  • MATK +5%
  • Max SP +5%
  • All Stats +2
  • Damage dealt to Water +10%
  • Heal skill power +15%

Jolteon
Jolteon

  • ASPD +5%
  • CRIT rate +5%
  • CRIT damage +15%
  • All Stats +2
  • Damage dealt to Water +10%
  • Heal skill power +15%

Flareon
Flareon

  • Physical damage to all monsters +5%
  • Max HP +5%
  • Pierce 15% DEF vs all races
  • All Stats +2
  • Damage dealt to Water +10%

🌱 Common Companions

Caterpie
Caterpie

  • CRIT +2
  • Poison resistance +5%
  • 4% chance to inflict Sleep on hit (melee & ranged)

Metapod
Metapod

  • CRIT +4
  • Poison resistance +10%
  • 8% chance to inflict Sleep on hit

Butterfree
Butterfree

  • CRIT +6
  • Poison resistance +15%
  • All Stats +1
  • 12% chance to inflict Sleep on hit

Weedle
Weedle

  • ATK +5
  • Poison resistance +5%
  • 4% chance to inflict Poison on hit

Kakuna
Kakuna

  • ATK +10
  • Poison resistance +10%
  • 8% chance to inflict Poison on hit

Beedrill
Beedrill

  • ATK +15
  • Poison resistance +15%
  • All Stats +1
  • 12% chance to inflict Poison on hit

Pidgey
Pidgey

  • ASPD +3%
  • AGI +1
  • Wind resistance +5%

Pidgeotto
Pidgeotto

  • ASPD +6%
  • AGI +2
  • Wind resistance +10%

Pidgeot
Pidgeot

  • ASPD +10%
  • AGI +4
  • All Stats +1
  • Wind resistance +15%

Abra
Abra

  • INT +1
  • Max SP +1%
  • SP recovery +5%

Kadabra
Kadabra

  • INT +2
  • Max SP +2%
  • SP recovery +10%

Alakazam
Alakazam

  • INT +4
  • Max SP +4%
  • All Stats +1
  • SP recovery +15%

Geodude
Geodude

  • DEF +5
  • MDEF +5
  • Max HP +2%
  • Earth resistance +5%

Graveler
Graveler

  • DEF +10
  • MDEF +10
  • Max HP +4%
  • Earth resistance +10%

Golem
Golem

  • DEF +15
  • MDEF +15
  • Max HP +6%
  • All Stats +1
  • Earth resistance +15%

Machop
Machop

  • ATK +5
  • Pierce 2% DEF vs Demi-Human & Demon
  • Neutral resistance +5%

Machoke
Machoke

  • ATK +7
  • Pierce 3% DEF vs Demi-Human & Demon
  • Neutral resistance +10%

Machamp
Machamp

  • ATK +10
  • All Stats +1
  • Pierce 5% DEF vs Demi-Human & Demon
  • Neutral resistance +15%

Cleffa
Cleffa

  • MATK +5
  • Variable Cast Time -2%
  • Ghost resistance +5%

Clefairy
Clefairy

  • MATK +10
  • Variable Cast Time -4%
  • Ghost resistance +10%

Clefable
Clefable

  • MATK +15
  • Variable Cast Time -6%
  • All Stats +1
  • Ghost resistance +15%

Nidoran ♀
Nidoran ♀

  • MATK +5
  • INT +2
  • Max HP +150
  • Max SP +50

Nidorina
Nidorina

  • MATK +10
  • INT +3
  • Variable Cast Time -3%
  • Max SP +100

Nidoqueen
Nidoqueen

  • MATK +15
  • INT +5
  • Variable Cast Time -3%
  • Max SP +200
  • MATK +5%

Nidoran ♂
Nidoran ♂

  • ATK +5
  • HIT +5
  • Max HP +150
  • CRIT +1

Nidorino
Nidorino

  • ATK +10
  • HIT +10
  • ASPD +1
  • Max HP +300
  • CRIT +3

Nidoking
Nidoking

  • ATK +15
  • HIT +15
  • ASPD +1
  • Max HP +500
  • CRIT +5
  • Physical damage to all monsters +5%

Poliwag
Poliwag

  • INT +1
  • Max SP +1%
  • Damage dealt to Water +5%

Poliwhirl
Poliwhirl

  • INT +2
  • Max SP +2%
  • Damage dealt to Water +10%

Poliwrath
Poliwrath

  • INT +4
  • Max SP +4%
  • Damage dealt to Water +15%

🧬 Wild Pokémon stats — the level & IV system

Everything below applies only to wild-caught Pokémon, never to the classic Companions above.

Pokémon stats — the current system

A summoned, Loyal wild Pokémon buffs its master. (The classic Companions above are a separate system — flat bonuses, no levels, no IVs.) Bonuses grow with that individual's own level (cap Lv99), and its hidden IVs set a power of 38%–100% that multiplies every scaled bonus it gives you — All Stats, MaxHP, Atk, Matk, size resists, status resists, the type perk and the signature skill's level. ASPD is the one thing power does not multiply: it is a pass/fail breakpoint, and power only moves your Pokémon's effective level across it. Type @iv in game to see both. Exact values for all wild Pokémon: the full table.

Levelling — Star Dust and Shards

Powering up costs both currencies, the way Pokémon GO charges Stardust and Candy:

Cost per level Where it comes from
Poke Star Dust 5 + Lv/3 5 per catch, 1 per wild Pokémon defeated — universal, any Pokémon earns it
Family Shard 4 + Lv/25 that family's own drops — species-specific, you must hunt the line you are raising

Dust is one pool shared across every Pokémon you own; shards are separate per family. That makes Star Dust the bottleneck once you are raising more than one — the same way Stardust is in Pokémon GO.

Catching rolls a random level from 1 to 59, so duplicates are worth catching: a lucky roll saves a large chunk of the climb.

IVs — the power table

Every Pokémon is born with Attack, Defense and HP IVs, each 0–15, so the total is 0–45 (shown as 0%–100%). That total becomes a power — 38 + 62 × total ÷ 45 — multiplied into every scaled bonus (ASPD is not one of them — it is a threshold, never a multiplied value):

IV IV total Power A Lv99 Pokémon fights as All Stats MaxHP Atk & Matk
0% 0 / 45 38% Lv 37 +4 +4% +6%
20% 9 / 45 50% Lv 49 +4 +5% +7%
40% 18 / 45 62% Lv 61 +5 +7% +9%
60% 27 / 45 75% Lv 74 +6 +8% +11%
80% 36 / 45 87% Lv 86 +7 +9% +13%
100% 45 / 45 100% Lv 99 +8 +10% +14%

(Legendary kit shown. Because the total is a whole 0–45, only 46 IV percentages exist — 25%, 50% and 90% can never be rolled. Work power out from the total, never from the percentage.)

(Scaled bonuses round up, so a bad roll shrinks a bonus but never deletes it — every value survives at +1 or better even at 0% IV. ASPD is the exception: it is a pass/fail breakpoint, and every kit has its own ladder — on the Legendary kit shown here the three worst rolls, 0%, 2% and 4% IV, never reach even +1, not even at Lv99. See the kit table below for the other six.)

August 2026 IV rescale. IVs now read 0%–100% instead of the old 20%–100%, so your Pokémon shows a lower IV number than it did before. The same Pokémon can land on more than one new number, because the old scale was coarser than the new one: a pet that read 60% now reads 51%, 53% or 55% — most often 53%. (20% now reads 0–6%, 40% now reads 26–31%, 80% now reads 75–80%, and 93% and above are unchanged.) Which of them it is depends on the exact hidden stats it was born with. No Pokémon got weaker: every single one kept exactly the power it had or gained up to 5 points (average +1.9), so the bonuses in the table above are what you already had — or a little better.

IVs never change and survive evolution, so check @iv before spending shards on an evolution.

Kits by tier and class

Kit Who All Stats MaxHP Atk & Matk vs all Dmg from all sizes ASPD Delay Status resist
Basic Lv45 forms — 176 +0 → +2 — — — none — —
Stage 1 Lv75 forms — 123 +1 → +3 +0 → +2% — — none — —
Stage 2 Lv99 forms — 153 +1 → +4 +1 → +4% 0 → +2% — none — —
Powerhouse Lv120 finals — 22 +2 → +5 +2 → +6% 0 → +4% — none — —
Mega non-legendary Megas — 39 +3 → +6 +4 → +8% 0 → +9% 0 → -4% +1 only (Lv50) -1% 0 → 60% (all four)
Legendary all PoGO Legendaries & Ultra Beasts — 79 +4 → +8 +6 → +10% 0 → +14% 0 → -9% +1 (Lv40), +2 (Lv90) -2% 0 → 100% (all four)
Mythical Mew, Celebi, Arceus & co. — 25 +6 → +10 +8 → +12% 0 → +19% 0 → -14% +1 (Lv20), +2 (Lv60), +3 (Lv99) -3% ONE signature status → 100% (type-flavored), other three → 60%

Every range runs Lv1 → Lv99 (the level cap) at a perfect 100% IV roll — a worse roll gives less at the same level, so the low end of a range is a Lv1 hundo, not a bad hundo-less Lv99. The (LvN) on each ASPD step is likewise the level a perfect roll needs; a lower roll reaches it later, or never. At Lv99 the real IV floors are: Mega +1 from 22% IV; Legendary +1 from 6%, +2 from 86%; Mythical +1 on any roll, +2 from 37%, +3 only on a perfect 100%. The four kits marked none give no ASPD at all — 474 of the 617 wild Pokémon never get a point of it, at any level or IV. A Basic is a trinket; a maxed Mythical is build-defining. Low-stage legendary species (Cosmog, Type: Null, Kubfu, Zygarde Core, Phione) use their normal tier kit until they evolve into their final forms.

Signature skills. Every Legendary and Mythical also auto-casts its signature skill on each attack it makes — mapped by type (Fire → Fire Bolt, Electric → Jupitel Thunder, Ice → Frost Nova, Psychic/Dark → Soul Strike, Dragon/Flying → Wind Blade, Ground/Rock/Steel → Earth Spike, Fairy → Holy Light, Fighting/Normal → Bash, Bug → Double Strafe, Ghost/Poison → Napalm Beat, Grass → Heaven's Drive, Water → Cold Bolt) — with skill level 1 → 10 growing with its level and IV power. The nurturers — Celebi, Shaymin, Manaphy, Xerneas — instead cast Heal on their master below 75% HP (60s cooldown). Each Pokémon's exact skill is in the full list.

Type perks

Every Pokémon adds one perk from its type, with base value = the number below × its kit's weight (Basic 1, Stage 1 2, Stage 2 3, Powerhouse 4, Mega 5, Legendary 6, Mythical 7). The perk scales with the Pokémon's level, then is multiplied by its IV power (38%–100%) — at Lv99 with perfect IVs it is about 3× the base; at 0% IVs, closer to 1×.

Type Perk (per weight) Type Perk (per weight)
Fire ATK +4 Psychic MATK +1%
Water MaxSP +3% Bug Critical +2
Grass HP Recovery +15% Ghost Ghost dmg taken -3%
Electric Flee +2 Dark Shadow dmg taken -3%
Ice MDEF +2 Dragon Dragon-race dmg taken -3%
Fighting Hit +2 Steel DEF +2, MDEF +1
Ground / Rock DEF +2 Fairy Heal Effectiveness +2%
Flying Perfect Dodge +1 Normal MaxHP +300
Poison Poison Resist +20%

Example: a Lv99 perfect-IV Mythical Fire type gets ATK +4×7×3 ≈ +83 on top of the Mythical kit.

🌌 Legendaries & Mythicals — every one of them

The crown of the system. Each carries its class kit (table above), its type perk, and auto-casts its signature skill on every attack once Loyal — nurturers heal their master instead. The Legendary kit covers 79 species and the Mythical kit 25; the lists below run to 121 entries, because some species appear more than once (classic map spawns, Bless versions and alternate forms).

🌟 Mythicals — 26 entries (25 species)

Shared Mythical kit at Lv99 with a perfect 100% IV roll: All Stats +10 · MaxHP +12% · Atk&Matk +19% · Sizes -14% · ASPD +3 · Delay -3% · ONE signature status 100% immune (type-flavored), other three 60% — plus the type perk and the signature skill below (skill level grows 1 → 10 with its level and IV power). A worse roll gives less of everything: at 0% IV a Lv99 Mythical reads All Stats +4, MaxHP +5%, Atk&Matk +8%, Sizes -6% — and ASPD +1, since only a perfect roll reaches +3.

Sprite Pokémon Type Signature skill
Mew Psychic Soul Strike
Celebi Grass Heals YOU below 75% HP
Jirachi Steel Earth Spike
Deoxys Psychic Soul Strike
Manaphy Water Heals YOU below 75% HP
Darkrai Dark Soul Strike
Shaymin Grass Heals YOU below 75% HP
Shaymin (Sky) Grass Heals YOU below 75% HP
Arceus Normal Bash
Victini Fire Fire Bolt
Meloetta Psychic Soul Strike
Meloetta (Pirouette) Psychic Soul Strike
Genesect Steel Earth Spike
Keldeo Water Cold Bolt
Keldeo (Resolute) Water Cold Bolt
Diancie Rock Earth Spike
Mega Diancie Rock Earth Spike
Hoopa Ghost Napalm Beat
Hoopa (Unbound) Dark Soul Strike
Volcanion Fire Fire Bolt
Magearna Steel Earth Spike
Magearna (Original) Steel Earth Spike
Marshadow Fighting Bash
Zeraora Electric Jupitel Thunder
Zarude Dark Soul Strike
Celebi 🗺️(classic spawn) Grass Heals YOU below 75% HP

👑 Legendaries — 95 entries

Shared Legendary kit at Lv99 with a perfect 100% IV roll: All Stats +8 · MaxHP +10% · Atk&Matk +14% · Sizes -9% · ASPD +2 · Delay -2% · all four statuses 100% immune — plus the type perk and the signature skill below (skill level grows 1 → 10 with its level and IV power). A worse roll gives less of everything: at 0% IV a Lv99 Legendary reads All Stats +4, MaxHP +4%, Atk&Matk +6%, Sizes -4% — and ASPD +0, because on this kit even +1 needs 6% IV and +2 needs 86% IV.

Sprite Pokémon Type Signature skill
Articuno Ice Frost Nova
Moltres Fire Fire Bolt
Zapdos Electric Jupitel Thunder
Mewtwo Psychic Soul Strike
Mega Mewtwo X Psychic Soul Strike
Mega Mewtwo Y Psychic Soul Strike
Raikou Electric Jupitel Thunder
Entei Fire Fire Bolt
Suicune Water Cold Bolt
Lugia Psychic Soul Strike
Ho-Oh Fire Fire Bolt
Regirock Rock Earth Spike
Regice Ice Frost Nova
Registeel Steel Earth Spike
Latias Dragon Wind Blade
Mega Latias Dragon Wind Blade
Latios Dragon Wind Blade
Kyogre Water Cold Bolt
Primal Kyogre Water Cold Bolt
Groudon Ground Earth Spike
Primal Groudon Ground Earth Spike
Rayquaza Dragon Wind Blade
Mega Rayquaza Dragon Wind Blade
Uxie Psychic Soul Strike
Mesprit Psychic Soul Strike
Azelf Psychic Soul Strike
Dialga Dragon Wind Blade
Palkia Dragon Wind Blade
Heatran Fire Fire Bolt
Regigigas Normal Bash
Giratina Ghost Napalm Beat
Giratina (Origin) Ghost Napalm Beat
Cresselia Psychic Soul Strike
Cobalion Steel Earth Spike
Terrakion Rock Earth Spike
Virizion Grass Heaven's Drive
Tornadus Flying Wind Blade
Thundurus Electric Jupitel Thunder
Landorus Ground Earth Spike
Reshiram Fire Fire Bolt
Zekrom Electric Jupitel Thunder
Kyurem Ice Frost Nova
White Kyurem Ice Frost Nova
Black Kyurem Ice Frost Nova
Xerneas (Neutral) Fairy Heals YOU below 75% HP
Xerneas Fairy Heals YOU below 75% HP
Yveltal Dark Soul Strike
Zygarde Dragon Wind Blade
Zygarde Complete Dragon Wind Blade
Silvally Normal Bash
Tapu Koko Electric Jupitel Thunder
Tapu Lele Psychic Soul Strike
Tapu Bulu Grass Heaven's Drive
Tapu Fini Water Cold Bolt
Solgaleo Steel Earth Spike
Dusk Mane Necrozma Psychic Soul Strike
Lunala Ghost Napalm Beat
Dawn Wings Necrozma Ghost Napalm Beat
Ultra Necrozma Dragon Wind Blade
Nihilego Rock Earth Spike
Guzzlord Dark Soul Strike
Necrozma Psychic Soul Strike
Naganadel Poison Napalm Beat
Zacian Fairy Holy Light
Zacian (Crowned) Fairy Holy Light
Zamazenta Fighting Bash
Zamazenta (Crowned) Fighting Bash
Urshifu Fighting Bash
Urshifu (Rapid Strike) Fighting Bash
Galarian Articuno Psychic Soul Strike
Articuno Ice Frost Nova
Galarian Zapdos Fighting Bash
Zapdos Electric Jupitel Thunder
Galarian Moltres Dark Soul Strike
Moltres Fire Fire Bolt
Eternatus Poison Napalm Beat
Calyrex Psychic Soul Strike
Calyrex (Ice Rider) Ice Frost Nova
Calyrex (Shadow Rider) Ghost Napalm Beat
Reshiram 🗺️(classic spawn) Fire Fire Bolt
Zekrom 🗺️(classic spawn) Electric Jupitel Thunder
Giratina 🗺️(classic spawn) Ghost Napalm Beat
Ho-Oh 🗺️(classic spawn) Fire Fire Bolt
Raikou 🗺️(classic spawn) Electric Jupitel Thunder
Entei 🗺️(classic spawn) Fire Fire Bolt
Articuno ✨(Bless — perfect IV, always Lv99) Ice Frost Nova
Moltres ✨(Bless — perfect IV, always Lv99) Fire Fire Bolt
Zapdos ✨(Bless — perfect IV, always Lv99) Electric Jupitel Thunder
Groudon ✨(Bless — perfect IV, always Lv99) Ground Earth Spike
Kyogre ✨(Bless — perfect IV, always Lv99) Water Cold Bolt
Latios ✨(Bless — perfect IV, always Lv99) Dragon Wind Blade
Latias ✨(Bless — perfect IV, always Lv99) Dragon Wind Blade
Lugia ✨(Bless — perfect IV, always Lv99) Psychic Soul Strike
Mewtwo ✨(Bless — perfect IV, always Lv99) Psychic Soul Strike
Rayquaza ✨(Bless — perfect IV, always Lv99) Dragon Wind Blade

© ConquestRO · Wiki content ported & rebranded for ConquestRO. Edit pages under wiki/.