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ConquestRO / Updates

Changelog

All notable updates to ConquestRO โ€” newest first.

Categories: ๐Ÿ†• New ยท โš–๏ธ Balance ยท ๐Ÿ”ง Fixed ยท ๐ŸŽ‰ Event ยท โœจ QoL ยท โš ๏ธ Notice

September 4, 2026

  • ๐Ÿ”ง Elite Four cooldown was stuck on forever โ€” nobody could ever fight them, not even once โ€” the Indigo Plateau Guard gated entry behind #elite4daily >= $daily_pass, meant to stop a second Elite Four run on the same day. $daily_pass was never assigned anywhere in the scripts, so it always read as its default of 0 โ€” and #elite4daily also defaults to 0 for a character who has never fought the Elite Four at all. 0 >= 0 is true, so the "you can only repeat Elite 4 once per day" message fired on every attempt, including the first one, for every player, forever. It now checks #elite4daily against the actual current day of the year instead of that never-set variable, so the gate only blocks a second clear on the day it was earned โ€” beating the Elite Four once now opens the door again the next day, same as it was always supposed to. โš ๏ธ Needs a script reload to take effect โ€” the fix is in the NPC script; it goes live the next time staff run @reloadscript or restart the server.
  • โœจ Auto Combat's Buff Item list picks up three more EXP boosters โ€” Field Manual 100% NT, HE Battle Manual and Field Manual 300% โ€” the automatic Buff Item rotation inside @autoattack (short: @aa) could already auto-drink potions, buff scrolls, elemental-resist bottles and Life Insurance for you, but the top three Field/Battle Manual tiers weren't on that list, so an unattended session never renewed its own EXP boost once the last one ran out. Field Manual 100% NT (item 42005), HE Battle Manual (item 12411, 200%) and Field Manual 300% (item 14545) are now selectable in the Buff Item menu alongside the manuals already there, each firing the same 30-minute EXP boost it grants when drunk by hand. โš ๏ธ Needs a server build โ€” this list is compiled into the map-server, so it takes effect on the next rebuild and restart, not on a script or item-database reload.
  • โš–๏ธ Poison Bottle carry weight cut in half โ€” 10.0 โ†’ 5.0 โ€” Item 678, the bottle every Assassin Cross drinks for Enchant Deadly Poison (and the one everyone else uses to end a character on the spot), weighed as much as a small piece of armor for something that's consumed in a single click. Its weight is now 5.0, so a stack takes half the cart and inventory space it used to. โš ๏ธ Needs an item database reload to take effect โ€” the database already carries the new weight; it goes live the next time staff run @reloaditemdb or restart the server.

September 3, 2026

  • โš–๏ธ Enchant Deadly Poison now lasts a flat 5 minutes at every level โ€” Assassin Cross's EDP self-buff used to scale with skill level, running from 40 seconds at level 1 up to just 2 minutes at level 5 โ€” the shortest a maxed offensive buff got anywhere on the server. It now holds for 5 minutes at every level, 1 through 5, so recasting it isn't the tax on an Assassin Cross's rotation it used to be. โš ๏ธ Needs a skill database reload to take effect โ€” the database already has the new duration; it goes live the next time staff reload the skill database or restart the server.
  • ๐Ÿ”ง Every ranking board on conquestro.com was empty โ€” the site was reading the wrong database โ€” if you opened Ranking on conquestro.com and every board said "No data yet" while the same boards on the old address were full, this is why: the new site was still wired to the old ConquestRO database, not to the database this server actually plays on. Nothing was lost and nothing was reset โ€” the site was simply looking in an empty room. It now reads the live one, the same one the game server writes to every second, so MVP Tomb, PvP Arena, Castle Economy, King of Emperium, WoE Score, Emperium Ladder and the Online Players / Auto-Combat / Auto-Support counters in the status bar all show your real numbers. โ„น๏ธ The boards that reset per session will still look empty between sessions โ€” the Emperium Ladder clears at the start of every WoE and the weekly WoE board clears every Monday; that is the board doing its job, not the bug coming back.
  • ๐Ÿ†• Two ranking boards arrive, two leave โ€” Top Ranker (the fame ladder โ€” Taekwon Rankers, Blacksmiths and Alchemists) and WoE Weekly Ranking (this week's WoE score, wiped and re-counted every Monday at 00:05) now sit in the Ranking menu on conquestro.com, alongside the boards you already know. In return, Prestige Rebirth and WoE Rank are gone from the menu: neither feature exists on this server, so both pages could only ever have shown an empty table โ€” or worse, in WoE Rank's case, a leaderboard left over from a server that is not this one.
  • ๐Ÿ†• The Card Collection tracker is on conquestro.com now โ€” conquestro.com/collection lists every card and every equipment piece the Collector accepts, with the exact permanent bonus each one banks and how many copies it takes. Log in and it also shows your account's progress on each entry and which bonuses are already active. Deposit storage is account-bound, so the progress is the whole account's, not one character's.
  • ๐Ÿ†• A public Bot Check page โ€” the Information menu now carries Bot Check, the same fairness page the old address had: who was pulled for a manual check and how it went. Nothing about how checks work changed.
  • ๐Ÿ”ง The Downloads page finally downloads something โ€” every PC full-client mirror on the conquestro.com Downloads page was a dead placeholder that went nowhere, and the APK, Manual Patch and Auto-Updater buttons pointed at files that were never uploaded. The page now carries the four working mirrors (MediaFire, MEGA, Google Drive, OneDrive) for the same 4.8 GB client, Play in Browser, and the Android APK โ€” all four checked live. The buttons that pointed at missing files were removed rather than left to 404 at you.
  • โš ๏ธ All of the above lands with the next website deployment โ€” if conquestro.com still shows empty boards or a Downloads page full of dead buttons, the switch simply has not been flipped yet. Nothing here touches the game server, your account, your characters or your items.

September 2, 2026

  • ๐Ÿ†• The wiki has moved to conquestro.com โ€” every guide, feature page, promo, quest walkthrough and Pokรฉmon page now lives at conquestro.com/wiki, rebranded to ConquestRO โ€” same content, same search, same IV Calculator, same changelog. Bookmarks to the old page names on this site redirect to the new ones automatically, and the Official Links & Downloads page now points at the ConquestRO Downloads page, Facebook and Discord. โœจ No download needed.
  • โœจ In-game text now says ConquestRO โ€” the welcome and milestone messages, the Disguise Event announcements, the World Boss Event results, the WoE kill feed, the Refiner chat room and the Headgear Enchant greeting all still said ConquestRO. They now say ConquestRO. Nothing about what those NPCs do changed. โœจ No download needed โ€” it takes effect when staff reload the scripts.
  • โœจ conquestro.com Server Information shows the real numbers โ€” Max Level 160/70, max stats 120 (80 for Baby classes), max ASPD 190, 50ร— Base and Job EXP, 1ร— Quest EXP, 5ร— item drops, 20ร— cards, 50ร— Boss and MVP cards. The old "Prestige Rebirth" and "Base 255 / Job 120" text described a feature this server does not have and is gone from the front page, the Information page and the Ranking menu.
  • ๐Ÿ†• Bio Lab 3F and 4F are now joined by a passage โ€” the official doorway between the third and fourth basements now works here: step on the passage in the far east of Bio Lab 3F (around 239, 78) and you come out on 4F; the way back is right beside where the Warper drops you. There is no quest, key or level requirement for the fourth floor on this server โ€” not on the passage and not on the Warper entry (Warper โ†’ Dungeons โ†’ Bio Labs โ†’ Bio Lab 4). โš ๏ธ Not loaded on the live server yet โ€” several of you have already noticed that Bio Lab 4 does not load: the August 27 update, this passage and the Warper entry all go live together on the next server restart.

August 27, 2026

  • ๐Ÿ†• Bio Lab 4F is open โ€” the fourth basement of the Somatology Laboratory, and it was never supposed to exist on a server like this โ€” the door has been sitting in the Warper the whole time (Warper โ†’ Dungeons โ†’ Bio Labs โ†’ Bio Lab 4), but the floor behind it was empty: the fourth basement is Renewal-era content, and this is a pre-Renewal server, so the monsters, their skills and their cards simply were not in the game. They are now โ€” the whole floor has been hand-ported and re-tuned for this server's mechanics. Waiting inside are the seven rebels of the laboratory: Randel, Flamel, Celia, Chen, Gertie, Alphoccio and Trentini โ€” 348 of them on the floor at once, Level 141โ€“142, respawning five seconds after they die. This is the hardest open farming floor on the server: they fight with full trans-class skill kits (Randel autoguards and Grand Crosses, Celia shrugs off magic like the Professor she is, Gertie sees through Hiding), they carry 410,000โ€“960,000 HP apiece โ€” four to ten times a Bio Lab 3F rebel โ€” and they pay like it: 400,000โ€“810,000 base EXP per kill, four to eight times what a Bio Lab 3F kill is worth. On top of all that, every monster on the floor โ€” rebels, bosses and MVPs alike โ€” carries a Red Envelope at a flat 5%, a pocket of 1,000โ€“10,000 Zeny the moment you open it; the 5% is exact (it ignores the server's drop-rate multipliers entirely) and it cannot be Steal'd, so it pays the same for everyone. Bring a party, or bring a plan. โš ๏ธ PvP is on, exactly as it is on Bio Labs 1โ€“3 โ€” this floor is contested ground.

  • ๐Ÿ†• Seven new garment cards, dropped by the rebels โ€” each of the seven drops their own Garment card at standard card rate, every one carrying Flee +10 plus something you otherwise give up a job for: Randel Card grants Auto Guard 3, Gertie Card grants Close Confine, Chen Card grants Call Spirits 2, Ceila Card grants Abracadabra, Flamel Card heals +200% from Slim Potions, and the Alphoccio and Trentini Cards give Bard and Dancer classes +10% HP / +5% SP. Alongside the cards, the rebels drop Elunium/Oridecon, sellable Prisoner's Armlets and Laboratory Records (20%), and Chen occasionally lets go of a Berserk knuckle. โ„น๏ธ The Renewal third-job weapons the originals dropped are not here โ€” this is a Transcendent server, and those items do not exist on it. Nothing else was held back.

  • ๐Ÿ†• Seven bosses and seven MVPs walk the same floor โ€” the grown versions of the seven โ€” Paladin Randel, Creator Flamel, Professor Celia, Champion Chen, Stalker Gertie, Clown Alphoccio and Gypsy Trentini โ€” patrol the floor as Level 160 minibosses with 4โ€“6.3 million HP each โ€” miniboss HP in Beelzebub's own weight class โ€” dropping Bradium/Carnium and the occasional Old Violet Box. Above them, one random MVP version of the seven is up at any time with 7.8โ€“13 million HP, escorted by a second random miniboss; kill the MVP and the next one arrives 100โ€“130 minutes later, at a random one of seven camps. The MVPs pay out High Weapon Boxes, Old Card Albums, ore, and their signature weapons โ€” the twin swords End Sektura and Ygnus Stale, Kaiser Knuckle, Cakram, Giant Axe, Ancient Dagger, and the paired Scarletto/Aztoe Nails โ€” plus their own seven MVP cards, tuned to match their counterparts on VanRO: the Paladin Randel Card (Armor) is the headline โ€” +100% Max HP, plus another +1% per refine of the armor it sits in; the Creator Flamel Card (Armor) grants Full Chemical Protection; the Stalker Gertie Card (Garment) grants Chase Walk, Hit +20 (40 with 130 Luk) and a when-hit Full Strip; the Professor Celia Card (Garment) gives +7% MATK (14% with 130 Dex) with a when-hit Land Protector; the Champion Chen Card (Garment) gives +7% ATK (14% with 130 Agi) with a when-hit Occult Impaction; and the Clown Alphoccio and Gypsy Trentini Cards (Shoes) carry Poem of Bragi 10 and Fortune's Kiss 10 respectively, each with Flee +20 (40 with 130 Vit). โš ๏ธ The compound slot follows the server, not the text in your bag โ€” the client's card descriptions still quote the official kRO slots, but these compound into Armor, Garment and Shoes exactly as listed here. ๐Ÿ†• All fourteen cards join the Card Collection โ€” hand any of them to the Collector (50,000z to deposit, 100,000z to pull back out) and the account keeps a permanent bonus whether or not you ever equip the card again: the seven field cards bank +2 to a fitting stat (Randel Vit, Celia Int, Chen Str, Trentini Agi, Gertie Flee +3, Flamel +1% Max HP, Alphoccio +2% Max SP), and the seven MVP cards bank a +3 stat plus a kicker โ€” Paladin +3 Vit / +1% Max HP, Creator +3 Str / +1% ATK, Professor +3 Int / +1% MATK, Champion +3 Agi / +1% ATK, Stalker +3 Luk / +3 Hit, Clown +3 Dex / +2% Max SP, Gypsy +3 Agi / +3 Flee โ€” the same weight class as the Bio Lab 3F MVP cards already in the Collection. Every one of the seven now pays at least a full Beelzebub's worth of Base EXP (Beelzebub: 33.3M base + 16.7M MVP bonus) โ€” the weakest bio4 MVP pays 34M + 17M โ€” and the strongest of them, Paladin Randel at 55M base + 27.5M MVP bonus, is now the richest MVP kill on the server, ahead of Zakudam. They hit like it too: Paladin Randel and Stalker Gertie swing as hard as Beelzebub or harder. MVP kills on the floor announce server-wide and pay the party coin, the same as every other boss map. โœจ No download needed โ€” the map, the monsters and every card are official client content your client has carried since 2013; the floor goes live the moment staff reload.

August 24, 2026

  • ๐Ÿ”ง The door into Brock's gym could leave you frozen at "Head through the door whenever you are ready." โ€” the room menu behind that dialogue was built by a generic multi-room engine inherited from the original gym pack: it assembled the room list on the fly, always started it with an invisible blank row, and did five layers of lookup work just to open a door to the one room Brock has. If any part of that chain misfired, the menu simply never appeared and you were stuck in the dialogue. The whole contraption is gone โ€” Brock now offers a plain two-option menu, "Enter Brock's Gym [0/1]" or "Not yet", with no blank rows and nothing left to misfire. Same door, same room, same fight behind it. ๐Ÿ”ง And the same door engine sat in front of every other Leader too โ€” all fourteen doors in the League now use the same plain menu: Misty through Giovanni, the whole Elite Four chain (including the hand-off doors that pass you from one Elite to the next), Blue's arena, Red's summit and the Trophy Room. The Elite Four doors keep their special rules โ€” a run already in progress still blocks the chain, and the portals between Elites still seal behind the current challenger. Every door also now shows a proper introduction instead of the blank window some Leaders opened. โœจ No download needed โ€” it takes effect the moment staff reload the scripts.

  • ๐Ÿ”ง When the server ran out of connection slots it stopped letting anyone in and then spent all its time complaining about it โ€” if you have ever seen logins stop working during a busy night while everyone already in game carried on perfectly fine, this is the shape of it. Every player, every server-to-server link and every background job holds one connection slot, and the server was built with room for exactly 1,024 of them. Once they were all taken, each new connection failed with "Too many open files" โ€” and here is what made it far worse than a simple "server full": the connection it could not take stayed sitting in the queue, so the server looked at it again immediately, failed again, and printed the same red error again, thousands of times a second, forever. The console filled with error spam, the processor pegged at 100%, and a server busy printing errors is a server with less time left over for the people already playing. It now clears the stuck connection out of the queue instead of spinning on it, and prints at most one line every ten seconds, with a count of how many it held back. โœจ If you are the one being turned away, your client now finds out immediately โ€” the refused connection is closed on the spot instead of leaving you on a loading screen until it eventually times out. โ„น๏ธ Nothing about how many people can be online has changed here โ€” this is about what the server does when it reaches its limit, not what the limit is; the limit itself is a separate build setting. โš ๏ธ This one needs a server build, so it lands after the next restart rather than on a script reload.

August 22, 2026

  • โœจ Discord's refine announcements now name the item instead of printing a bare number โ€” every refine result the server relays to the refine channel on Discord used to read Item ID: 2357 and nothing else, so unless you happened to know the number by heart, the announcement told you that somebody refined something to +9. The two announcements are not the same message: the one you see in game sends your client the item's id and your client is what turns it into a name using its own item table โ€” Discord has no item table to look anything up in, so it printed the number it was given. The server now resolves the name itself before relaying, and the line reads Item: Valkyrian Armor [1] (ID: 2357) โ€” real name, slot count, and the id kept in brackets for staff. โ„น๏ธ Nothing changed in game โ€” the on-screen refine broadcast has always shown the item name, and no refine chance, cost, rate or rule was touched. โš ๏ธ This one needs a server build, so it appears after the next restart rather than on a script reload.

  • โš–๏ธ Dying can no longer empty your EXP bar โ€” the penalty is now 10% of the EXP you are actually holding, and you keep the other 90% โ€” this is the "my EXP goes to zero when I die" report, and it was real. The old rule charged 1% of your whole level's EXP bar whether or not you had that much banked. At Base Level 99 the bar is 105,000,000 EXP, so every death took a flat 1,050,000 โ€” and if you were holding less than that, the charge simply took everything you had and left your bar at 0.00%. The opening stretch of every level was completely uninsured, and at Level 100+ that uninsured stretch was the first 3,366,666,330 EXP โ€” roughly two Beelzebub kills' worth of progress that could vanish to a single unlucky death. The penalty is now measured against what you are carrying instead of against the level. Every death takes 10% of your current EXP, Base and Job, and leaves 90% behind. โ„น๏ธ It is now mathematically impossible for a death to zero your bar โ€” 10% of what you hold is always smaller than what you hold, so there is always 90% left standing. Dying immediately after you level now costs almost nothing, because you are barely holding anything. And as always, you can never lose a level. โš ๏ธ The trade is that deep progress costs more than it used to โ€” at 80% of a level a death drops you to 72%, at 50% it drops you to 45%. Anywhere below 10% into a level you now lose less than the old rule took, and you keep your bar instead of watching it empty. โ„น๏ธ Most people will not lose any Job EXP at all โ€” the penalty is skipped entirely once you are at max, and Transcendent second classes cap at Job Level 70, so at Job 70 you lose Base only. The same applies to Base EXP at Level 160. โ„น๏ธ Life Insurance still cancels the penalty outright, and it is free โ€” the Life Insurance NT bottle removes the death penalty entirely for 30 minutes, and the Newbie Helper hands every account 10 of them. It survives your own death, so one bottle covers every death inside those 30 minutes; it cannot be dispelled, cleared or Banishing Bustered off you; and Auto-Combat already keeps it up for you as part of its buff rotation. โ„น๏ธ None of the safe places changed: the War of Emperium castle maps (every GvG map is exempt โ€” siege deaths still cost nothing), all towns, all 40 PvP rooms, every Battleground arena, the Pokรฉmon gyms, the Elite Four and the Sacred Road, the MVP room and Devil Square. Novice characters are exempt everywhere. There is still no Zeny penalty anywhere on this server, and dying has never dropped your items. โœจ No download needed โ€” it takes effect the moment staff reload the server settings.

  • ๐Ÿ†• Field Manuals finally have a full price ladder โ€” 25%, 50%, 100% and 200% for Zeny, 300% for a TCG Card โ€” the only EXP manual you could buy anywhere on this server was the Field Manual 50% at 50,000z, tucked into the Extras tab of any Tool Dealer. Four more tiers now sit beside it in that same tab, in the main town and every other town a Tool Dealer stands in: Field Manual 25% โ€” 25,000z, Field Manual 50% โ€” 50,000z (unchanged), Field Manual 100% โ€” 1,000,000z, and the 200% manual โ€” 10,000,000z. Above the Zeny ladder, a 300% manual joins the Premium Consumables shop in the Donation area for 1 TCG Card. โš–๏ธ The 200% manual was buffed to make its price honest โ€” it is the one manual kRO gives only 15 minutes where every other tier runs 30, which meant the 10,000,000z tier handed you exactly the same total EXP as the 1,000,000z one, for ten times the money. It now runs the full 30 minutes like the rest of the ladder. โš ๏ธ Your client will still describe it as "15 minutes" until the next patch wave rewrites the item text โ€” the server is what decides, and the server now says 30. โ„น๏ธ Two of the tiers carry their old kRO names in your inventory: the 200% is "HE Battle Manual" and the 300% is "Battle Manual X3". Same items, older labels. โ„น๏ธ Only the top two can be traded โ€” the 200% and 300% manuals can be traded, stored and vended; the 25%, 50% and 100% are account-bound, exactly as the 50% always was. โœจ No download needed โ€” all of it appears the moment staff reload.

  • ๐Ÿ†• Zakudam is an MVP now โ€” the strongest boss that actually stands in the world, and there is exactly one of him โ€” the mechanised soldier that used to shuffle around the Schwarzwald Guild Dungeon twenty at a time has been promoted, and the other nineteen are gone. What is left is a single MVP: Level 140, 40,000,000 HP, 18,000โ€“22,000 attack, 35 DEF / 55 MDEF, Large, Demihuman, Neutral 4. Measured the way that actually matters โ€” HP after his armour โ€” that is roughly 61 million effective, against 35 million for Wounded Morocc, who held the top spot until today. He also pays the most: 35,000,000 base EXP and a 17,500,000 MVP bonus, ahead of Beelzebub. He spawns once, at a random spot in schg_dun01, and comes back 12 hours after he dies (give or take ten minutes). He is a proper boss_monster, so a Convex Mirror will find him and he leaves an MVP Tomb. Getting there: Warper โ†’ Guild Dungeons โ†’ Schwarzwald.

  • โš–๏ธ What Zakudam actually does to you โ€” he is not a damage sponge with a spear. He calls in Archdam and Hell Apocalypse as slaves and keeps re-summoning them, then opens his kit as his health falls: Pulse Strike below 80%, Wide Soul Drain below 70% (yes, your SP), Wide Stun below 60%, Earthquake below 50%, Agi Up below 40% and Power Up below 30% โ€” so the last third of the fight is the dangerous one. On top of that he Full Strips, and his Critical Wound cuts how much healing you receive, which is the part that ends unprepared parties. โš ๏ธ Ghost-property attacks do literally zero damage to him โ€” he is Neutral level 4, so a Ghost-endowed weapon or a Ghost-element bolt is worth nothing at all here; bring anything else. โ„น๏ธ The guild dungeon eats some of your damage, both ways โ€” schg_dun01 is a GvG dungeon map, so skills land at 60% and normal attacks at 80%, for him and for you. That is not new and it is not a Zakudam rule โ€” it has always been true of that map โ€” but it is worth knowing before you time your burst.

  • ๐Ÿ†• The Zakudam Card is live โ€” and at 0.01% it is the rarest card on the server โ€” he is the only source. It goes on a weapon and it is built for people who fight players and Demihumans: +15% magic damage and +10% physical damage against Demihuman monsters and Players, +5% MATK, and the weapon it sits in cannot break. For scale: Hydra gives +20% physical against Demihuman and Drops gives +5% MATK โ€” this is one card doing a piece of both on either damage type. โš ๏ธ 0.01% means 0.01%. Every other MVP card on this server is multiplied by the 50x card rate, which turns their 0.01% into 0.5%. Zakudam's is deliberately not โ€” it sits on a brand-new rate class of its own at 1x, so the number you see is the number you get. Nothing about any other card changed. ๐Ÿ†• It is in the Card Collection too โ€” the Zakudam Card can be handed to the Collector like any other MVP card (50,000z to deposit, 100,000z to pull back out), and once it is in, the account keeps +3% physical and +3% magic damage against Demihumans and Players permanently, whether or not you are holding the card. โœจ No download needed to fight him, loot the card or deposit it; the card's description text inside your bag arrives with the next patcher wave, so until then it will read ... even though the card works perfectly.

  • โœจ @rates shows the new rare-card rate โ€” the command already listed Normal, Boss and MVP drop rates; it now prints one more line, Rare MVP Card Drop Rate, so you can see for yourself that the ultra-rare tier is running at 1.00x and is not quietly being multiplied like the rest. Only cards specifically marked as rare use it โ€” today that is the Zakudam Card and nothing else. โ„น๏ธ This one needs a server build, so it appears after the next restart, not on a script reload.

  • ๐Ÿ”ง Brock's Geodude was fighting with 300,000 HP instead of 60,000 โ€” the first gym was a wall you could not leave โ€” this is the "Brock is broken" report, and it was never really about the conversation. Brock's Geodude has no wild counterpart on this server, so it borrows the classic companion Geodude, whose own stat line is a Level 40, 300,000 HP, 600โ€“900 attack sponge. His script has always carried a line that cuts that down to 60,000 for the gym fight. That line asked the server for the Pokemon it had just released โ€” and on this server that request has never returned anything, so the cut was applied to nothing at all and Geodude walked out at its full 300,000 HP, five times the intended fight, as the very first badge in the game. What turned a hard fight into a trap is everything around it: the gym has no exit โ€” no teleport, no butterfly wing, no warp, no portal โ€” and Brock himself refuses to speak once the battle has started, so there was no way to give up. Anyone who could not kill a 300,000 HP Geodude simply stood in the gym until the 15-minute referee threw them out. Geodude now fights at the 60,000 HP the ladder always intended, and you can forfeit: talk to Brock mid-battle and he will now offer to end the match and send you back to Prontera. โ„น๏ธ Onix was always correct at 60,000 โ€” only Geodude was wrong.

  • โš–๏ธ Every other Gym Leader gets the extra HP and attack their fights were supposed to have โ€” the same failed request sat in all 22 gym scripts (43 more places), which is why the mid-fight buffs each Leader's Pokemon are meant to receive have quietly been worth nothing since the gyms opened. Unlike Brock, that made the rest of the League easier than designed, not harder โ€” every Pokemon from Misty to Red has been fighting on its base stat line with no gym bonus at all. Those bonuses now apply. The change is modest per fight (a few thousand HP and roughly +150 attack on the Pokemon that carry one) โ€” nobody's roster, order, badges, TMs or the 15-minute limit has changed โ€” but if a gym felt a touch soft before, it will feel right now. Also fixed by the same sweep: Professor Oak's Sacred Road guardians and the wandering Pokemon Trainers, which used the same broken request.

  • ๐Ÿ”ง Brock would not talk to you at all below Base Level 30 โ€” he answers now, and says why โ€” the first Gym Leader has always required Base Level 30 before he will take a challenge, but he never said so. Anyone under 30 who clicked him got no dialogue window whatsoever โ€” just a single line of small blue text in the chat log, which in a town as busy as Prontera scrolls away before you can read it. He stands there with a quest marker over his head, so from the outside he simply looked broken. He now opens a normal conversation, tells you the requirement, and counts out exactly how many levels you still need. โ„น๏ธ The level requirement itself has not changed โ€” 30 is still 30. The same gate also used to sit in front of the badge hand-over, which meant a character that beat Brock and then rebirthed (dropping back to Base Level 1) could no longer collect the badge it had already won. The gate now only guards the challenge, so your reward is always claimable.

  • ๐Ÿ”ง The Brock standing inside the gym went silent if you arrived in the wrong order โ€” the Brock on the gym floor only had an answer for one exact situation: you had accepted the challenge in Prontera and had not started the fight yet. In any other state โ€” already beaten him, walked in without accepting, anything unusual โ€” clicking him did nothing at all, and the script quietly ran into the start the battle branch with no dialogue attached to it. He now always responds: a "come back to Prontera for your badge" line if you have already won, and a plain "accept my challenge in Prontera first" otherwise.

  • ๐Ÿ”ง Brock never marked himself complete for a second character on the same account โ€” badges are account-bound, so once one of your characters earned the Boulder Badge, every other character on the account was told to go find Misty. That message was being checked before the "here is your badge" message, so a second character that genuinely beat Brock could never finish his step: the quest marker stayed floating over his head permanently and his badge row never closed. The order is fixed โ€” beating him now always completes his step, and the badge itself is still handed out once per account, never twice.

  • โœจ The door into Brock's gym no longer opens a blank window โ€” saying yes to the challenge used to pop an empty dialogue box with nothing but a Next button, followed by a room list whose first row was blank. Nothing was actually wrong โ€” the room was there and clicking through worked โ€” but a blank window is indistinguishable from a broken NPC. Brock now introduces the room properly.

  • โœจ Brock's rows in your Quest Log show up for everyone โ€” the League chain is meant to start at the Poke Flute Maker and pass to Brock, but Brock sits in the middle of Prontera and most people meet him first. If you had not crafted the Flute yet, the hand-over from the Flute's quest to Brock's quietly failed and neither of Brock's quest-log rows ever appeared โ€” no on-screen tracking of his step at all, for as long as you skipped the Flute. Both rows now open regardless of the order you meet them in, and an already-finished step is never re-opened. โœจ No download needed for any of the above โ€” all of it takes effect the moment staff reload the scripts.

  • ๐Ÿ”ง MVP Tomb and King of Emperium were showing a raw error page instead of a ladder โ€” both are fixed โ€” clicking Ranking โ†’ MVP Tomb or Ranking โ†’ King of Emperium did not give you an empty board or a "nothing here yet" notice; it gave you a bare white Critical Error page. Both pages were asking the game database for something it does not keep. MVP Tomb was filtering on a practice-account flag that only ever existed on a different server, and King of Emperium was trying to read a date stamp off the siege records that has never been written there. Neither request could run, so the page died before it drew a single row. MVP Tomb now loads all four of its boards again โ€” last week's final standings, this week's race, all-time top killers and recent MVP kills. King of Emperium loads its all-time boards โ€” session wins, longest defended and top Emperium breakers. Its This Week section stays hidden for now, on purpose: the siege records genuinely carry no date, and a weekly board that quietly shows the wrong week is worse than no weekly board. The same bad filter was also killing the Alchemist and Blacksmith fame ladders โ€” those load again too. โ„น๏ธ No ranking data was lost. Every kill, break and defence has been recorded correctly the whole time; only the pages reading them were broken.

  • โœจ WoE Weekly Ranking works now โ€” it had been reading the wrong table since the site launched โ€” the page answered "not available yet" for everyone, every single time, so it was quietly dropped from the menu. It was looking for a weekly snapshot that this server does not keep, while your real weekly WoE scores were sitting in a different table the entire time, ticking up on every enemy you dropped on a castle map. It reads the real one now, it is back in the Ranking menu, and it shows the Top 10 this week with each character's lifetime WoE Score beside it. โš ๏ธ The page used to promise Zeny, TCG and a one-week ATK/MATK title to the Top 10 โ€” that was never true here, and the text has been corrected. The weekly WoE board is a bragging-rights board that wipes every Monday 00:05; your lifetime WoE Score is never reset, and the actual WoE prizes are still handed out by the WoE Statistics NPC in Prontera.

  • ๐Ÿ”ง The prizes printed on the PvP Arena and MVP Tomb pages now match what the server actually mails โ€” both pages inherited their reward text from another server and were quoting numbers nobody here was ever going to receive. PvP Arena said the weekly top 3 get 3 / 2 / 1 TCG; in reality only the week's #1 killer is mailed 3x TCG, every Monday 00:05. MVP Tomb said the top 3 hold "+5/+3/+1 all stats and drop rate"; in reality the weekly top 3 are mailed 10x / 7x / 5x TCG, and separately whoever leads this week's hunt is crowned MVP Champion โ€” the Champion title plus +10% drop rate and +10% damage against Boss monsters, re-checked every minute and held for exactly as long as they stay #1. โ„น๏ธ Nothing in game changed โ€” the rewards were always these; only the website was quoting the wrong ones.

  • โœจ The three Top Weekly boards are off the front page โ€” and the site should stop falling over โ€” conquestro.com has been handing out gateway timeouts and blank pages under load. The front page was by far the most expensive page on the site: on every single visit it ran three separate ladder lookups and then asked the character-portrait renderer for up to nine portraits, each of which is its own request the web server has to serve. A handful of people arriving at once was enough to use up every worker the site has โ€” and once they are all busy, every page times out, not just the front page. The boards are gone from the front page; the full Top 10s live on Ranking โ†’ WoE Score / MVP Tomb / PvP Arena, which is where they always were in complete form. โ„น๏ธ The status bar is untouched โ€” Server Status, Online Players, Auto-Combat, Auto-Slave, Vendors and the clock all still update the same way, except that the site now checks whether the game server is answering once every 15 seconds for everybody instead of three times per visitor, which was the other thing tying up workers whenever a port went quiet.

  • ๐Ÿ†• A Level Ranking, on the website and in game โ€” there was no level ladder anywhere: not on conquestro.com, and not on any board in town. There is now, in both places, and they are the same list โ€” same ordering, same exclusions โ€” so they can never disagree with each other. Ranking โ†’ Level Ranking on the website shows the Top 50 by Base Level, with a job-class filter so you can pull up just the Snipers, or just the Champions, and see where you actually sit inside your own class. In game, a Level Ranking board now stands in the main town next to the Zeny Ranking, showing the same Top 50 with each character's Base/Job level and class. โ„น๏ธ How ties are broken: Base Level first, then Base EXP โ€” so two level 160s are separated by how far into the level they are, not by who logged in last. Job Level and Job EXP break it further after that. โ„น๏ธ Who is excluded: GM accounts, banned accounts, and characters queued for deletion โ€” exactly the same rule the Zeny Ranking already uses. โœจ No download needed for either one.

August 20, 2026

  • ๐Ÿ”ง The website's Auto-Combat and Auto-Slave counters were stuck on 0, and the Bot Check list was empty โ€” both are fixed โ€” the new status bar on conquestro.com is supposed to show, beside the player count and the open vendor shops, how many people are running Auto-Combat and Auto-Slave right now. It has been reading 0 for both, and the public Bot Check page has been showing an empty list, even with hundreds of players online. Neither number was ever wrong about the game โ€” the game server simply stopped telling the website. One small helper on the server walks every online player every five minutes and writes those two lists out; if anything at all tripped it up on a single player mid-walk, the whole five-minute cycle stopped for good, and the website โ€” which deliberately refuses to show a stale number โ€” fell back to 0 rather than lie to you. That helper has been rebuilt so it cannot go quiet: the next cycle is scheduled before any work starts, the two counters are written first and separately from the heavier Bot Check list, and the whole walk now runs isolated so a stumble on one player can no longer take the rest down with it. It also publishes within a second of staff loading it instead of five minutes later, and staff have a command to force a refresh and read the numbers back on the spot. โ„น๏ธ Nothing about Auto-Combat or Auto-Slave itself changed โ€” same devices, same durations, same behaviour in game; this was only the scoreboard. โœจ No download needed โ€” the counters start moving the moment staff load the fix.

  • ๐Ÿ”ง Your companion was flooding the server's log every time it looked at a monster โ€” that noise is gone โ€” while the pet attack and support skills were being repaired, a diagnostic was switched on that wrote a line to the server console on every companion decision: every target it considered, every skill roll it lost, every reason it decided not to act. With hundreds of Pokรฉmon and pets out at once that is thousands of lines a minute of pure noise, drowning the log staff actually read when something breaks. The diagnostic has been removed from the server entirely, switch and all. โ„น๏ธ Nothing about your companion changes โ€” same attack skills, same support skills, same intimacy, hunger and loyalty rules, same damage. This was only the server talking to itself. No download needed; the log goes quiet as soon as staff reload the server settings, and the code is gone for good with the next server build.

August 19, 2026

  • ๐Ÿ†• A Barricade and an Emperium you can hit any time, standing in the main town โ€” right beside the Emperium Tester, two practice targets are now permanently up: a Practice Barricade and a Practice Emperium. They are the real siege units, not stand-ins โ€” the same Barricade and Emperium you meet in War of Emperium โ€” so the damage numbers you see on them are the numbers you will actually put out on castle night. Walk up and swing whenever you like: no guild needed, no room to wait for, no time limit. Both respawn within about ten seconds of going down, so the next person is never left standing around. โš–๏ธ Nothing is farmable here โ€” neither target gives EXP, drops, or WoE points, and breaking them does not touch your Emperium-break record. They are a measuring stick, nothing more. โ„น๏ธ Skills will not damage the Emperium, and that is deliberate โ€” the Emperium ignores skills in a real siege too, so a practice target that could be nuked would teach you the wrong number. Use your normal attacks, exactly as you would on castle night. The Barricade takes everything. ๐Ÿ† The timed run has not moved โ€” if you want your break clocked and your name on the Top 10 Breaker Ladder, that is still the Emperium Tester NPC beside them, which sends you to a private room and times you to the millisecond (a guild with Guild's Glory is still required for that one). The new dummies are the untimed, always-available version. โœจ Server-side only โ€” no patch needed, they appear the moment staff reload the scripts.

August 18, 2026

  • ๐Ÿ”ง Mt. Silver was a dead end โ€” the Sacred Road, Blue and Red have been unreachable since August 10, and are back โ€” beating the Elite Four and claiming the League Champion Trophy is supposed to open Mt. Silver, where Professor Oak sends you down the Sacred Road to face Blue, and past him Red at the summit. Since August 10 anyone who made that climb found an empty map: a single stray character in the League script โ€” two backslashes that should never have been typed โ€” made the server give up reading that file partway through, and everything written after that point was quietly thrown away when the scripts loaded. That was 23 things: Professor Oak on Mt. Silver, both Sacred Road guardians and their timer, and all 19 map rules for Mt. Silver and the Sacred Road โ€” the no-teleport, no-warp, no-save and no-death-penalty protections those two maps are meant to have. With Oak gone there was no way onto the Sacred Road at all, which meant Blue could not be challenged, and because Red only opens once Blue is beaten, Red was sealed behind him. Nothing was wrong with Blue's gym, Red's arena or their rosters โ€” the door to them simply stopped existing. The file loads in full again, so the climb runs the whole way: Elite Four โ†’ Trophy Room โ†’ Mt. Silver โ†’ Professor Oak โ†’ the Sacred Road and its two guardians โ†’ Blue โ†’ Red. The Elite Four, the eight gyms and every badge were never affected. No download needed โ€” this takes effect the moment staff reload the scripts. If you already stood on Mt. Silver with nothing there, just walk back up.

  • ๐Ÿ†• 67 new Pokรฉmon โ€” the Hoenn roster is finally complete, and the wild count goes from 617 to 684 โ€” the Gen-III gap is closed. Joining the wild roster: Poochyena and Mightyena, Wingull and Pelipper, Surskit and Masquerain, Shroomish and Breloom, the Slakoth โ†’ Vigoroth โ†’ Slaking line, Nincada with both Ninjask and Shedinja, Whismur โ†’ Loudred โ†’ Exploud, Makuhita and Hariyama, Azurill, Nosepass, Skitty and Delcatty, Volbeat and Illumise, Gulpin and Swalot, Wailmer and Wailord, Torkoal, Spoink and Grumpig, Spinda, Cacnea and Cacturne, Zangoose, Seviper, Lunatone and Solrock, Barboach and Whiscash, Corphish and Crawdaunt, Baltoy and Claydol, the fossil pairs Lileep โ†’ Cradily and Anorith โ†’ Armaldo, Feebas, Castform, Kecleon, Shuppet and Banette, Duskull and Dusclops, Tropius, Chimecho, Wynaut, the Spheal โ†’ Sealeo โ†’ Walrein line, Clamperl with both Huntail and Gorebyss, Relicanth and Luvdisc. Every one is catchable, levels and rolls IVs like any other wild Pokรฉmon, has its own egg in the Professor's list, and belongs to a candy family โ€” 40 new family shards join the economy. Three of them slot into families you already own: Azurill joins Marill, Feebas joins Milotic, and Wynaut joins Wobbuffet, so no shard you have been saving changed hands.

  • ๐Ÿ†• Hoenn now runs its real encounter tables โ€” and 20 of the new species live nowhere else โ€” when the Sapphire arc was built, the routes were stocked with stand-ins for the species this server did not have. Those stand-ins are gone. Route 102 opens with Poochyena and Surskit beside the Lotad; Route 104 and the sea at Route 105 belong to Wingull and Pelipper; Petalburg Woods finally has its Shroomish and its sleeping Slakoth; Route 117 has the real Volbeat/Illumise pair; Kecleon lurks on Routes 118, 119, 120, 121 and 123; Route 119 hides Tropius in the canopy and a single Feebas in the river; Route 120 turns up Mightyena and Barboach; Shuppet owns Routes 121 and 123 exactly as it does in Sapphire, with Banette as the rare; Mt. Pyre is a proper Shuppet and Duskull graveyard with Dusclops and a Chimecho at the summit, Sableye still the Sapphire exclusive; Wailmer surfaces off Routes 105 and 122 and in the Seafloor Cavern; and Spheal shelters in the Island Cave. If you want any of those 20, the Hoenn routes are the only place on the server they spawn.

  • โœจ The Weather Institute pays what it promised โ€” driving Shelly out used to earn you Great Balls and dust plus an apology that the Castform the scientists raise on storm data did not exist here. It exists now, and they hand it over: clearing the Institute gives you a Castform egg on top of the 10 Great Balls and 30 Poke Star Dust.

  • โš–๏ธ Winona flies with all four birds โ€” the Fortree leader fought with three because Pelipper was not in the roster. Her Sapphire team is restored in full: Swellow โ†’ Pelipper โ†’ Skarmory โ†’ Altaria, in that order, with Pelipper slotted between Swellow and Skarmory at a matching step up in HP and attack. The fight is one Pokรฉmon longer than it was.

  • โš ๏ธ Run the patcher โ€” this wave is three patches, not one โ€” the Hoenn maps and the catch animation, the 67 new sprites, and the name-and-description file all ship together. A client that has not patched cannot draw Hoenn at all and cannot draw the new Pokรฉmon anywhere. The server side lands with the next restart, after the patches are live.

August 17, 2026

  • ๐Ÿ†• Bot Check โ€” a public list of who is farming WITHOUT the Auto-Combat device, with their map location โ€” part of the new website (under Information): every online player who is grinding on a monster map without Auto-Combat, without Auto-Slave and without a vending shop appears on the list with their map and exact coordinates, refreshed every 5 minutes straight from the game server. Towns, PvP/free-for-all rooms and WoE maps are never listed, and neither are vendors or anyone using the legitimate AFK devices. Why public? Fairness and transparency โ€” the server gives everyone a free, legal way to farm AFK, so someone grinding for hours without it is either enjoying the game the old way (great!) or running a third-party bot (bannable). Staff patrol this list and drop in unannounced; if you spot someone on it acting like a robot, report it on Discord. If you're playing manually and land on the list โ€” that's fine, being listed is not an accusation, and a GM saying hi mid-farm costs you nothing.

  • ๐Ÿ†• conquestro.com is getting a completely redesigned website โ€” the whole site has been rebuilt on a modern design: a new look on every page, a live status bar that shows not just who is online but how many players are running Auto-Combat and Auto-Slave right now (refreshed every few minutes straight from the game server) plus a live count of open vendor shops, a Card Collection tracker at conquestro.com/collection that lists every card and equipment in the Deposit system with the exact bonus each one gives, and two new ranking pages โ€” Top Ranker and Item Transparency โ€” alongside the Emperium Ladder, PvP Arena, King of Emperium, WoE Score, Castle Economy and MVP Tomb boards you already know. The whole site is dressed in official Ragnarok Online artwork โ€” War of Emperium loading-screen art, classic Gravity wallpapers, and the Lord Knight hero Seyren Windsor front and center. The Downloads page carries the same four full-client mirrors (MediaFire, MEGA, Google Drive, OneDrive), Play in Browser and the Android APK. Nothing about your account changes โ€” same login, same registration, same rankings history, and every existing link keeps working: this wiki, conquestro.com/discord, the forum and the vanity links all stay where they are. The new site goes live with the next website deployment; if the front page still looks the way it always has, the switch simply has not been flipped yet โ€” watch this page.

  • ๐Ÿ”ง Gym badges were never actually going into your bag โ€” and that quietly blocked Victory Road for everyone โ€” every Gym Leader announced your badge, set your progress, and handed over nothing: the award line asked the server to deliver the item to an account id it was never given, so the badge went to no one (and, in rare cases, to a random online player). Because the sleeping Snorlax checks for the eight badge items rather than your progress flags, that made Victory Road, the Elite Four, the Champion, Blue and Red unreachable no matter how many Leaders you beat. The same failure ate the three account-bound Move Sets from Misty, Koga and Giovanni, and it broke the promised hand-back when a Move Set was used at the wrong moment. All of it delivers properly now, and the Badge Case beside Brock (and in the Trophy Room) hands back everything you already earned โ€” open it once and any badge or Move Set you were owed drops into your bag, with a green note telling you how many. Your progress was never lost; only the items were.

  • โš–๏ธ Gym Leaders now hit as hard as the August 10 rebalance said they would โ€” that update published the new ladder (Brock 120,000 HP climbing to Red at 1,610,000), but the lines that set those HP totals used a name this server does not recognise, so they silently set the monster's size instead and every gym Pokรฉmon fought at its default HP. The ladder is real from this reload on: the early gyms are close to what you remember, the Elite Four are heavier, and Blue and Red are genuinely the hardest fights in the game. Their extra attack and HP buffs mid-fight now apply too. Nothing about the rosters, the order, the badges, the TMs or the 15-minute limit changed โ€” only that the numbers finally take effect.

  • โš ๏ธ If you bought the Costume Protect Of Crown for 200 Activity Coins and never got it, talk to staff โ€” the Champion's counter in the Trophy Room took the 200 coins, told you the crown was yours, and hit the same delivery failure as the badges. Purchases from here on work normally. Nothing recorded who was charged, so we cannot find you automatically: open a ticket or ask a GM and the crown will be handed over.

August 14, 2026

  • ๐Ÿ†• Hoenn is open โ€” the Pokรฉmon Sapphire storyline, 24 new maps, Team Aqua, and Kyogre waiting at the bottom of the sea โ€” talk to Capt. Briney in Prontera and he sails you to the Route 104 beach, the first of 24 brand-new maps rebuilt from the original Pokรฉmon Sapphire: Routes 102, 104 (south & north), 105, 117, 118, 119, 120, 121, 122 and 123, Petalburg Woods, Mauville City, the Weather Institute, Fortree City, Mt. Pyre, Lilycove City, Team Aqua's ship, the Seafloor Cavern, the Island Cave, and Pokรฉmon Centers with their own Nurse and Kafra in every city. The story runs the way Sapphire ran it: rescue the Devon researcher from a Team Aqua grunt in Petalburg Woods, battle Wattson on the streets of Mauville (Voltorb โ†’ Magnemite โ†’ Magneton, exactly his Sapphire team), drive Shelly and her grunts out of the Weather Institute, take on Winona above Fortree, reach the summit of Mt. Pyre as Archie steals the Red Orb โ€” the elder entrusts you with the Blue Orb โ€” raid the Aqua ship at Lilycove dock, and follow Archie's submarine down to the Seafloor Cavern, where Kyogre wakes. The whole chain lives in your quest window (Alt+U) as 12 "Sapphire:" steps, and the wild spawns on every route follow the real Sapphire encounter tables โ€” Route 102 rolls Lotad, the Sapphire exclusive, Route 118 is Electrike country, Route 120 is where Absol prowls, and Mt. Pyre crawls with ghosts, Sableye among them. Every wild Pokรฉmon on the new routes is catchable with your Pokรฉballs and pays dust and shards through the same catch system as everywhere else. ๐Ÿ’ฐ The run pays: Pokรฉballs and Great Balls at nearly every step, a Master Ball from the sea chest on the Aqua ship โ€” the same place Sapphire hid one โ€” and a fat dust purse for calming Kyogre, with a server-wide announce for everyone who finishes. A side trial waits in the Island Cave off Route 105, where an echo of Regice tests anyone who crossed the sea, and the Pretty Petal flower shop on Route 104 North has work for new arrivals. โš ๏ธ The story bosses cannot be caught โ€” Kyogre, Regice and every Team Aqua Pokรฉmon in the story fights are battle-only (the wild roamers you already hunt are untouched), and the ship, the institute, the cavern and the cave block Fly Wings while a story fight is on. โš ๏ธ Some Sapphire species were missing when this was written โ€” all of them have since been added, before Hoenn ever opened to anyone; see August 18 above. Poochyena, Wingull, Shroomish, Shuppet, Duskull and a few dozen others did not exist on this server at all when the arc was built, so their encounter slots were filled by the closest cousins that did. That is no longer true of a single route: every one of those species now exists and every route runs its real Sapphire encounter table, the Weather Institute scientists hand you the Castform they were always meant to, and Winona leads with the full four-bird team including Pelipper. ๐ŸŽฏ Catching finally looks like catching โ€” every successful catch now bursts a Pokรฉball animation over the target with the proper capture jingle, a failed throw plays the ball-break sound, and the gym battles' Pokรฉball sound โ€” which has been silent since the League opened, because the file never shipped โ€” plays for the first time. โš ๏ธ Run the patcher before you sail โ€” the maps, the minimaps, the catch animation and the quest titles are one 13 MB download; a client that has not patched cannot draw Hoenn at all. The server side lands with the next restart.

August 11, 2026

  • โš ๏ธ The 115 missing item names are STILL missing on patched clients โ€” the announced fix shipped the wrong file, and the real one is on its way โ€” the August 10 entry below said the repaired name file was ready and the names would come back with the patcher. The repaired file was real, but the patch that actually went out carried the previous, broken file under the new patch number โ€” so if you patched since then, your badges, TMs, the Pokรฉ Flute, the League Trophy, the 62 newest Pokรฉmon eggs and the 30 shards are still showing no name and no icon, and your patcher believes it is fully up to date. Nothing was lost and nothing on your character is affected โ€” it has been the display file all along. The repaired file has been verified again and is being shipped under a fresh patch number so every client picks it up no matter what it holds now. Run the patcher once it lands and the names are finally back; this page will keep saying so until it is true.

  • ๐Ÿ”ง Walking up to the sleeping Snorlax on Geffen Field 03 crashed your client โ€” every time, for everyone โ€” a crash report caught it the same evening a player finally got there: the road-block Snorlax guarding the way to Victory Road was registered as an NPC sprite that no client has ever shipped, so the moment it scrolled into view your client asked for a file that does not exist anywhere and died on the spot. The eight Gym Leaders, the Elite Four and every other League NPC are fine โ€” Snorlax was the one League NPC whose art never actually went out, and since only players carrying all eight badges have a reason to walk to that corner of the map, it took until now for anyone to reach it. The Snorlax now stands on the same wild Snorlax sprite your client already draws on Prontera Field 05, so there is nothing to download: the fix is entirely server-side and takes effect the moment staff reload the scripts. Your badges, the Pokรฉ Flute and your quest progress are untouched โ€” walk back and wake it up.

  • โš–๏ธ The Blessed companions are back โ€” born perfect again, with two deliberate exceptions: Blastoise and Dragonite โ€” the August 6 classic restoration gave all 63 classic Companions their original flat launch bonuses back, and in doing so it also switched off the Bless roster โ€” the companions that are born perfect: IVs 15/15/15, 100% power, arriving at level 99 the moment they hatch or are caught, with every bonus scaled to match. That roster is restored today. The ten Top Donator legendaries โ€” Articuno, Moltres, Zapdos, Groudon, Kyogre, Latios, Latias, Lugia, Mewtwo and Rayquaza โ€” carry their full blessed kits again: the level-scaled All Stats and MaxHP, up to +14% Atk & Matk vs everything, +20% damage to Boss monsters, 100% resistance to Silence, Stun, Stone and Sleep at cap, and their signature skills at level 10 instead of 5. Five classic lines are blessed whole again as well โ€” Bulbasaurโ€“Ivysaurโ€“Venusaur, Squirtleโ€“Wartortle, both Nidoran lines through Nidoqueen and Nidoking, Eevee with Vaporeon, Jolteon and Flareon, and Dratiniโ€“Dragonair โ€” every one of them born perfect, and @iv on any of them reads BLESSED โ€” born perfect while the Professor's egg appraisal tags their eggs [BLESSED 100%]. โš ๏ธ Blastoise and Dragonite are excluded on purpose. Both stay exactly as the August 6 restoration left them: flat classic companions with their original launch bonuses (Dragonite keeps its +12% Boss damage launch kit), no levels, no IVs, no blessing. That means a blessed Wartortle or Dragonair that evolves into its final form becomes an ordinary flat companion โ€” the evolution is still there if you prefer the species, but the blessing does not follow it. The bonuses themselves are server-side and need no download, but the egg descriptions now spell it out too: every blessed egg opens with "A BLESSED pokemon rests in this egg โ€” born perfect" and lists its full Lv99 numbers, while Blastoise and Dragonite eggs keep their flat text โ€” run the patcher to see the updated descriptions.

  • ๐Ÿ”ง Sudden crash-to-desktop around Pokรฉmon โ€” traced to sounds that never existed, fixed by the patcher โ€” a crash report from Thor Volcano pinned it down: every one of the 553 Pokรฉmon sprites asks the client for a footstep sound when it walks and a hit sound on every attack โ€” and neither file has ever existed. Not here, and not even on the server the sprite pack originally came from: the sprites were authored against a sound set that was never shipped anywhere, 21 files in all. Most of the time the client shrugs a missing sound off and just logs it, but its failed-load path can also crash the whole client on the spot โ€” which is exactly what the crash report showed, dying on walk.wav with a Pidgey companion trotting alongside its owner. If you have had the client vanish mid-hunt around Pokรฉmon since early August, this was a likely cause. The patch ships all 21 missing sound files, so the lookup now succeeds every time and that crash path simply cannot run. Nothing sounds different: 19 of the files are silence โ€” precisely what you "heard" before, minus the crash โ€” and Pokรฉmon keep the real cries and calls they already had. Two referenced cries did turn out to really exist in the original pack and now actually play for the first time: Charizard's cry on a few species that borrow it, and the fainting cry on Plusle and Minun. โš ๏ธ Run the patcher โ€” the fix is entirely client-side, one small download (about 13 KB), and nothing on the server needs to change.

August 10, 2026

  • ๐Ÿ”ง The Google Drive download was handing out a 404 instead of the client โ€” it works again โ€” the Google Drive mirror on the Downloads page and the PC Installer link on the Official Links & Downloads page were pointing at two different Drive files, and both had been removed โ€” so anyone who picked Google Drive got Google's "file does not exist" page, with nothing on our side to say the link was broken. Both now point at the current ConquestRO-Client.rar, and the two pages finally agree on the same file. The Mediafire, Mega and OneDrive mirrors were left exactly as they were, so if one of those was working for you, it still is.
  • ๐Ÿ†• The Pokรฉmon League is open โ€” 8 Gym Leaders, 8 badges, a sleeping Snorlax, the Elite Four, and two rivals waiting past the Champion โ€” the full Pokรฉmon League & Gym system is live. It starts with Professor Oak on Mt. Moon (ice_dun03) and the Pokรฉ Flute from the Flute Maker in Geffen Field 03, and it ends on top of Mt. Silver. In between are eight Gym Leaders standing out in the world โ€” Brock in Prontera, Misty in Comodo Field 04, Lt. Surge in Geffen, Erika in Payon Field 04, Koga in Umbala, Sabrina in Juperos, Blaine in the Magma Dungeon and Giovanni in the Juperos Core. Talk to one and they warp you to their own gym map for the fight. 19 new maps come with the system, including the Safari Zone, Victory Road, the Indigo Plateau, four Elite Four chambers and the Sacred Road. ๐Ÿ… Every Leader pays twice โ€” a badge and a TM. The badge is account-bound and can never be traded, sold or dropped; the TM is not, so a spare can be given away. A TM teaches one move to one Pokรฉmon, permanently โ€” take it to the Pokemon Professor in Prontera (not Professor Oak, who runs the League itself) with the Pokรฉmon you want taught already summoned. Each TM is locked to an element (Frost Diver for Water, Crimson Fire Petal for Fire, and so on) except Spiral Pierce, the wildcard every Pokรฉmon can learn, which is why Giovanni holds it. โš ๏ธ Taught moves are PvE only โ€” the engine does not let a Pokรฉmon damage a player, a guardian or the Emperium, so your Pokรฉmon will cast in WoE and PvP and simply not hurt anyone. Plan them around hunting and MVPs. ๐Ÿ˜ด All eight badges wake the Snorlax asleep across Geffen Field 03 โ€” seven will not do, the guard checks for every one. Behind it are Victory Road, then the Elite Four in order: Lorelei โ†’ Bruno โ†’ Agatha โ†’ Lance, four chambers back to back with no teleport, no warp and no Butterfly Wing once you begin. Beat them and Lance hands you the League Champion Trophy โ€” and tells you about Blue on the Sacred Road and Red at the top of Mt. Silver, who guards Mewtwo's Relic. ๐Ÿช™ Being Champion keeps paying. Re-clearing the Elite Four is worth 15 Activity Coins once per day, and every roaming Trainer you beat out in the fields is worth 5 coins plus 10% of your next base and job level as exp โ€” and is counted on the Trainer ladder. The League Quartermaster beside Lance sells exactly one thing for coins and nothing else: the ๐Ÿ‘‘ Costume Protect Of Crown, 200 Activity Coins, account-bound on purchase, because it is meant to be proof of the title rather than merchandise. โš ๏ธ Run the patcher before you log in โ€” the gym maps, the Leaders' sprites and the badge and TM artwork all arrive through it, and a client that has not patched cannot draw them.
  • ๐Ÿ”ง Playing the Pokรฉ Flute at the wrong moment destroyed it โ€” and that alone could end your League run for good โ€” the Flute is a usable item, and the game deletes a usable item before its script runs. The Flute's script only does something when the Snorlax is actually waiting for it; every other time it just said "this is not the time and place" โ€” after the Flute was already gone. The Flute Maker's finished dialogue never carved a second one, and the Flute is the only thing that moves the Snorlax, so one curious double-click permanently locked that character out of Victory Road, the Elite Four, the Champion, Blue and Red โ€” with nothing in game to tell you why. Two fixes: playing it at the wrong time now hands it straight back, and if you lose it any other way โ€” dropped, sold, traded โ€” the Flute Maker will carve you a replacement free, since you already paid him for the first one. There is no longer any way to lock yourself out.
  • โœจ The full Pokรฉmon League guide is up on the wiki โ€” the Pokรฉmon League & Gym Guide now documents the whole thing rather than the outline: how a gym battle actually works (one challenger per gym, 15-minute limit, what happens when you die, and why you cannot teleport out), every Leader's exact team with levels and the order they send them out, all eight TMs with their element restrictions and level caps, the Elite Four, Blue and Red rosters, the complete difficulty ladder, the Activity Coin economy, all 30 quest steps in order, and the 19 maps the League adds. Everything in those tables is read straight out of the live scripts and databases, so it matches what you will actually meet in the gym.
  • ๐Ÿ†• A Badge Case, so your eight badges are something you can actually look at โ€” the badges are the spine of the whole League and until now the only way to check how far along you were was to scroll your inventory. A Badge Case now stands next to Brock in Prontera, with a second one in the Trophy Room for Champions. It lays out all eight hollows at once โ€” the ones you have filled in green, the ones you are missing greyed out โ€” each with the Leader who holds it and the town they stand in, plus a running "Earned X of 8". Click any badge to read it properly, and the case will also walk you through what the badges are for: the Snorlax across Geffen Field 03, Victory Road, the Indigo Plateau, the Elite Four in order, and the two trainers waiting past the Champion. It reminds you of the two rules people forget most often โ€” badges are account-bound and can never be traded, but the TMs are not, so a spare can be given away. The case will not close while a hollow is empty.
  • โš–๏ธ Red is the final boss again โ€” he was the easiest fight in the whole League โ€” the Pokรฉmon League ladder was not a ladder. Measured by the total HP a leader fields, Red โ€” the last opponent of a fifteen-step chain โ€” was a single Lv75 Pikachu with 60,000 HP: 18ร— weaker than Lance immediately before him, and weaker than the first gym. He now fields Pikachu, Blastoise, Venusaur, Charizard and Snorlax โ€” 1,610,000 HP, making him what he is supposed to be: the hardest fight in the game. Blue, the Champion, also sat below the Elite Four at 750,000; he gains Alakazam and his starter Blastoise for 1,250,000, so the last three steps now climb properly โ€” Lance 1.11M โ†’ Blue 1.25M โ†’ Red 1.61M. Two gyms in the middle were nearly empty: Erika (one Ivysaur, 60,000) now brings Vileplume, and Sabrina (72,000) now brings her signature Alakazam โ€” both around 310,000, in line with the gyms either side of them. Going the other way, Brock was the third hardest gym despite being the first: his Geodude carried 300,000 HP with only 600 Attack, a sponge that took longer to chew through than Misty's entire gym, and is now 60,000. Nothing else changed โ€” same leaders, same order, same badges, same TMs, same rewards, same 15-minute limit.
  • ๐Ÿ”ง The Elite Four chambers had no floor โ€” every one of them is now a real room โ€” the four Elite Four chambers, Blue's private gym and Red's arena were being built from the wrong room. All 32 of the positions those maps use โ€” where the Champion stands, where their Pokรฉmon appear, and the spot you are warped to when you walk in โ€” sat inside solid rock. A player who beat Lorelei was placed inside the wall, and because those maps deliberately block teleport, Warp Portal and Butterfly Wing, the only way out was to log out and back in. All six now use rooms whose floor is actually where the fights happen โ€” the Coliseum for the four Elite Four chambers and Blue's gym, and Red's own arena for the rematch. Nothing about the fights, the order or the rewards changed โ€” the rooms simply have ground under them now. โš ๏ธ Run the patcher. This is one change in two halves, and the server half is already in: an un-patched client will draw the old room while the server uses the new one, which means walking through walls that look solid.
  • ๐Ÿ”ง The League quest log now tells the whole story instead of three-quarters of it โ€” the Pokรฉmon League chain in your quest window (Alt+U) has 30 steps, but the scripts only ever used 26, and two of those in the wrong order. "The Poke Flute" never closed โ€” it sat open forever even after the Flute was in your bag โ€” and because the step after it was never opened, "Brock's challenge" and "defeat Brock" never appeared at all. Near the end, "Elite Four: the Champion" and "Champion: find Blue" were skipped outright, and the very last step, "Champion: defeat Red", never existed โ€” beating Red closed the step before it and the chain just stopped one row short of its own ending. All 30 steps now open and close in order, so the quest window is a usable map of where you are. Steps you have already passed are unaffected. ๐Ÿ† The Champion roll was also not recording anyone โ€” the script that logs each new League Champion wrote to a table that had never been created, so it failed silently every time while still handing over the trophy. Both League tables โ€” the Champion roll and the roaming Trainer ladder โ€” now exist, so wins are counted from here on.
  • ๐Ÿ†• The wild Snorlax is back in Prontera Field 05 โ€” the wild Snorlax spawn on prt_fild05 is live again โ€” one of them, on a 4-hour respawn. This is the catchable wild one and it is a different Pokรฉmon from the Snorlax asleep across Geffen Field 03, which is the Victory Road gate and is not catchable. The Munchlax on Prontera Field 03 is unchanged.
  • ๐Ÿ”ง 115 item names went missing from patched clients โ€” badges, TMs and every one of the 62 newest Pokรฉmon eggs โ€” and are back โ€” a client patch shipped the day before was built from an older starting point, and replacing the item-name file with it quietly removed 115 entries that a patch from earlier the same day had just added: the 62 new Pokรฉmon eggs (93556โ€“93617), 30 Pokรฉmon shards, and all 23 Pokรฉmon League items โ€” the eight badges, the Pokรฉ Flute, the eight TMs, the Move Sets, the League Champion Trophy and Mewtwo's Relic. Anything on that list showed up in your inventory with no name and no icon. The file has been rebuilt so it carries both halves โ€” the companion-stat descriptions the newer patch was made for and the 115 entries it dropped โ€” and nothing else moved: every one of the 17,215 entries the newer patch shipped is byte-for-byte identical. Run the patcher and the names come back.

  • โœจ The Auto-attack Device can now drink Life Insurance for you โ€” so an unattended session stops bleeding exp every time it dies โ€” Life Insurance has been added to the Auto-attack Device's ๐Ÿงช Buff Item list. Tick it once and Auto Combat opens a bottle on its own, then opens another the moment the last one runs out, for as long as you have them in your bag. This matters far more than it sounds at base level 100 and above: every level up there costs 336,666,633,000 base exp, and the death penalty is 1% of the level you are standing on โ€” so one death costs 3,366,666,330 exp, about two Beelzebub kills. If your bar is holding less than that, the penalty simply takes everything in it and leaves you at 0%, which is why a fresh level and an unlucky death read as "my exp went back to zero." Life Insurance removes that penalty completely for 30 minutes, and because the buff survives dying, one bottle covers every death inside that window rather than only the first. All three versions are selectable โ€” Life Insurance T (the tradeable one) and both Life Insurance NT versions, including the 10 account-bound bottles the Newbie Helper hands to every new account, so most of you already have a stock of them sitting in the bag. Turn it on the way you would any other buff item: @aa (or @autoattack) โ†’ Buff Item โ†’ tick Life Insurance. Auto Combat consumes exactly one at a time and will not open a second while the first is still running, even if you tick more than one version, so nothing is wasted. โš ๏ธ You were never losing exp in the places you might have assumed โ€” there is no death penalty at all on WoE and GvG castle maps, inside towns, or once you are at max base level, and Novices never pay it. The insurance is for the field, the dungeons and the MVP circuits, which is exactly where Auto Combat runs. This is a map-server change, so unlike a database edit it needs a server rebuild and restart โ€” reloading scripts will not pick it up.

  • ๐Ÿ”ง Companion egg descriptions were showing Wild Pokรฉmon text โ€” all 63 are fixed โ€” the original Companions (Bulbasaur, Charmander, Eevee, the legendaries and the rest) had picked up the Wild system's wording: Shard levels, a "Lv99 golden aura" and an IV roll. Companions have never had any of those โ€” they are flat, no level and no IVs โ€” and their eggs now list only the bonuses the pet really gives. Corrected along the way: Charmeleon advertised ATK/MATK +200 when it gives +20, Eevee advertised HIT +15 when it gives +5, Flareon named the wrong element, the Poliwag line claimed resistance to Water when it actually adds damage against Water monsters, and Jolteon, Nidoqueen and Nidoking were each hiding a bonus they do grant. Every "auto-cast when receiving physical damage" line was wrong too โ€” those skills fire when your Companion attacks, and Celebi heals you every 60s while your HP sits at 75% or lower. โš ๏ธ Only one thing actually changed in play: Eevee's MATK +3% was dead from a typo and now works.
  • ๐Ÿ”ง Wild Pokรฉmon eggs were quoting the old IV wording again โ€” a patch built from a stale client file had rolled 555 of the eggs back to "growth 85-100%" and re-added the golden-aura line that no Pokรฉmon has ever had. All 617 wild eggs read power 38-100% again.
  • ๐Ÿ”ง Classic evolution Shard prices on the wiki were the Wild prices โ€” the Companion System guide now prints what the server charges: 20 โ†’ 40 for the Bulbasaur, Charmander, Squirtle and Dratini lines, 30 โ†’ 60 for every other line, and 50 Eevee Shards + 10 Stones per Eeveelution. The real range is 20โ€“60 Shards, not 12โ€“100.

August 9, 2026

  • ๐Ÿ”ง The 62 newest Pokรฉmon were throwing a client error instead of appearing โ€” run the patcher and they are there โ€” the 62 species added on August 6 (Staryu, Zubat, Oddish, Psyduck, Krabby, Voltorb, Mareep and the rest) went live on the maps, but the half of that update that lives on your PC never went out. Your client had neither their sprites nor their entries in the monster name table, so when one spawned next to you the client was handed a monster it had no record of โ€” which is the Staryu error several of you reported in Byalan Dungeon. It was never a problem with your install and nothing on your character was affected. Every map that carries one of the 62 was hit: Byalan Dungeon F1 and F4, Umbala Field 03, Hugel Field 05, Einbroch Field 06 and 08, Einbroch Dungeon 01, Prontera Sewers B2 and B4, Ice Dungeon 01, Magma Dungeon 02, Thor Volcano 01, Gonryun Dungeon 01, Morocc Field 12, Ayothaya Field 01 and Niflheim Field 02. The same sprites are what the classic Companions use, so those were invisible too, and the 62 new Eggs showed blank descriptions. โš ๏ธ Launch ConquestRO Patcher.exe before your next login โ€” one download of about 19 MB. It merges straight into the archive you already have, so there are no new files to keep track of and nothing to configure.

  • โš ๏ธ The Pokรฉmon Gyms are closed for the moment โ€” they will reopen without another download โ€” the Kanto League announced on August 7 was taken back offline on August 8: its client patch had not shipped either, and the gyms, Victory Road and Mt. Silver are 19 brand-new maps โ€” warping you into one your client does not have would simply drop you. Today's patch delivers all of it โ€” the 19 maps, the 16 Gym Leader sprites, and the Badge, TM and Poke Flute artwork โ€” so when the League is switched back on, it is a server-side flip with no further patching for you. Brock, Misty, Lt. Surge, Erika, Koga, Sabrina, Blaine, Giovanni, the Elite Four, Blue and Red are all still waiting; watch this page for the date.

August 8, 2026

  • ๐Ÿ”ง Base HP and SP would have collapsed the instant you reached level 100 โ€” a Knight from 7,978 HP down to 535. Caught and fixed before a single character could get there โ€” the tables that set your base HP and SP โ€” the pool you have before gear, cards and VIT โ€” had rows for levels 1 to 99 and nothing past that, while the level cap on this server is 160. When the server loads those tables it quietly fills every missing row with a bare fallback of 35 HP plus 5 per level, so the moment your base level ticked over to 100 your base HP would have been recalculated as 535 โ€” and it would never have recovered: level 160 would have read 835. On the jobs it would have hit hardest: Knight 7,978 โ†’ 535 (โˆ’93%), Crusader 6,177 โ†’ 535 (โˆ’91%), Assassin 5,979 โ†’ 535 (โˆ’91%), Monk 5,137 โ†’ 535 (โˆ’90%). SP would have gone the same way. The one class that would have shrugged it off is the Novice, whose level-99 value (530) already sits on that same fallback formula. โš ๏ธ Nobody ever hit this, and now nobody will โ€” the old exp wall meant nobody could pass level 99, so the broken half of the table sat there unreachable; it is the exp change in the entry below, published this same day, that would have armed it. Both are fixed in the same breath. Every job now carries real HP and SP rows for levels 100 through 160 โ€” 3,111 rows across all 51 lists (26 HP, 25 SP), every one of them covering 1โ€“160 with no gap and no jump at 99โ†’100. โš ๏ธ Those rows are FLAT โ€” your base HP and SP at level 160 are exactly what they were at 99, and that is deliberate. This is a WoE server, and base HP is a PvP number: carrying each job's own curve on to 160 would have handed a Knight more than double what it has today โ€” north of 17,000 base HP against 7,978 โ€” which is a large WoE balance change nobody asked for. Holding the value flat removes the collapse and changes nothing else. What levels past 99 pay you is STAT POINTS, not HP or SP: you hold 1,273 stat points at level 99 and 3,005 at 160, so the whole climb is worth 1,732 extra points โ€” enough to push a stat from 99 to the 120 cap (259 points) six times over, with points to spare. Taking all six stats to 120 from scratch would cost 5,322, more than you will ever hold, so nothing you earn up there is wasted. This is a conservative choice on purpose, and it can be revisited โ€” if the server later decides levels past 99 should carry HP as well, it is one table away. No server restart is needed โ€” the HP/SP tables are re-read on the running server by the same @reloadpcdb that reloads the exp tables, so this lands the moment staff run it.

  • โš–๏ธ Levelling past 99 was priced off a misread rate โ€” every level from 100 to 160 now costs the same ~200 Beelzebub kills โ€” the exp table for levels 100โ€“160 was written for a 5000ร— server, and this server does not run 5000ร—. rAthena's rate settings are percentages, so the 5000 in the config means 50ร— โ€” which made every requirement past 99 come out 100ร— higher than it was ever meant to be. In real numbers: level 100โ†’101 asked for 16.7 trillion base exp, and at the server's true rates that is 9,921 Beelzebub kills for a single level, with the price climbing 3% every level to 56,748 kills for 159โ†’160 โ€” the whole climb from 100 to 160 came to 1.6 million top-boss kills. That is corrected, and the curve is now flat: every level from 100 to 159 costs exactly 336,666,633,000 base exp โ€” about 200 Beelzebub kills โ€” and level 159 costs no more than level 100. The entire road from 100 to 160 is 12,000 kills instead of 1.6 million. Nobody got slower. โš ๏ธ The 100ร— and the speed-up below are two different numbers, so do not expect them to match โ€” the 100ร— is how far the old table had drifted from the price it was written to charge, while the speed-up is what the fix actually hands you, and the fix did two jobs at once: it undid the 100ร— misreading and flattened a curve that used to compound 3% every level. So the relief depends on where you are standing. A transcendent character levels 49.6ร— faster at 100โ†’101 than yesterday, about 284ร— faster at 159โ†’160, and roughly 135ร— faster across the whole road (1.6 million kills โ†’ 12,000). The non-rebirth classes โ€” Gunslinger, Ninja, Taekwon, Star Gladiator, Soul Linker, Super Novice and the babies โ€” start from 14.9ร— faster at 100โ†’101, since they used to pay roughly 30% of the transcendent price; both halves of the roster now climb on one identical 200-kill table. Levels 1โ€“99 are untouched โ€” reaching 99 is still deliberately a formality. โš ๏ธ It is still an MVP grind by nature, and that is the monsters' doing rather than the table's: the richest non-boss monster on the server pays 6,000,000 base exp a kill at the live 50ร— rate โ€” and that is not an old-world MVP-adjacent mob any more, it is the top of the wild Pokรฉmon roster: Dragapult, Kommo-o, Golisopod, Wishiwashi School, Goodra and Gigalith all pay it โ€” so one level would take 56,112 of them against 200 Beelzebubs, and a single Beelzebub is worth about 281 of them. โš ๏ธ The 200 figure assumes you are the solo MVP taker โ€” full base exp plus the MVP bonus, before any party bonus, EXP item or Guild Trait EXP; in a party the base exp is split by damage. The Experience Guide has been rewritten to match โ€” it had been publishing the 100ร—-wrong rates (5000ร— instead of 50ร—, and a 5ร— MVP multiplier that does not exist; the MVP bonus is simply the boss's own bonus exp, which on a Beelzebub adds about 1% on top of the kill). No server restart is needed โ€” the exp tables are re-read on the running server with @reloadpcdb, so this lands the moment staff run it.

  • ๐Ÿ”ง Hunting and Collection missions were locked shut for everyone past level 99 โ€” the board is open again โ€” reach base level 100 and the Hunting Mission board would still let you walk up to it, read every mission and every rewardโ€ฆ and then refuse all of them. The highest bracket on the board stopped at level 99, and the accept check asks that your base level be at or below a mission's maximum โ€” so a character at 100 or above sat above the ceiling of the entire board and could not take a single Hunting or Collection mission, with no message that explained why. All nine top-bracket missions now run 86โ€“160 instead of 86โ€“99: the four Collections โ€” Deep Castle, Niffleheim, Magma and Sphinx Adventure โ€” and the five Huntings โ€” Abysmal Knight, Loli Ruri, Owl Duke, Nightmare Terror and Anubis. โš ๏ธ Nobody ever hit this before today, and that is the only reason it went unnoticed: the old exp wall meant nobody could get past 99 in the first place, so the lockout sat there unreachable until levelling past 99 became possible this same day. Takes effect once the NPC scripts are reloaded on the live server.

  • ๐Ÿ”ง Redemptio stopped working the moment a Priest reached level 100 โ€” fixed โ€” a Priest who dinged base level 100 found Redemptio flatly refusing to cast, with nothing but a generic "skill failed" to explain why. The skill has always required you to be holding 1% of a level in unspent exp before it will fire โ€” pocket change back when a level cost 360 million. Past 99 a level costs 336,666,633,000, so that same 1% quietly became 3,366,666,330 exp โ€” about two Beelzebub kills โ€” banked before you could cast at all, and casting spent it again, leaving you able to Redemptio roughly once per two MVPs. The requirement is now capped at the level-99 figure: a transcendent Priest needs 3,600,000 banked (1,050,000 on a first life) at every level from 99 to 160 โ€” exactly what it was before the cap was raised โ€” and reviving one party member costs 2,880,000 exp instead of 2.7 billion. Same principle as base HP and SP: levels past 99 do not inflate anything. This one is a map-server change, so unlike the exp tables it needs a server rebuild and restart โ€” @reloadpcdb will not pick it up.

  • ๐Ÿ”ง The website's Monster Database was showing exp 50ร— too low โ€” the Monster Database on this site works out what a monster pays by multiplying its raw database exp by the server's configured rates, and the website was configured with a base and job exp rate of 100 (= 1ร—) while the server actually runs 5000 (= 50ร—). Every base and job exp figure you looked up on the site was therefore one fiftieth of what the monster really pays in game โ€” which is exactly why the website and the numbers floating over your head never agreed. Both rates are now set to 5000, so the site prints what you actually earn; the MVP bonus rate stays at 1ร—, which is what the server really runs. Nothing in game changed โ€” the monsters always paid the right amount, the website was reading from the wrong number.

  • ๐Ÿ”ง Pokรฉmon IVs read 0% to 100% again โ€” and not one Pokรฉmon got weaker โ€” IVs were always meant to span the whole range, and for most of this system's life they did. A change on August 5 quietly slid a floor underneath every roll: each of the three hidden stats was lifted off the bottom into a 3โ€“15 band instead of 0โ€“15, which squashed the whole scale into 20%โ€“100% so that nothing could ever read below 20% no matter what it was born with. That floor is gone. Each stat rolls 0โ€“15 again, so @iv prints the honest number and the total runs the full 0%โ€“100% โ€” a rough Pokรฉmon can legitimately show Attack 0/15, exactly as it could when the system launched. Nothing was re-rolled: your Pokรฉmon's hidden stats are the same ones it was born with, they are simply being reported without a floor hiding the bottom of the scale. โš ๏ธ Read this part before you panic โ€” your Pokรฉmon did not get weaker. The power rating still runs 38%โ€“100%, and it was re-anchored onto the wider IV scale at the same moment, so not one Pokรฉmon that already exists got weaker โ€” each is identical, or up to 5 points stronger. Checked against the first 300,000 Pokรฉmon, the new power is never lower than the old one โ€” not once: the average move is +1.9 points, about 6% come out unchanged, roughly three quarters move by 2 points or less, and the remaining quarter move further than that, up to +5 at the extreme. What changes is the number on the @iv screen, and only that: the same pet reads a lower IV% than it did yesterday because the scale beneath it got wider. The same Pokรฉmon can land on more than one new number, because the old scale was coarser than the new one: a pet that read 60% now reads 51%, 53% or 55% โ€” most often 53% โ€” and which of the three it is depends on the exact hidden stats it was born with. The same goes for the rest of the old scale: 20% now reads 0โ€“6%, 40% now reads 26โ€“31%, 80% now reads 75โ€“80%, and anything from 93% upward is identical โ€” a 100% hundo is still a 100% hundo. The typical catch now reads about 48โ€“51% IV โ€” the middle of the new scale โ€” where it used to read about 57%. The @iv appraisal verdicts are unchanged โ€” the same 90 / 65 / 40 cutoffs the system has always used. Because the scale can only ever print 46 different IV percentages, those cutoffs land on attainable numbers: Amazing is 91% or better (about 1 in 117 catches), Strong is 66%โ€“88% (about 19%), Average is 40%โ€“64% (about 53%), and Weak is 37% or below (about 28%). โš ๏ธ Since the verdict reads the IV percentage and that percentage got wider, a Pokรฉmon sitting near a boundary can read one verdict lower than it did yesterday even though its bonuses did not move a single point โ€” the word describes the roll, the power describes the Pokรฉmon. The IV Guide and the IV Calculator are rewritten to the new numbers โ€” including the don't-feed advice, which now reads 40% IV โ€” exactly the Weak/Average edge, so "don't feed a Weak Pokรฉmon" and "don't feed below 40% IV" are the same sentence. This change lives in the server program itself, so it takes effect at the next server update (restart with the new build).

August 7, 2026

  • ๐Ÿ†• The Pokรฉmon Gyms are open โ€” eight Gym Leaders, the Elite Four, and Red waiting at the top of Mt. Silver โ€” the whole Kanto League is on the server, and it is fought with the Pokรฉmon you already have. No new species were added for it: a gym leader summons the same wild Pokรฉmon that spawn on the map, so a Starmie you beat in Misty's gym is the Starmie you can catch. Start with Brock in Prontera (you need Base Level 30), and each leader points you at the next: Misty on Comodo Field 04, Lt. Surge in Geffen, Erika on Payon Field 04, Koga in Umbala, Sabrina in Juperos, Blaine in the Magma Dungeon, and Giovanni โ€” through Team Rocket in the Juperos Core. Beat one and you get its Badge and a TM: the Boulder, Cascade, Thunder, Rainbow, Soul, Marsh, Volcano and Earth badges, each account-bound, each with its own artwork. Collect all eight and the guard on Victory Road lets you through to the Indigo Plateau, where Lorelei, Bruno, Agatha and Lance wait in four sealed chambers, then Blue, then Red on Mt. Silver. Along the way: a Snorlax asleep across the road on Geffen Field 02 that only a Poke Flute will wake (the Flute Maker on that same field will build you one for 100 Bamboo, 50 Steel, 15 Oridecon and 15 Elunium), 29 roaming trainers scattered over Geffen Field 02 who pay Activity Coins and a slice of your next level, and a sacred road past the Elite Four guarded by the strongest Pokรฉmon on the server. โš ๏ธ Patch your client โ€” the gyms, the arenas, Victory Road and Mt. Silver are 19 brand-new maps, and without them you cannot enter any of them. It is a 17 MB download in a new pokegym.grf, separate from the 104 MB archive, so it is quick. Takes effect once the databases and NPC scripts are reloaded on the live server.

August 6, 2026

  • ๐Ÿพ The 63 classic Companions have their ORIGINAL stats and formulas back โ€” exactly as they were before Pokรฉmon โ€” the Companion you raised in June is the Companion you have again. Every one of the 63 classics โ€” the ten Top Donator legendaries, the seven map Legendaries (Reshiram, Zekrom, Giratina, Celebi, Ho-Oh, Raikou, Entei), the Rare lines (Bulbasaur, Charmander, Squirtle, Eevee, Dratini) and every Common โ€” now runs its original script, byte for byte: flat bonuses that need nothing but Loyal. No levels. No IVs. No Poke Star Dust, no candy, no โœจBless, no @iv, no level in the name tag, no Mega. A classic Reshiram is once again a flat +10% Atk & Matk ยท โˆ’10% damage from all sizes ยท +3 All Stats ยท ASPD +1 ยท โˆ’1% After-Cast Delay ยท +10% resist to Silence/Stun/Stone/Sleep ยท Cold Bolt Lv3, and the donator ten their stronger +13% / +4 All Stats / ASPD +2 / +15% resist to six statuses / Lv5 skills. Every original perk is back with it: Bulbasaur's +300% potion healing and its auto-Heal when hit, Blastoise's DEF/MDEF +30 and Cold Bolt Lv5, Nidoking's ATK +15 / MaxHP +500 / CRIT +5, Jolteon's crit damage +15%, Poliwrath's +15% damage to Water, and the Dratini line's damage to Boss monsters at its launch numbers โ€” Dratini +4%, Dragonair +8%, Dragonite +12%. Their original capture rates (Pokรฉ/Great/Master ball) and original shard evolutions (25/100 Bulbasaur Shards, Eevee's stones, and the rest) are back untouched, on their original maps and timers. โš ๏ธ Your classic Companions were never deleted and nothing you owned was lost โ€” the moment the pet database reloads, every one of them is back on its original numbers. Patch your client for the restored egg and shard descriptions. Takes effect once the pet database and NPC scripts are reloaded on the live server.

  • ๐Ÿ†• The wild Pokรฉmon system is live again โ€” 617 catchable, levels, IVs and all โ€” after being pulled, the full system is back: 617 wild Pokรฉmon roaming type-themed maps across Rune Midgard, each with its own level (1โ€“99) and hidden IVs setting a power of 38%โ€“100% that multiplies every bonus it gives you. Poke Star Dust and family Shards pay for power-ups, Shards pay for evolutions, Mega Energy fuels @mega, and @pokemon / @iv work as before. This now sits alongside the classic Companions rather than swallowing them โ€” the two are separate systems, and a wild Dragonite (#24048) rolling IVs is a different pet from your classic Dragonite on its flat launch kit. Everything about the wild half is on Wild Pokรฉmon, the IV Guide and the IV Calculator; everything about the classics on Pet Companion Stat. Takes effect once the databases and NPC scripts are reloaded on the live server.

  • ๐Ÿ†• 62 Pokรฉmon join the roster โ€” and sixteen broken families are finally whole โ€” the server has shipped a Dugtrio with no Diglett, an Arbok with no Ekans, a Crobat with no Zubat and a Starmie with no Staryu since launch: final forms whose first stages simply did not exist. Every one of the missing species is in. Staryu, Shellder, Cloyster, Zubat, Golbat, Oddish, Gloom, Vileplume, Bellsprout, Weepinbell, Victreebel, Meowth, Persian, Psyduck, Mankey, Growlithe, Ponyta, Seel, Grimer, Koffing, Magnemite, Voltorb, Electrode, Exeggcute, Exeggutor, Krabby, Kingler, Drowzee, Hypno, Paras, Parasect, Venonat, Venomoth, Diglett, Doduo, Goldeen, Tentacool, Ekans, Kabuto, Omanyte, Omastar, Tangela, Kangaskhan, Tauros, Jynx, Hitmonlee, Hitmonchan, Ditto, Wobbuffet, Farfetch'd, Mareep, Flaaffy, Marill, Girafarig, Teddiursa, Milotic, Taillow, Swellow, Plusle, Minun, Pachirisu, Dusknoir. Each rolls IVs, levels 1โ€“99 and carries the kit for its stage exactly like every other Pokรฉmon, and 32 of them evolve into a form you already own โ€” raise a Staryu into your Starmie, a Zubat through Golbat into Crobat โ€” paid for with that family's existing shard, so nothing you have banked changes hands. They spawn with their own line: Staryu appears where Starmie does, Zubat where Crobat does, so hunting a family means hunting one place. Patch your client โ€” the art ships in a new pokenew.grf (0.7 MB), not inside the 104 MB patch archive, so it is a small download. Takes effect once the databases and NPC scripts are reloaded on the live server.

August 5, 2026

โš ๏ธ Superseded on August 6: the entries below about โœจBless Pokรฉmon and about classic Companions gaining levels, IVs or kits on top of their originals no longer describe the live server. The 63 classic Companions were restored to their original stats on August 6 โ€” no levels, no IVs, no Bless. They are kept here as a record of what happened. The rest of the wild Pokรฉmon system described below still stands, with one exception: the entry claiming IVs run 20%โ€“100% was itself superseded on August 8, when that floor was removed, and it carries its own notice.

  • โœจ Change Password is finally somewhere you can see it โ€” a new ACCOUNT menu on every page โ€” changing your password on the website was always possible, but nothing ever pointed you at it. The site's top bar had no account section at all, and the only link to it lived in a small line of grey text that appeared after you had already opened a page inside your account โ€” so most players simply never found it, and the front page offered you nothing but My Account and Logout. There is now an ACCOUNT dropdown in the top navigation bar of every page once you are logged in, holding My Account, Change Password, Change E-mail and Logout; the Account Panel on the front page lists the same links under your username. Logged out, the bar now carries plain LOGIN and REGISTER entries instead of leaving them stranded on the homepage. The password form itself is unchanged โ€” enter your current password, then the new one twice, and you are signed out afterwards so you can log straight back in with it.

  • ๐Ÿ†• The Companion Dragonite gets its original bonuses back โ€” the ones it launched with on June 10 and lost in the August 3 class-ladder rebuild, when every companion's hand-written kit was replaced by a tier kit. Players noticed, and they were right. All Stats +2, Atk & Matk vs all +6%, MaxHP +8% and MaxSP +8% are restored โ€” flat, exactly as they were written โ€” and they sit on top of the modern kit rather than replacing it. The classic #31345 Dragonite now grants, at all times (it is a Bless, so it is always perfect and always Level 99): All Stats +7 ยท MaxHP +14% ยท MaxSP +8% ยท Atk & Matk vs all +10% ยท โˆ’35% damage from Dragons ยท +20% damage to Boss monsters. MaxSP is back on a Pokรฉmon for the first time since the rebuild. โš ๏ธ This is the classic Dragonite only โ€” the wild #24048 keeps the plain tier kit (+5 All Stats, +6% MaxHP, +4% Atk & Matk at a perfect roll). Patch your client for the rewritten egg description. Takes effect once the pet database is reloaded on the live server.

  • ๐Ÿ”ง The client stopped advertising the golden aura โ€” all 618 egg descriptions still promised "Lv99: your master gains a GOLDEN AURA" after the effect was switched off for crashing clients. Those lines are gone. Patch your client to pick it up.

  • ๐Ÿ†• โœจFive classic Companion lines are now Bless โ€” and they have their launch bonuses back โ€” the Bulbasaur, Squirtle, Nidoran โ™€/โ™‚, Eevee and Dratini lines are Bless Pokรฉmon from now on: perfect 15/15/15 IVs, 100% power, always Level 99, every stage of every line. That is 19 Pokรฉmon, and with the ten Top Donator legendaries the Bless roster is now 29. They are blessed as whole families on purpose โ€” the blessing follows the mob, so a half-blessed line would drop your pet back to its rolled IVs the moment it evolved into the middle stage and hand them back at the final form. Every one of them also gets the bonuses it launched with on 10 June restored on top of its modern kit, flat: Ivysaur / Venusaur โ€” Heal Power, potion healing and Poison resistance, plus a chance to cast Heal when you are hit; Wartortle โ€” DEF/MDEF +20 and Cold Bolt Lv3; the Nidoran lines โ€” MATK, INT, cast time and flat MaxHP/MaxSP for the โ™€ side, ATK/HIT/CRIT for the โ™‚ side; Vaporeon / Flareon โ€” +10% damage to Water-element enemies, Heal Power +15% and 15% DEF ignored on every race; Dragonair โ€” Atk & Matk vs all +4%, MaxSP +6% and +8% damage to Boss monsters. โš ๏ธ Only the classic versions โ€” the wild twin of each species (a wild Bulbasaur, a wild Dragonite) still rolls its IVs and its level like any other catch. Patch your client for the rewritten egg descriptions: a Bless egg now prints its real final numbers instead of a growth range it will never climb. Takes effect once the pet database and NPC scripts are reloaded on the live server.

  • ๐Ÿ†• Eight more Companions get their launch bonuses back โ€” after Dragonite, the rest of the kits the August 3 rebuild quietly replaced are restored: flat, exactly as they were written on 10 June, and on top of whatever the Pokรฉmon grants today. Bulbasaur โ€” MaxHP +4%, Heal Power +3%, healing from potions +300%, โˆ’5% damage from Poison, and a 0.5% chance to cast Heal Lv1 when you are hit. Squirtle โ€” MaxHP +4%, DEF +10, MDEF +10, โˆ’5% from Water, auto-casts Cold Bolt Lv1. Blastoise โ€” DEF +30, MDEF +30, โˆ’15% from Water, auto-casts Cold Bolt Lv5. Nidorino / Nidoking โ€” ATK +10/+15, HIT +10/+15, ASPD +1, MaxHP +300/+500, CRIT +3/+5. Eevee โ€” Atk & Matk vs all +3%, MaxHP +5%, MaxSP +5%, HIT +5. Jolteon โ€” ASPD +5%, CRIT rate +5%, crit damage +15%, +10% damage to Water-element enemies, Heal Power +15%. Dratini โ€” Atk & Matk vs all +2%, MaxHP +4%, MaxSP +4% and +4% damage to Boss monsters, the line's old signature. One line came back changed on purpose: Eevee's launch script asked for bMatkate, which is not a real bonus at all, so its +3% MATK has done nothing since June โ€” it is restored as the MATK it was always meant to be. Patch your client for the rewritten egg descriptions. Takes effect once the pet database is reloaded on the live server.

  • ๐Ÿ†• ๐Ÿ‘น Every โœจBless Pokรฉmon now grants damage to Boss monsters โ€” the perk that makes a Bless worth summoning on an MVP. It sits on top of the Pokรฉmon's whole kit, it is flat at any level, and it applies to all eleven: +20% on the ten Top Donator legendaries, and +15% on the classic line's Dragonite โ€” the one Bless you can earn yourself sits just under the ones you cannot. Nothing else in the game gives boss damage. The old Dratini line used to โ€” Dratini +4%, Dragonair +8%, Dragonite +12% โ€” until the class-ladder rebuild on August 3 retired it; this brings it back bigger and makes it the Bless signature. For a Bless Dragonite that now reads +15% vs Boss on top of +4% Atk & Matk vs everything, at perfect IVs and Level 99, from the moment it is yours. Patch your client for the updated egg descriptions. Takes effect once the pet database is reloaded on the live server.

  • โš–๏ธ Every โœจBless Pokรฉmon is now Level 99 the moment it is yours โ€” a Bless is a gift, not a project, so it no longer starts at the bottom of the same ~1,800 Star Dust climb as everything else. All eleven โ€” the ten Top Donator legendaries and the classic line's Dragonite โ€” are now perfect 15/15/15 and pinned at the Level 99 cap: the complete kit from the very first summon, with nothing to feed and nothing to grind. It applies to the ones you already own: the next time you summon a Bless it is lifted to 99 on the spot, whatever level it was sitting at, and it can never drop again. The Professor now turns your dust away on a Bless ("already max level") because there is nothing left to buy โ€” spend it on the Pokรฉmon that actually need it. Takes effect for existing Bless Pokรฉmon when the updated map-server goes live.

  • ๐Ÿ†• Dragonite joins the โœจBless line โ€” the one perfect Pokรฉmon you can earn โ€” every Bless until now was a gift: the ten Top Donator legendaries, born 15/15/15 with no roll. The classic Dratini line's Dragonite (#31345) is Blessed too as of today, and it is the only one you can earn for yourself. Raise a classic Dratini โ†’ Dragonair โ†’ Dragonite and whatever it rolled along the way stops counting the moment it becomes Dragonite: always 15/15/15, always 100% power, and straight to Level 99, so its whole kit lands at full strength โ€” +5 All Stats, +6% MaxHP, +4% Atk & Matk, โˆ’35% damage from Dragons at Level 99 โ€” instead of the 38โ€“100% share an ordinary roll leaves you. @iv reports BLESSED, the Professor's transfer list tags its egg [BLESSED 100%], and the IV Calculator now locks a Bless Pokรฉmon's IVs to perfect instead of letting you dial them. โš ๏ธ This is the classic Dragonite only โ€” the wild Dragonite (#24048) that spawns on abyss_01 still rolls its IVs like every other catch, so @iv before you spend shards. Bonuses take effect once the pet database and NPC scripts are reloaded; the Pokรฉmon's own attack and defense follow when the updated map-server goes live. Patch your client for the new egg description.

  • ๐Ÿ”ง The Level 99 golden aura is switched off โ€” it was crashing clients โ€” the aura loaded sprite\effect\subject_aura\subject_aura.act, and that file is zero bytes inside the client's data archive: the client died the instant the effect was applied to anyone. The crash log even reported the file as [ OK ], which is why it took so long to find. It has been removed from all 618 Pokรฉmon and from every table that promised it. Maxing a family still fires the server-wide announcement. The aura comes back once the sprite is repaired and shipped in a client patch.

  • ๐Ÿ”ง Fixed: IV power was rounding your bonuses away to nothing โ€” the new power rating multiplied every bonus and then threw the fraction away, and most bonuses are small whole numbers, so they did not shrink โ€” they vanished. Measured across the live database: 435 of the 618 kits gave +0 All Stats below Level 20, 149 still gave +0 at Level 30, and Atk/Matk read 0% on anything under Level 40 unless the roll was perfect. That is the "my Pokรฉmon gives no stats" everyone was reporting, and it was real. Power now rounds up: a bad roll can reduce a bonus, it can never delete one. Anything your Pokรฉmon is meant to grant lands on at least +1. Perfect-IV Pokรฉmon are untouched โ€” a hundo's numbers are exactly what they were โ€” and everyone else gains about +1 on every bonus: a Level 99 Legendary at 20% IV now gives +4 All Stats (was +3), and a fresh Level 30 catch gives +2 where it used to give +1 or nothing at all. The IV Guide breakpoints and the IV Calculator are updated to the new numbers. Takes effect once the pet database is reloaded on the live server โ€” re-summon your Pokรฉmon afterwards.

โš ๏ธ Superseded on August 8: the entry below describes IVs as running 20%โ€“100%. That floor was removed on August 8 โ€” each hidden stat rolls 0โ€“15 again, so @iv reads the full 0%โ€“100% and the IV percentages quoted below no longer match what the live server prints. No Pokรฉmon lost power in that change โ€” the power rating still runs 38%โ€“100%, and every Pokรฉmon that already existed came out identical or stronger. It is kept here as a record of what happened; the August 8, 2026 entry at the top of this page carries the current numbers.

  • โš–๏ธ Every Pokรฉmon now levels on its own โ€” and IVs decide how strong it really gets โ€” the biggest change to the Pokรฉmon system since it launched. Levels are per-Pokรฉmon now, not per-family. Your second Bulbasaur is no longer a copy of your first; it is its own individual with its own level and its own IVs, and every catch rolls a random starting level from 1 to 59, so duplicates are finally worth catching. On top of that, IVs actually matter: until now a perfect catch and a terrible one gave nearly identical bonuses once maxed. Every Pokรฉmon is now born with Attack, Defense and HP IVs between 20% and 100% (the old 0โ€“19% band is gone โ€” nobody's IVs went down) โ€” โš ๏ธ that sentence describes August 5 only: the floor was removed on August 8, so each stat rolls 0โ€“15 and @iv reads the full 0%โ€“100% again โ€” and that score becomes a power rating of 38% to 100% that multiplies every scaled bonus it gives you โ€” All Stats, MaxHP, Atk, Matk, size resists, status resists and its signature skill, not just a couple of them. โš ๏ธ ASPD is the one thing power does not multiply โ€” (this line originally listed ASPD among the multiplied bonuses; it never worked that way, and it is corrected here). ASPD is a pass/fail breakpoint: power shrinks the effective level your Pokรฉmon fights at, and the point is either reached or it is not, so a poor roll does not hand you a smaller ASPD bonus โ€” it hands you none at all. At Level 99 a Legendary โ€” Mewtwo's kit โ€” gives +8 All Stats on a 100% IV roll, and on the worst roll on the scale โ€” which this day printed as 20% IV and which has printed as 0% IV since August 8 โ€” it gives +4 and fights as though it were only Level 37 (both of those figures are still current โ€” only the percentage beside them moved). โš ๏ธ That +8 / +4 is the Legendary kit, not "a Pokรฉmon" โ€” each of the seven wild kits has its own Level 99 span, worst roll โ†’ perfect: Basic +1 โ†’ +2, Stage 1 +2 โ†’ +3, Stage 2 +2 โ†’ +4, Powerhouse +2 โ†’ +5, Mega +3 โ†’ +6, Legendary +4 โ†’ +8, Mythical +4 โ†’ +10. Its name tag still shows its real level โ€” @iv is what reveals the power behind it, so make a habit of checking. A worked example: a Level 99 Mewtwo on the worst possible roll โ€” which read 20% IV under this day's floor and reads 0% IV on the restored 0%โ€“100% scale โ€” gives +4 All Stats, +4% MaxHP, +13% MATK, +0 ASPD and a Level 4 Soul Strike, against +8, +10%, +31%, +2 and Level 10 for a perfect one โ€” for exactly the same 2,074 Star Dust and 539 shards. (A genuine 20% IV Mewtwo on today's scale is a different animal: power 50%, +4 All Stats, +5% MaxHP, +16% MATK, ASPD +1, Soul Strike Lv5, and it fights as Level 49.) Perfect-IV Pokรฉmon are completely unaffected โ€” every one of their numbers is exactly what it was. Check with @iv before spending shards on an evolution, because evolving keeps the level and the IVs it started with. Full tables on the Pet Companion Stat page.

  • โš–๏ธ Powering up now costs Star Dust AND shards โ€” and shards drop from kills โ€” the other half of the Pokรฉmon GO model finally lands. A power-up needs both currencies: (5 + Lv/3) Poke Star Dust and (4 + Lv/25) of that family's Shard per level. Dust is universal โ€” any Pokรฉmon you catch or defeat earns it โ€” while shards are species-specific, so raising a Charizard means hunting the Charmander line. To pay for it, dust income is up sharply: 5 Star Dust per catch (was 1) and a brand new 1 Star Dust for every wild Pokรฉmon you defeat. Because you earn both from the same hunting, the two costs overlap rather than stack โ€” but dust is one pool shared across all your Pokรฉmon while shards are separate per family, which makes Star Dust the real bottleneck once you are raising more than one. Exactly as it is in Pokรฉmon GO.

  • โš ๏ธ Your old family levels are safe โ€” claim them at the Pokemon Professor โ€” since levels used to be shared across a whole family, everyone has progress that now needs a home on one specific Pokรฉmon. Nothing was deleted. Visit the Pokemon Professor in Prontera, summon the Pokรฉmon you want to receive it, and pick "Claim my old family progress" โ€” the menu shows that Pokรฉmon's IV% next to the stored family level so you can choose well. One claim per family, and it cannot be undone, so check @iv first and give it to a good one. Unclaimed progress simply waits; there is no deadline.

  • ๐Ÿ”ง Shard item descriptions were wrong โ€” and now they generate themselves โ€” every family shard claimed "20 Shards: 1st Evolution / 40 Shards: 2nd Evolution". Those numbers were never right: a Bulbasaur Shard actually costs 25 then 100, and other lines run 12, 50, 200 or 400. All 246 shard descriptions are now generated straight from the pet database, so they show your line's real costs and can never drift out of sync again. They also now say what shards do โ€” evolutions and levels.

  • ๐Ÿ”ง Gefenia Pokรฉmon no longer hunt you โ€” the Pokรฉmon in Gefenia were aggressive: four permanent spawns (Obstagoon, Umbreon, Hydreigon, Morpeko) plus all 21 roaming Legendaries that can appear there โ€” Mewtwo, Mew, Lugia, Deoxys, Darkrai, Yveltal, Guzzlord, Calyrex and the rest. They are all passive now: they fight back if you attack them, but they will not chase you down. Because the Legendaries roam many maps, this makes them non-aggressive everywhere โ€” a rare roaming trophy reads better as something you hunt than something that hunts you.

August 4, 2026

โš ๏ธ Superseded on August 8: the entries below quote the server's rates as 5000ร—, describe a 5ร— MVP exp rate, and lay out a compounding 100โ€“160 exp curve โ€” 16.7 trillion for 100โ†’101, 3% more every level after, and ~16,000 top-MVP kills for the whole climb. None of that describes the live server. rAthena's rate settings are percentages, so the config's 5000 has always meant 50ร—, and mvp_exp_rate is 1ร— โ€” there is no 5ร— MVP multiplier at all, only each boss's own bonus exp, which on a Beelzebub adds about 1% on top of the kill. Because the 100+ table was written for 5000ร—, every requirement past 99 came out 100ร— too high. That was corrected on August 8 and the curve is now flat: 336,666,633,000 base exp per level โ€” about 200 Beelzebub kills โ€” from 100 all the way to 160, identical for transcendent and non-rebirth classes, for 12,000 kills across the whole climb. โš ๏ธ Three different 100+ exp curves were published on this one day, and all three are dead โ€” the 3%-per-level curve described above, an earlier 10%-per-level curve (2 billion for 100โ†’101, ~6 trillion for the whole road) and, earlier still, a 5%-per-level curve (360M for 99โ†’100). The entries carrying the other two each have their own notice attached below. These entries are kept here as a record of what happened; the August 8, 2026 entry at the top of this page carries the current numbers.

  • ๐Ÿ”ง Fixed: the Auto Feed tick box was missing from the pet window โ€” the Auto Feed checkbox in your Pokรฉmon's window (Alt+J) only ever appeared in the moment a brand-new Pokรฉmon hatched. Summon one you already own, log in with one already out, or use Evolution on it, and the box was simply gone โ€” so for most Pokรฉmon there was no way to switch auto-feeding on at all. The server now re-sends the setting every single time your Pokรฉmon appears: on summon, on login, and straight after an evolution. Tick it once and your Pokรฉmon eats its own berries out of your inventory whenever it gets hungry, which keeps its intimacy climbing back toward Loyal on its own โ€” handy right after an evolution, when a Pokรฉmon drops out of Loyal and loses its family bonus until it's fed back up. You can also type @autofeed to toggle it, or @autofeed stuffed to make it eat the moment it stops being completely full. Takes effect at the next server update (restart with the new build).

  • ๐Ÿ”ง Fixed: the first Pokรฉmon patch could crash the client on launch โ€” the very first build of today's client patch carried a bad line in the monster name table, and a client that applied it would die on startup with a unexpected symbol near '/' message instead of reaching the login screen. The table is corrected and the patch rebuilt. If your game crashed after patching, just run the ConquestRO Patcher again โ€” it will pull the repair automatically (a ~95 KB download) and you're back in. Nothing on your character or storage was ever touched; this was a client-file problem only.

  • โš ๏ธ Client patch is out โ€” run the ConquestRO Patcher before your next login โ€” everything from the Pokรฉmon overhaul that lives on your PC now ships in one patch: the 555 Pokรฉmon sprites so every roaming species actually appears on screen, the monster name tables that bind those sprites to the new spawns, and the complete item descriptions for the 555 Pokรฉmon Eggs, the Ultra Ball, Poke Star Dust and all 40 kinds of Mega Energy. Skip it and wild Pokรฉmon will be invisible and the new items will show blank names. Just launch ConquestRO Patcher.exe and let it run โ€” it's a one-time download of about 87 MB.

  • โš–๏ธ The prestige climb got its true shape โ€” a level past 100 now costs at least ~100 top MVPs โ€” the 100โ€“160 exp curve has been raised to where it's meant to be: level 100โ†’101 now asks for 16.7 trillion base exp โ€” about 100 Beelzebub-class kills with the new 5ร— MVP bonus โ€” and every level after costs 3% more, up to ~95.5 trillion (~570 top bosses) for 159โ†’160. The full road from 100 to 160 is on the order of 16,000 top-MVP kills, so no single kill โ€” not even the richest world boss โ€” will ever hand you a level again; the ladder is fed by daily MVP circuits, world boss events, and party grinding all pouring into the same bar. Reaching 100 itself stays cheap, levels 1โ€“99 and all job exp are untouched, and non-rebirth classes pay roughly 30% of the trans prices. The Experience Guide and Leveling Guide carry the updated cost tables. This replaces the gentler curve announced earlier today and takes effect at the next server restart.

  • โš–๏ธ All MVPs now give 5ร— experience โ€” the fast lane up the 100โ€“160 climb โ€” every MVP on the server (all 54 of them, world bosses included) now pays out 5ร— Base, Job and MVP-bonus experience. This is the counterweight to the new prestige climb: a top boss like Beelzebub, the Bio Lab MVPs, Thanatos or Ifrit now hands a solo hunter a full level per kill deep into the 140s, and even the final floors before 160 only cost 3โ€“5 top bosses each โ€” while regular mob grinding stays the long road. MVP item drops are unchanged; only the experience moved. The Leveling Guide's new Beyond 99 section and the Experience Guide are updated with the new math. Takes effect once the monster database is reloaded on the live server.

  • โš ๏ธ Staff Team page updated โ€” The Staff Team now reflects the current ConquestRO roster: Smokie as Admin and Holic as Developer. The old ConquestRO-era staff listings have been removed.

  • โœจ Wiki fully rebranded to ConquestRO โ€” including every page address โ€” the last traces of the old ConquestRO name are gone from the wiki, and this time that includes the URLs themselves: the whole ConquestRO/โ€ฆ section now lives under conquestro/โ€ฆ, the leveling guide is at guides/conquestro-leveling-guide, the Companion System guide at conquestro-companion-system-guide, and the official links page at introduction/conquestro-official-links-and-downloads. Old links and bookmarks still work โ€” every renamed address leaves a redirect behind that forwards you straight to the new page โ€” and every cross-link inside the wiki has been updated to the new names. In-game names that happen to contain "Jet" (Jet Island, Jet Coin, Fairy King Jet, Catherine Jet Johnson) are unchanged, since that's what they're still called in the client.

โš ๏ธ Superseded on August 8: the cost table quoted in the entry below โ€” 2B base exp for 100โ†’101 rising to ~554B for 159โ†’160, ~6 trillion in total โ€” was an earlier version of the 100โ€“160 curve and was already replaced later this same day. Nothing in it is live: the curve is flat now โ€” 336,666,633,000 base exp for every level from 100 to 159, about 200 Beelzebub kills each and 12,000 for the whole climb. The 5000ร— rate it quotes is a percentage and has always meant 50ร—. The stat-point line is wrong too: ~1,560 points to max all six stats is not attainable โ€” on the pre-renewal cost curve all six stats to 120 costs 5,322 points. The Experience Guide itself carries the current numbers; this entry is kept as a record of what happened.

  • โœจ Experience Guide added to the wiki โ€” a new Experience Guide under Guides lays out the whole leveling system on one page: the 5000ร— rates, the new level 160 / stat 120 caps, every job level cap, and the three phases of a character's life โ€” the 1/50th-exp first run to rebirth, the classic rebirth climb to 99/70, and the prestige grind to 160 with the full cost table (2B base exp for 100โ†’101 rising to ~554B for 159โ†’160, ~6 trillion in total). It also covers the stat-point math behind the 120 cap (~1,730 extra points earned on the climb, ~1,560 to max all six stats), the one-level-per-kill rule, party exp bonuses (+25% per extra attacker), death penalties, and Auto Combat's penalty-free rates. The Leveling Guide now has a Beyond 99 section pointing there for everything past the old cap.

  • โš–๏ธ The road to rebirth is now 50ร— lighter โ€” every level on the way to your rebirth costs just 1/50th of the exp it used to: base levels 1โ€“98 for all non-rebirth classes and the job exp tables of every 1st and 2nd class have been cut to 2% of their old requirements, stacking on top of the server's 5000ร— rates. In practice the first run to 99/50 is now a formality โ€” roll a character, blitz to Valkyrie, and get on with your transcendent life. The rebirth run keeps the current pace: High Novice through the transcendent classes level on the same tables as before, including the slow prestige climb past 100. Novice job levels and the expanded classes' job tables (Gunslinger, Ninja, Taekwon, Star Gladiator, Soul Linker, Super Novice) are unchanged. Takes effect at the next server restart.

โš ๏ธ Superseded on August 8: the 10%-per-level curve in the entry below โ€” 360M to reach 100, 2 billion for 100โ†’101, ~554B for 159โ†’160, ~6 trillion for the whole road โ€” was replaced later this same day by the 3% curve described at the top of this section, and that was replaced on August 8. None of it is live. Every level from 100 to 159 now costs exactly 336,666,633,000 base exp โ€” about 200 Beelzebub kills, identical for transcendent and non-rebirth classes, and level 159 costs no more than level 100. The 5000ร— rate quoted below is a percentage and has always meant 50ร—. Kept as a record of what happened; the August 8, 2026 entry at the top of this page carries the current numbers.

  • โš–๏ธ Leveling past 100 is now a real climb โ€” the new 99โ†’160 stretch shipped with a gentle exp curve; that's over. From level 100 onward every level costs 10% more than the last: reaching 100 stays cheap (360M base exp for a trans character), but 100โ†’101 already asks for 2 billion, the price compounds every level, and 159โ†’160 alone runs about 554 billion โ€” the whole road from 100 to 160 totals roughly 6 trillion for trans (non-trans classes pay about a third of that). Two guard rails keep the wall honest: no kill can ever grant more than one level, and from around the early 130s a single level costs more than even the richest MVP pays out, so the top floors are measured in many MVPs โ€” or thousands of regular kills โ€” each. For the rebirth classes nothing below 100 changes โ€” their run to 99 still flies at 5000ร— rates and their job exp is untouched. Takes effect at the next server restart.

  • โœจ Auto Combat penalties removed โ€” full drops AND full EXP on @aa โ€” until now, hunting with the Auto-Attack Device quietly cut both your item drop rates and your EXP gain by 40%. Both penalties are now gone: while auto-combatting you loot and level at the full server rates, exactly as if you were playing by hand. This change lives in the server program itself, so it takes effect at the next server update (restart with the new build).

  • โš–๏ธ Level cap raised to 99 โ€” and the class ladder is rebuilt from the ground up โ€” pokemon families now grow all the way to Level 99 (RO's own number, past Pokรฉmon GO's 50), and the whole bonus ladder was rebalanced so that what you caught matters as much as how long you fed it. The gap from a common catch to a Mythical is now enormous โ€” at max level:

Kit All Stats MaxHP Atk & Matk Sizes ASPD Delay Status
Basic +2 โ€” โ€” โ€” โ€” โ€” โ€”
Stage 1 +3 +2% โ€” โ€” โ€” โ€” โ€”
Stage 2 +4 +4% +2% โ€” โ€” โ€” โ€”
Powerhouse +5 +6% +4% โ€” โ€” โ€” โ€”
Mega +6 +8% +9% -4% +1 -1% 60% all four
Legendary +8 +10% +14% -9% +2 -2% 100% all four
Mythical +10 +12% +19% -14% +3 -3% 100% signature + 60% rest

Type perks scale harder too โ€” about 3ร— their base value at Lv99 with perfect IVs (a maxed Mythical Fire type carries roughly +83 ATK on top of its kit), and signature skills now grow to level 10 instead of 5. Milestones are spread across the new range: All Stats and MaxHP step up every 20 levels, Mega ASPD lands at Lv50, Legendary at Lv40 and Lv90, Mythical at Lv20, Lv60 and Lv99, and the golden aura now waits for the true summit at Level 99. To keep the longer climb humane, the Star Dust curve was eased to 1 + L/8 per level (1 dust early, 13 at the very top) โ€” 663 dust for a full Lv99 family, with the first ten levels costing just 12. Every table on the guide, the full list and the stat page is regenerated to match. Patch your client for the updated descriptions. Takes effect once the pet database and NPC scripts are reloaded on the live server.

  • โš–๏ธ Poke Star Dust arrives โ€” levels and evolutions now use different currencies โ€” the pokemon economy splits exactly like Pokรฉmon GO's Stardust and Candy. The new โญ Poke Star Dust is the universal power-up currency: use it while your pokemon is summoned and it feeds that family's level โ€” any dust works on any family, so hunting anything at all feeds every project you have going. Shards go back to being pure evolution material (the classic Bulbasaur/Charmander/Dratini shards included โ€” they are Etc items again, spent at the pet Evolution button), and Rare Shards still convert into your summoned pokemon's family shard. The catch reward is retuned to match: every successful catch now pays 1 family Shard + 1 Poke Star Dust (was 3 shards). Leveling costs are unchanged โ€” 1 + L/4 dust per level, about 220 dust to reach the max Level 40 โ€” and the Professor's Power-Up menu now bulk-feeds in dust with the same +1 / +5 / everything / to MAX options. Star Dust drops only from catching, so ball accuracy is now the single most valuable skill in the system. Patch your client to see the new item. Takes effect once the databases and NPC scripts are reloaded on the live server.

  • โœจ Your pokemon now wears its level โ€” like a refine number โ€” a summoned pokemon's floating name now ends with its family level: "Kyogre Lv.40", "Dragonite Lv.17" โ€” visible to everyone around you, exactly the way a +10 weapon announces itself. It updates the moment the family levels up, so a maxed family reads Lv.40 beside its golden aura. (Eggs in your bag stay plain: the level lives on the family, not the individual egg โ€” but the Professor's Power-Up and transfer menus both show it, and @iv prints the individual's IVs.) This one rides along with the next server restart.

  • โœจ @pokemon, @iv and @mega added to the Server Commands page โ€” the three pokemon commands are now documented in Server Commands with their exact costs and restrictions, alongside every other player command.

  • โœจ Power-Up window at the Professor โ€” bulk shard feeding in one click โ€” leveling a family no longer means double-clicking shards two hundred times: the Pokemon Professor now opens a Power-Up menu for your summoned pokemon showing its family level, progress into the next level, and how many shards you carry, with exact costs on every option: +1 level, +5 levels, Feed everything (as far as your shards reach), or straight to MAX Lv40. It consumes level by level, stops cleanly if shards run short, and hitting 40 through it fires the same server-wide announcement and golden aura as regular feeding. Single-shard feeding by double-click still works everywhere. Takes effect once the NPC scripts are reloaded on the live server.

  • โš–๏ธ Normal catch rates retuned + Ultra Ball now 10,000,000 Zeny โ€” the Normal-class ladder settles at Pokรฉ 10% ยท Great 30% ยท Ultra 50% ยท Master 100% (from the short-lived 50/75/90), putting real value back into ball choice: a Pokรฉ Ball is a gamble, a Great Ball is a coin flip on a softened target, and the Ultra Ball โ€” now priced at 10,000,000 Zeny at the Tool Dealer โ€” is the serious catcher's tool at 50% on Normals and still 20% on Rares, 2.5% on Legendaries, 1% on Mythicals. Damage still roughly doubles every rate. Classic spawn tables and every wiki table are updated. Takes effect once the pet database and the Tool Dealer are reloaded on the live server.

  • โš–๏ธ Mega Energy arrives โ€” Pokรฉmon GO's mega system, and Megas now last 42 hours โ€” Mega Evolution gets its own fuel, separated from shards: Mega Energy, a per-family currency (Charizard Mega Energy, Mewtwo Mega Energyโ€ฆ 40 kinds) earned the raid-grind way โ€” defeat any Pokรฉmon of that family and pocket energy on every kill: +2 from basics, +3 from mid evolutions, +5 from finals, +10 from boss-class members. Costs mirror Pokรฉmon GO's structure: the first Mega Evolution of a family costs 200 energy, and once a family has mega'd, every re-Mega costs only 40. And the form is no longer a one-hour spark: a Mega Evolution now burns for 42 HOURS, surviving logouts, with the @pokemon Mega transform available the whole time. Shards go back to what they do best โ€” leveling and evolving โ€” while Mega Energy becomes its own hunt. Patch your client for the new Mega Energy items. Takes effect once the databases and NPC scripts are reloaded on the live server.

  • โš–๏ธ Mythicals get signature immunities + the Golden Aura of a maxed family โ€” two prestige changes. First, Mythical status protection is reworked from a blanket wall into identity: each Mythical is now 100% immune to ONE signature status at family level 40 โ€” flavored by type: Zeraora and the fighters shrug off Stun, Mew, Darkrai and the mind-benders can never be Silenced, Diancie and the stone-born ignore Stone Curse, Arceus and the naturals never Sleep โ€” while the other three statuses cap at 50% resist. (Legendaries keep their four-way wall โ€” pick your crown by what you fear.) Second, maxing a family is now visible to everyone: the moment a family hits level 40 the server hears about it in a golden announcement, and from then on your character glows with a GOLDEN AURA whenever that family's Pokรฉmon is summoned โ€” the walking badge of ~220 shards of dedication. Egg descriptions show each Mythical's signature immunity. Patch your client for the updated descriptions. Takes effect once the pet database and NPC scripts are reloaded on the live server.

  • ๐Ÿ†• โœจBless Pokรฉmon + one version per species โ€” the roster gets clean โ€” two structural changes that make the whole system read clearly. First: Bless Pokรฉmon. The Top Donator legendaries (Articuno, Moltres, Zapdos, Groudon, Kyogre, Latios, Latias, Lugia, Mewtwo, Rayquaza) are now the โœจBless line โ€” given, never caught, and born PERFECT: guaranteed 15/15/15 IVs, 100% growth, every single one. @iv on a Bless proudly reports its perfection and the Professor marks their eggs [BLESSED 100%]; they level, evolve and fight like everyone else. Second: no more duplicate spawns. Every species now has exactly one catchable version on the maps: where a classic spawn exists โ€” Caterpie through the seven map Legendaries on their original maps, timers and IDs โ€” that version owns the species (now rolling random IVs like every other catch), and its wild twin no longer spawns; every other species roams as a wild spawn. No more two Bulbasaurs side by side, no confusion about which Reshiram to hunt โ€” and since every version of a species shares one family, Shard and level, nothing you own loses progress. The Pokรฉmon list now shows the Bless roster in its own section, classic spawns marked ๐Ÿ—บ๏ธ in the master table. Patch your client for the updated egg descriptions. Takes effect once the pet database and NPC scripts are reloaded on the live server.

  • ๐Ÿ†• Ultra Ball arrives + Legendaries now hunt where they belong โ€” two catching upgrades in one. First, a new ball between Great and Master: the Ultra Ball (Tool Dealer โ†’ Extras, 5,000,000 Zeny) catches Normal 90% ยท Rare 20% ยท Legendary 2.5% ยท Mythical 1% โ€” five times a Pokรฉ Ball's odds on a Legendary at a fraction of a Master Ball's price, and damage still roughly doubles your chances. It works on all 618, Companions included. Second, roaming Legendaries and Mythicals now spawn on type-true maps instead of one generic pool: Moltres circles Thor Volcano, Articuno freezes the Ice Dungeon, Zapdos storms Einbroch's fields, Kyogre swims Byalan's depths, Groudon shakes the Morocc Pyramids, Rayquaza soars over Abyss Lake, Mewtwo and Mew haunt Geffen's depths, Darkrai stalks Niflheim and Gefenia โ€” every roamer's exact hunting grounds are in its Where cell on the full list, so type knowledge is now hunting knowledge. Patch your client to see the Ultra Ball item. Takes effect once the databases and NPC scripts are reloaded on the live server.

  • โš–๏ธ Catching made far friendlier โ€” Normal Pokรฉmon 50%, Rares 5% โ€” the bottom of the catch ladder got a massive buff: Normal-class Pokรฉmon are now caught at 50% with a Pokรฉ Ball and 75% with a Great Ball (up from 2% / 4%), and the Rare class โ€” the pseudo-legendary lines plus Lapras, Snorlax, Chansey, Porygon, Aerodactyl, Absol, Riolu, Rotom and Magikarp โ€” jumps to 5% / 10% (from 1% / 2%). Damage still roughly doubles your odds on a weakened target, so a softened Normal is near-guaranteed even on a Pokรฉ Ball. Companions follow their species' class now too: the classic Common companions (Caterpie through Poliwag) and the old "Rare wave" starters (Bulbasaur, Charmander, Squirtle, Eevee) are all Normal-class species โ€” 50% / 75% โ€” while Dratini keeps Rare-class 5% / 10%. Legendaries (0.5% / 1%) and Mythicals (0.1% / 0.5%) are untouched โ€” the crown still has to be earned, and the Master Ball remains 100% on everything. All tables on the guide and full list are updated. Takes effect once the pet database is reloaded on the live server.

  • โš–๏ธ Shard economy retuned to original Pokรฉmon GO numbers โ€” everywhere โ€” the whole shard flow now mirrors the Pokรฉmon GO candy chart, Companion lines included. Evolutions: the classic Companion costs (20โ€“60 Shards) are replaced by the original prices โ€” Bulbasaur/Charmander/Squirtle/Dratini lines now cost 25 then 100, Caterpie/Weedle/Pidgey 12 then 50, Abra/Geodude/Machop/Nidoran/Poliwag 25 then 100, Cleffa 25 then 50, and Eevee drops from 50 to 25 Shards (the Evolution Stones requirement stays). Transfers: the Professor now pays 1 Shard per egg โ€” Pokรฉmon GO's transfer rate โ€” while catching still pays +3, so hunting beats hoarding. Power-ups: feeding costs now escalate like real power-ups โ€” 1 + L/4 Shards per level (1 early, up to 10 near the cap), roughly 220 Shards to take a family to level 40 (was ~135). Every number on the guide and the full list is updated, and egg descriptions in the client now show the current bonuses, shard, diet and evolution costs for all 63 Companions too โ€” patch your client for those. Takes effect once the databases and NPC scripts are reloaded on the live server.

โš ๏ธ Superseded on August 8: three things in the entry below no longer describe the live server. The exp curve: the 5%-per-level climb quoted there โ€” 360M for 99โ†’100 rising to ~6.7B for 159โ†’160 โ€” was replaced twice on this same day and finally flattened on August 8. Every level from 100 to 159 now costs exactly 336,666,633,000 base exp, about 200 Beelzebub kills, and level 159 costs no more than level 100. The stat-point maths: the 160 cap, the 120 stat cap, the ~1,730 extra points on the climb (3,005 lifetime at 160 versus 1,273 at 99) and the ~260 points to push one stat from 99 to 120 are all correct โ€” but "about 1,560 to spread across all six" is not. On the pre-renewal cost curve, taking all six stats to 120 from scratch costs 5,322 points, far more than the 3,005 you hold at 160, so the climb buys you one or two maxed stats, not all six. Baby classes cap at 80, not 120. The HP and SP promise: the entry below says HP and SP keep growing every level by your class's usual gains past 99 โ€” they do not. Those tables never had rows past level 99 in the first place (see the fix at the top of this page), and the rows added on August 8 are flat: base HP and base SP hold at their level-99 value all the way to 160, so the climb pays out in stat points only. Kept as a record of what happened; the August 8, 2026 entry at the top of this page carries the current exp numbers.

  • โš–๏ธ Level cap raised to 160 โ€” and every stat can now go to 120 โ€” the maximum base level rises from 99 to 160 for every class, normal and transcendent alike (job levels are unchanged โ€” still 50 for 2nd classes and 70 for trans, and rebirth still happens at 99/50). The exp curve keeps climbing past 99: each level costs 5% more than the last โ€” a trans character's 99โ†’100 asks for 360M base exp and 159โ†’160 about 6.7B โ€” steep on paper, but very beatable at the server's 5000ร— rates. The grind keeps paying out too: HP and SP keep growing every level by your class's usual gains, and the status point faucet stays open โ€” the climb from 99 to 160 earns about 1,730 extra stat points (3,005 lifetime points at 160 versus 1,273 at 99). Those points now have somewhere to go, because the cap on every stat (STR/AGI/VIT/INT/DEX/LUK) rises from 99 to 120. Pushing one stat from 99 to 120 costs roughly 260 points on the normal pre-renewal cost curve, so maxing a couple of key stats โ€” or spreading across all six for about 1,560 โ€” fits neatly inside what the new levels hand you. Nothing new to quest or unlock: just keep hunting past 99. Takes effect at the next server restart.

August 3, 2026

  • โš–๏ธ Mega Evolution is now temporary โ€” @mega, 30 shards, 60 minutes โ€” Mega Pokรฉmon no longer spawn anywhere and can no longer be caught or permanently evolved into (Mewtwo's and Rayquaza's Mega evolutions are removed from the pet Evolution menu): just like the real games, Mega Evolution is a temporary form. Summon a Loyal Pokรฉmon of a Mega-capable species โ€” 41 species qualify, from Venusaur/Charizard/Blastoise through Gengar, Gyarados, Tyranitar, Garchomp, Lucario, all the way to Mewtwo, Rayquaza, Latias and Diancie โ€” and type @mega: 30 family shards ignite 60 minutes of Mega power, stacking +2 All Stats, +2% MaxHP, and up to +4% Atk & Matk vs all on top of its normal kit, with a burst effect on activation. While it burns, @pokemon transforms you into the Mega form itself (Mega sprites in their full glory), and the buff announces its own fade when the hour is up. Works for wild and Companion versions alike โ€” a Loyal Companion Charizard megas just as hard. The Mega-capable species are marked in the full Pokรฉmon list, where the Mega forms' rows now read "@mega form" instead of a spawn location. Takes effect once the databases and NPC scripts are reloaded on the live server.

  • ๐Ÿ†• All 555 wild Pokรฉmon now roam Rune Midgard โ€” everyone is a catchable companion โ€” no more waiting for GM events: the whole wild roster now spawns across the world on type-themed maps. Fire types prowl Magma Dungeon and Thor Volcano, Water types swim Byalan, Ghost and Dark haunt Niflheim and Gefenia, Bugs swarm Mt. Mjolnir, Psychics lurk in Geffen Dungeon, Dragons nest in the Abyss, and so on. Rarity sets the rhythm: basics are always around (3 per map, 30-minute respawn), mid evolutions and finals are scarcer (1โ€“2 up, 1โ€“4 hour respawns), Rare-class Pokรฉmon (Dratini, Larvitar, Beldum and friends) keep to a slow 4-hour cycle, Megas hold the danger maps on an 8-hour cycle, and the Legendaries and Mythicals roam: exactly one of each alive at any time, appearing on a random danger map (abyss_03, thor_v03, gefenia03, gl_cas02, lhz_dun02, nif_fild02, mjolnir_04, ice_dun03) and respawning 12 hours (Legendary) or 24 hours (Mythical) after being killed or caught โ€” kill it for shards, or catch it and claim the crown. Legendary and Mythical captures are announced server-wide, so the whole server knows when Mewtwo changes hands. Every Pokรฉmon's exact hunting ground is in the new Where to catch column of the full list. Classic companion spawns are unchanged. Takes effect once the new spawn script is loaded on the live server.

  • ๐Ÿ†• Every Legendary and Mythical now auto-casts a signature skill โ€” all 121 of them โ€” the old companion legendaries' auto-cast bolts are back, bigger: every Pokรฉmon with the Legendary or Mythical kit (114 attackers + 7 nurturers, Companion legendaries included) now auto-casts its signature skill on each attack it makes, mapped by type: Fire types hurl Fire Bolt (yes, Reshiram finally casts fire instead of the old Cold Bolt), Electric Jupitel Thunder, Ice Frost Nova, Psychic and Dark Soul Strike, Dragon and Flying Wind Blade, Ground/Rock/Steel Earth Spike, Fairy Holy Light, Water Cold Bolt, Bug Double Strafe, Ghost/Poison Napalm Beat, Grass Heaven's Drive, Fighting/Normal Bash. The skill level grows with family level โ€” Lv1 fresh, Lv5 at family level 40. The four nurturers โ€” Celebi, Shaymin, Manaphy and Xerneas โ€” instead cast Heal on you when you drop below 75% HP (once per 60s, heal level also grows). Every Pokรฉmon's exact skill is listed on the full Pokรฉmon list. Takes effect once the pet database is reloaded on the live server.

  • โš–๏ธ One Pokรฉmon system: Shards replace candy, and Companions join the family โ€” the candy prototype is gone before it ever went live: the whole Pokรฉmon system now runs on the Shard economy you already know. Your existing Bulbasaur/Charmander/Squirtle/Dratini/Eevee Shards (and the other classic ones) are now the fuel for the entire system, wild Pokรฉmon families that never had a shard got their own (Reshiram Shard, Mewtwo Shard, Mew Shardโ€ฆ โ€” 246 families in all), and Rare Shards from bosses convert into any family's shard. Bigger still: the 63 Companions are full members of the system again โ€” each one shares its species' family, Shard level (cap 40) and IVs with the wild version, and carries the same class kit: your Companion Reshiram, Ho-Oh, Mewtwo or Rayquaza now wields the full Legendary kit, your Celebi the Mythical kit, and every Bulbasaur-to-Dragonite line levels up right beside its wild kin. Feed shards to level (1 + L/8 per level, ~135 to max a family), evolve from the pet UI (Companion lines keep their classic 20-shard costs; wild lines use Pokรฉmon GO prices), transfer spare eggs โ€” wild or Companion โ€” to the Professor for 3 shards each, and @iv / @pokemon work for Companions too. Patch your client for the new shard items and updated egg descriptions. Takes effect once the databases and NPC scripts are reloaded on the live server (the +3-shards-on-catch bonus still waits for the maintenance restart).

  • โœจ Wild Pokรฉmon wiki page now shows every sprite + class rosters โ€” the Wild Pokรฉmon & Candy System page got a visual overhaul: the master table now shows each Pokรฉmon's actual in-game sprite next to its name (all 555 rendered straight from the server's sprite files), and a new Class rosters section lists the complete Rare, Legendary and Mythical line-ups family by family โ€” with sprites โ€” so you can see at a glance exactly who sits in each catch-rate class without scrolling the full table.

  • ๐Ÿ†• Catching now pays instantly โ€” +3 family candy on every successful catch โ€” the last missing piece of the Pokรฉmon GO loop is in: land a ball on any wild Pokรฉmon and, the moment the catch succeeds, 3 candies of its family drop straight into your inventory โ€” catch a Dratini, pocket 3ร— Dratini Candy on the spot, egg included as always. This works for every class up to Mythicals (yes, a successful 0.1% Mew catch also pays 3 Mew Candy), stacks with everything else โ€” candy drops from defeating them, the Professor's egg transfers, and Rare Candy conversions โ€” and makes ball accuracy the fastest candy in the game. This one runs deeper than a database reload: it arrives with the next server maintenance restart. Everything else in today's Pokรฉmon wave is live the moment the databases are reloaded.

  • โœจ Pokemon Professor now shows each egg's IV% before you transfer it โ€” transferring spare Wild eggs for candy is no longer a blind pick: the Professor's transfer menu lists every individual egg separately with its IV rating (e.g. "Wild Dratini [IV 91%]"), and the confirmation repeats it before the egg is ground into 3 family candies. No more accidentally feeding your near-perfect catch to the grinder โ€” check, keep the hundos, transfer the spares. Takes effect once the NPC script is reloaded on the live server.

  • โš–๏ธ Pokรฉmon GO classes: Mythicals now above Legendaries, a Rare class, and IVs on every catch โ€” the Wild Pokรฉmon system now mirrors Pokรฉmon GO's rarity structure, shown in the new Class column of the Wild Pokรฉmon table. Catch rates follow the ladder: normal Pokรฉmon stay at 2% / 4% (Pokรฉ / Great Ball), the Rare class โ€” the pseudo-legendary lines (Dratini, Larvitar, Bagon, Beldum, Gible, Deino, Axew, Goomy, Jangmo-o, Dreepy) plus classics like Lapras, Snorlax, Chansey, Porygon, Aerodactyl, Absol, Riolu, Rotom and Magikarp โ€” drops to 1% / 2%, Legendaries (every Pokรฉmon GO Legendary and Ultra Beast, from the bird trio to Eternatus) to 0.5% / 1%, and Mythicals to 0.1% / 0.5% โ€” while the Master Ball stays a guaranteed 100% on everything. All Legendaries now share the full legendary kit (Atk & Matk vs all +10%, damage from all sizes -10%, ASPD +1, 100% quad-status immunity at Lv40), and the 19 Mythical families โ€” Mew, Celebi, Jirachi, Deoxys, Darkrai, Shaymin, Victini, Keldeo, Meloetta, Genesect, Diancie, Hoopa, Volcanion, Zeraora, Zarude, Marshadow, plus Arceus, Manaphy and Magearna (not even released in Pokรฉmon GO) โ€” get a brand-new Mythical kit above the Legendaries: All Stats +6, MaxHP +8%, Atk & Matk vs all +12%, damage from all sizes -12%, ASPD +2 at Lv40, -2% after-cast delay, and full status immunity already at Lv30. And like the Pokรฉmon GO IV calculator, every individual you catch now rolls hidden IVs (Attack / Defense / HP, 0โ€“15 each) that set its growth rate at 85โ€“100% of level scaling โ€” fixed per individual, surviving trades and evolution, so hunting a perfect catch finally matters. Type @iv while your Pokรฉmon is out for an in-game appraisal. Patch your client for the updated egg descriptions. Takes effect once the pet database and NPC scripts are reloaded on the live server.

  • ๐Ÿ†• New command: @pokemon โ€” transform into your Wild Pokรฉmon โ€” while your Wild Pokรฉmon is summoned, type @pokemon and you become it: your character takes the Pokรฉmon's form and walks Rune Midgard as a Pikachu, a Gengar โ€” or a Mega Rayquaza, if you've caught one. Type @pokemon again to revert; the transformation also ends when you die, and it is blocked in WoE castles and Battlegrounds so siege hitboxes stay honest. The transformation is purely visual โ€” your stats, skills and gear all keep working exactly as they are, and your summoned Pokรฉmon stays out beside you (yes, matching pair). Works with all 555 wild Pokรฉmon. Takes effect once the new NPC script is loaded on the live server.

  • โš–๏ธ The pet-stat crown moves to Wild Pokรฉmon โ€” Companion bonuses retired, wild Legendaries get the full legendary kit โ€” the Companion System's stat bonuses and auto-cast skills are disabled: all 63 companions remain catchable, feedable and Shard-evolvable, but they are now cosmetic collection pets and the Pet Companion Stat page is retired. In their place, the Wild Pokรฉmon & Candy System becomes the server's pet-stat system, and its top tiers grew into the vacated crown: Megas and sub-Legendaries (Articuno, Raikou, the Regis, Latias/Latios, the Tapus, Urshifuโ€ฆ) now add growing Atk & Matk vs all up to +8%, ASPD +1 from level 20, -1% after-cast delay and up to 60% Silence/Stun/Stone/Sleep resistance, while the 45 box Legendaries (Mewtwo, Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza, Arceus, Eternatus, the Calyrex ridersโ€ฆ) reach the full legendary kit at level 40: Atk & Matk vs all +10%, damage from all sizes -10%, ASPD +1, 100% Silence/Stun/Stone/Sleep immunity, All Stats +5 and MaxHP +7% โ€” all of it earned by feeding candy (roughly 135 candies to max a family). Lower tiers grew too: Lv120 powerhouses gain up to +4% Atk & Matk, and every wild Pokรฉmon keeps its level-scaled type perk. The full 555-row table lists every Pokรฉmon's exact bonuses at level 0 and level 40. Takes effect once the pet database is reloaded on the live server.

  • ๐Ÿ†• Pokรฉmon GO candy comes to ConquestRO โ€” level up and evolve your Wild Pokรฉmon โ€” the 555 wild Pokรฉmon now run on a full candy system: each evolution family has its own candy (Dratini Candy, Bulbasaur Candyโ€ฆ 245 families in all, with Megas and regional forms sharing their line's candy exactly like Pokรฉmon GO). Wild Pokรฉmon drop their family's candy when defeated (50โ€“100% by tier), boss-class Pokรฉmon also drop Rare Candy (use it while your Wild Pokรฉmon is out and it converts into that family's candy), and the new Pokemon Professor in Prontera transfers spare Wild eggs into 3 candies each. Feeding candy to your summoned Wild Pokรฉmon raises its family level, up to 40 โ€” levels get hungrier (1 candy early, 5 near the cap, about 135 candies for a maxed family) โ€” and its Loyal bonuses on you grow with every level: a Lv40 Pokรฉmon's type perk is roughly 2.6ร— stronger than fresh-caught, plus extra All Stats and MaxHP% milestones at Lv20 and Lv40. Evolution works too, straight from the pet Evolution button, at Pokรฉmon GO prices: 12โ€“25 candy for early stages, 50โ€“100 for finals, the infamous 400 for Magikarp โ†’ Gyarados, and 200 for legendary forms (Kyurem fusions, Necrozma forms, Crowned Zacian, Primal Kyogre/Groudonโ€ฆ). Family level carries through evolution, so your Dragonite is exactly as leveled as the Dratini you raised. The complete reference โ€” all 555 Pokรฉmon with candies, evolution costs and exact Lv0 โ†’ Lv40 bonuses โ€” is on the new Wild Pokรฉmon & Candy System wiki page. Patch your client to see the candy items and updated egg descriptions.

  • โš–๏ธ Silvervine boxes at the TCG Barter repriced โ€” now 20 / 18 / 15 TCG per fruit โ€” the three Silvervine Fruit boxes added to the WoE Shop's TCG Barter on August 2 turned out far too cheap, so their prices have been raised: the Silvervine 4 Box now costs 80 TCG (20 TCG per fruit, was 20 total), the Silvervine 10 Box 180 TCG (18 per fruit, was 40) and the Silvervine 40 Box 600 TCG (15 per fruit, was 120). The bulk-discount ladder is intact โ€” the bigger the box, the cheaper each fruit โ€” and even at the new prices the big box is still 5ร— cheaper per fruit than the old 75-TCG single-fruit trade ever was. Nothing else changes: the boxes still open into exactly that many Silvervine Fruits, unopened boxes still trade freely, and Fairy King Jet still sells the fruit for 200ร— Sea God's Wrath. If you stocked up at launch prices, congratulations โ€” no rollbacks. Takes effect once the barter list is reloaded on the live server.

  • ๐Ÿ†• Every wild Pokรฉmon can now be caught โ€” all 555 join the Companion System at Rare rates โ€” the 555 Pokรฉmon monsters added today are now catchable: throw the Companion System's balls at any of them โ€” Pokรฉ Ball 2%, Great Ball 4%, Master Ball 100% โ€” the same Rare-tier odds as Bulbasaur and friends, and that includes the boss-class Megas and Legendaries (yes, a Master Ball guarantees even Mega Rayquaza or Arceus). A successful catch turns the monster into a "Wild ..." egg (e.g. Wild Pikachu) that hatches with a Pet Incubator like any other pet. Wild-caught Pokรฉmon give real stats at Loyal intimacy, scaled by evolution tier and themed by type โ€” Fire types grant ATK, Psychic MATK, Water MaxSP, Steel/Ground/Rock DEF, Ice MDEF, Fighting Hit, Electric Flee, Flying Perfect Dodge, Bug Crit, Grass HP recovery, Poison poison resistance, Ghost/Dark property resistance, Dragon anti-Dragon, Fairy heal power and Normal MaxHP. Basics carry just the type perk, mid/final evolutions add All Stats +1 to +2 plus MaxHP%, and the boss-class Megas and Legendaries top out at All Stats +3 / MaxHP +4-5% (box legendaries also shave 1% off after-cast delay) โ€” every egg's description lists its exact bonuses. All of it sits deliberately below the 63 Companions: no auto-cast skills and no status immunities, so the original companions with their shards and evolution lines keep their crown (their eggs keep plain names too, so Bulbasaur and Wild Bulbasaur are different eggs in your inventory). None of the 555 spawn on regular maps yet โ€” they're set to appear at GM events and invasions, so keep balls stocked. Patch your client โ€” today's patches carry the 555 sprites and names, the new Wild egg items, and the pending item descriptions from the recent Silvervine and stat-food box updates. Takes effect once the item and monster databases are reloaded on the live server.

  • ๐Ÿ†• 555 Pokรฉmon added as monsters โ€” every one under its real name โ€” the server's bestiary just grew by 555 Pokรฉmon, each installed as a real monster with its actual name floating over its head: the full Kanto-through-Galar roster from Bulbasaur to Emolga, including all three starter lines from eight generations, fan favorites like Pikachu, Gengar, Snorlax, Mimikyu and the whole Eevee family, plus regional variants (Alolan Raichu, Alolan Ninetales, Galarian Zigzagoon and friends). They come in clear power tiers: basic forms are easy pickings around Lv 45, mid evolutions sit near Lv 75, final evolutions fight at Lv 99, and powerhouse finals like Dragonite, Tyranitar, Garchomp and Hydreigon hit Lv 120. Above them, 41 Mega Evolutions (Mega Rayquaza, Mega Charizard X & Y, Mega Gengarโ€ฆ) and over 100 Legendaries and Mythicals โ€” the bird trio and their Galarian counterparts, the beast trio, Mewtwo, Lugia, Ho-Oh, Kyogre, Groudon and their Primal forms, Arceus, Xerneas, Yveltal, Solgaleo, Lunala, every Necrozma form, Zacian, Zamazenta, Eternatus, Calyrex and both riders, and more โ€” fight as Lv 135โ€“160 boss-class monsters: status-immune, aggressive, and worth boss-tier EXP. Each Pokรฉmon keeps a fitting element and race (Fire-types burn with the Fire element, Ghost-types take Ghost property, Dragon-types count as Dragon raceโ€ฆ), so elemental gearing matters like it would against any other monster. These are monsters, not companions โ€” the Companion System and its catchable pets are unchanged โ€” and none of them spawn on regular maps or drop anything yet: they're the foundation for upcoming events, invasions and boss content, so expect them to start appearing at GM events. Patch your client โ€” the sprites and name data are client-side, so unpatched clients will crash on sight of them.

August 2, 2026

  • โš–๏ธ Rare companions are four times easier to catch โ€” Pokรฉ Ball 0.5% โ†’ 2%, Great Ball 1% โ†’ 4% โ€” the five Rare wild companions of the Companion System โ€” Bulbasaur, Charmander, Squirtle, Eevee and Dratini โ€” now have their catch rates quadrupled: a Pokรฉ Ball lands them 2% of the time (was 0.5%) and a Great Ball 4% (was 1%). The Master Ball was already a guaranteed 100% catch and stays that way. Everything else about the rare wave is unchanged โ€” 2 spawn at a time on their usual maps, they stay 30 minutes, and spawns are still silent, so knowing the maps is still the edge. Common companions (10% / 20%) and the Legendaries (0.1% / 0.5%) keep their existing rates. Takes effect once the pet database is reloaded on the live server.

  • โš–๏ธ Silvervine at the WoE Shop's TCG Barter โ€” single fruit removed, bulk boxes added at far better rates โ€” the 1ร— Silvervine Fruit for 75ร— TCG Card trade has been removed from the WoE Shop's TCG Barter and replaced with three Silvervine Fruit boxes: the Silvervine 4 Box for 20 TCG (5 TCG per fruit), the Silvervine 10 Box for 40 TCG (4 per fruit) and the Silvervine 40 Box for 120 TCG (3 per fruit) โ€” the bigger the box, the deeper the discount, and even the smallest box is 15ร— cheaper per fruit than the old single-fruit trade. Each box opens into exactly that many Silvervine Fruits, and the unopened boxes trade freely, so you can vend or bank them. Fairy King Jet is unchanged โ€” his Exchange Shards menu still sells Silvervine Fruit for 200ร— Sea God's Wrath. Takes effect once the server database and barter list are reloaded on the live server, and patch your client to see the boxes' item descriptions.

  • ๐Ÿ†• +10 Stat Food 50-Boxes added to the WoE Shop's TCG Barter โ€” 5 TCG each โ€” the WoE Shop in Prontera now sells all six +10 stat food boxes in its TCG Barter, at 5ร— TCG Card apiece: Steamed Tongue 50 Box (STR), Steamed Scorpion 50 Box (AGI), Dragon Breath Cocktail 50 Box (INT), Hwergelmir's Tonic 50 Box (DEX), Stew of Immortality 50 Box (VIT) and Nine Tail Dish 50 Box (LUK). Each box opens into 50ร— of the matching +10 food โ€” that's 50 dishes for 5 TCG, or 10 per card. These are the cash-shop versions of the +10 foods: +10 to the stat for 30 minutes, a 15% HP / 5% SP heal on use, and the buff stays through death โ€” prime WoE and MVP supplies. One thing to plan around: the unopened 50-Boxes trade freely (vend them, bank them, mail them), but once opened the dishes themselves are bound to that character โ€” so keep them boxed until you need them. Everything else in the TCG Barter, and the WoE Badge Barter, is unchanged. Takes effect once the barter list is reloaded on the live server.

August 1, 2026

  • ๐Ÿ”ง TCG Trader now trades the right way around โ€” 1ร— TCG Card buys 10ร— Bloody Branch โ€” the trade announced on July 27 was backwards: the NPC took 10ร— Bloody Branch and paid out 1ร— TCG Card. Since Tool Dealers sell Bloody Branch for 2,000,000 Zeny each, that direction effectively let anyone convert plain Zeny into TCG Cards โ€” the opposite of what the trader was meant to do. It now works as intended: hand the TCG Trader in Prontera (next to the Credit Manager) 1ร— TCG Card and receive 10ร— Bloody Branch. Trade as many cards as you want in one visit (up to 500 at a time), no Zeny fee, no daily limit โ€” just make sure you have the carry weight for the branches. This gives TCG earned from WoE, events, the hourly box and the PvP ladder a direct use for MVP hunters, while branches themselves still come from any Tool Dealer for Zeny. If you converted branches into cards while the reversed trade was available, you keep them โ€” no rollbacks. Takes effect once the NPC is reloaded on the live server.

  • โš–๏ธ @unliarrow now covers skills too โ€” when the command shipped on July 31 it only replaced the ammo cost of normal attacks โ€” Double Strafe, Arrow Shower, Desperado, Throw Kunai and every other ammo-consuming skill still burned real ammo. Not anymore: with the toggle ON, skills now pay the same 3 SP + 2 Zeny per ammo fee instead of consuming your equipped stack. The fee is charged once per ammo the skill would have used โ€” most bow skills use 1 arrow so they pay a single fee, while Desperado's 10 bullets cost 30 SP + 20 Zeny per cast. The rest of the rules are unchanged: ammo must stay equipped (its element and ATK still count, and an empty ammo slot still refuses to fire), the fee is all-or-nothing โ€” it never takes your Zeny without the SP or vice-versa โ€” and if you can't afford it, your skills simply go back to consuming real ammo until you can. One nice side effect: while the toggle is on and you can pay, the ammo count no longer matters โ€” even a single equipped arrow is enough to fire any skill, since it never actually gets spent. Takes effect at the next server restart.

July 31, 2026

  • โœจ Server Commands page added to the wiki โ€” a new Server Commands page under Guides lists every player command on the server in one place โ€” movement and convenience (@go, @load, @refresh, @autotradeโ€ฆ), storage, the whole auto-loot family (@autoloot, @alootid, @autoloottype, @alootid2), info lookups (@ii, @mi, @whereis, @whodrops), the auto systems (@aa, @autosupport), PvP and WoE commands (@mmr, @rank, the arena queues, @woe, @woetime, @koe, @packetfilter), the event joins with the full hourly event rotation that @eventtime prints, pet and homunculus helpers, Star Gladiator resets and the new @unliarrow โ€” each with a plain-language description of what it does. Until now these were scattered across feature pages, the FAQ and word of mouth.

  • ๐Ÿ†• New command: @unliarrow โ€” unlimited ammo, paid in SP and Zeny โ€” every ranged class can now type @unliarrow to stop burning through ammunition. While the toggle is ON, a normal attack does not consume your equipped arrow, bullet, shuriken or kunai โ€” it costs 3 SP + 2 Zeny per shot instead. A few things to know before you switch it on: you must still keep ammo equipped โ€” an empty ammo slot still refuses to fire, and your arrow's element and ATK still count, so elemental quivers stay useful; skills are unchanged โ€” Double Strafe, Arrow Shower, Musical Strike, Desperado and every other skill still consumes real ammo, so keep a stack in your bag; and if you run out of SP or Zeny mid-fight, nothing breaks โ€” your shots simply go back to consuming ammo normally until you can afford the fee again (the fee is all-or-nothing: it never takes your Zeny without the SP, or vice-versa). The toggle is per character, remembered across relogs, defaults to OFF, and the exact costs are printed when you turn it on. It works fine alongside Auto-Combat (@aa) โ€” auto-attacks pay the same fee. The command arrives with the next server restart.

July 27, 2026

  • โš–๏ธ Expanded classes raised to 99/70 โ€” Taekwon, Star Gladiator and Soul Linker can now hit Job 70 โ€” the three expanded classes that were still capped at Job Level 50 โ€” Taekwon, Star Gladiator and Soul Linker โ€” now level all the way to Job 70, the same cap as transcendent classes. That's 20 extra skill points each, which matters most for Soul Linker's wide skill tree. All three now use the same job EXP curve as Gunslinger and Ninja (the expanded-class 1โ€“70 table) โ€” a big win for Star Gladiator in particular, whose old table charged a brutal flat 27,434 job EXP from level 1. Gunslinger and Ninja were already 99/70 and are unchanged, and the Super Novice keeps its famous 99/99 โ€” nobody was nerfed. Base level stays 99 across the board. Job levels above 50 grant skill points but no extra stat bonuses (same as before, only trans classes have bonus tables past 50). Existing characters keep all their progress and simply continue leveling past Job 50.

  • ๐Ÿ†• TCG Trader โ€” turn Bloody Branches into TCG Cards โ€” a new TCG Trader NPC now stands in Prontera next to the Credit Manager, and he makes one simple deal: hand in 10ร— Bloody Branch and receive 1ร— TCG Card โ€” no Zeny fee, no daily limit, trade as many as you carry. Since every Tool Dealer sells Bloody Branch for 2,000,000 Zeny, this gives everyone a straight in-game route to TCG at effectively 20,000,000 Zeny per card โ€” no donation needed โ€” on top of the existing sources (WoE rewards, events, the PvP ladder and the hourly TCG box). Spend them at the TCG Machine, the WoE Shop's TCG Barter, the donation shops, or anywhere else TCG Cards are taken. Farmed branches work exactly the same as bought ones, so MVP hunters sitting on a stack can cash it in too.

July 25, 2026

  • ๐Ÿ†• Play in your browser or on Android โ€” both links are now on the Downloads page โ€” the site's Downloads page has two new entries at the top of the mobile section. Play in Browser (https://ro.woeserver.com/) runs the client straight in a browser โ€” nothing to install, works on desktop and on phones, and on mobile you can add it to your home screen so it opens fullscreen like an app. The Android APK (Latest) button links directly to https://ro.woeserver.com/woeserver-latest.apk (6.6 MB). Both pull their game files from the server as you play, so there is no 4.8 GB download and no manual patching to keep up with. The four PC Full Client mirrors and the older AndRO APK are still listed and unchanged.

  • ๐Ÿ”ง Costume Dark Lord Manteau was crashing the client โ€” fixed โ€” anyone whose screen had to draw a character wearing the Costume Dark Lord Manteau was thrown to the desktop with the "The game has been crashed!" box. That included the character-select screen, so a character wearing one could be impossible to log in on at all, and it also hit other players โ€” simply having someone in that garment walk on screen was enough to crash you. The cause was in the client data, not the server: the garment's sprite file shipped in the client as a completely empty, 0-byte file. The client opened it, found nothing, and read past the end of it, which is why the crash happened instantly and with no warning. All 61 empty files belonging to this costume have been replaced with the real ones from the official client data. Patch your client โ€” this is a client-side data fix, so nothing changes for you until you run the patcher.

  • ๐Ÿ†• Doom Set costumes added to the WoE Shop's TCG Barter โ€” 150 TCG each โ€” the WoE Shop in Prontera now stocks all four Doom Set costumes in its TCG Barter: C.Doom Horn, C.Doom Guard, C.Doom Flame and C.Doom Wing, at 150ร— TCG Card apiece โ€” no Zeny, no stock limit. The set covers all four costume slots โ€” Head Top, Head Mid, Head Low and Garment โ€” so you can wear the complete look without giving up any real gear, and every piece carries the usual farming bonuses: EXP +12%, Drop Rate +12% and Max Weight +10,000. All four are also accepted by the Costume Deposit, which pays +2% physical and magical damage for each of the three headgears and +4% for the Wing while they sit in storage. Note the same set is also sold by the Special Donations NPC in the donation room (Warper โ†’ Special โ†’ VIP House) for 125ร— TCG Card a piece, which is still the cheaper place to buy it โ€” the WoE Shop listing is there for convenience if you are already spending WoE TCG in Prontera. Everything else in the TCG Barter, and the WoE Badge Barter, is unchanged.

  • ๐Ÿ”ง Prontera castle treasure chests were dropping nothing โ€” fixed โ€” since June 10, every treasure chest that spawned in the five Prontera WoE castles (prtg_cas01โ€“prtg_cas05) has been giving no loot at all. A stray line in the monster database made the server read an empty drop list for the Prontera chest and never reach the real one, so guilds holding Prontera have been breaking chests for a month and a half for nothing. All four rewards are back: Castle Treasure Box (10%), WoE Supply Box (100%), Seagod's Shard Box (100%) and WoE Badge (50%). The chests in every other castle โ€” Geffen, Payon, Aldebaran and the WoE 2.0 castles โ€” were never affected and are unchanged. Nothing is retroactive, so this applies from the next treasure spawn onward.

  • ๐Ÿ”ง Malangdo costume exchange no longer hands out a permanent VIP Ring โ€” Designer Heidam on Malangdo trades certain costumes for Costume Enchant Stone Boxes. Four of those boxes (18โ€“21) are Renewal-only content that does not exist on our Pre-Renewal server, and two of their item numbers happened to collide with completely unrelated items here โ€” most seriously, "Box 18" was handing over a permanent VIP Ring (Teleport Lv1, +5% EXP, +5% Drop, auto-loot) in exchange for any one of eight ordinary costumes. "Box 19" gave an unrelated junk item. Both exchanges are now switched off, matching boxes 20 and 21 which already did nothing. Boxes 4 through 17 are untouched and work exactly as before โ€” this only removes four entries that were never meant to be reachable. If you obtained a VIP Ring this way, expect staff to review it.

  • ๐Ÿ”ง Bio Lab MVP card drop rate corrected on this page โ€” the June 19 entry announcing these cards listed a 0.01% drop chance. That was the raw database number before the server's card-rate multiplier is applied; the real in-game chance is 0.50% โ€” fifty times better than published. The drop itself never changed, only the number written here.

  • โœจ Wiki-wide accuracy pass โ€” 43 pages rebuilt against the live server โ€” every page on this wiki has been checked line by line against the server's own scripts and databases, and a large amount of drift has been corrected. Highlights: the Ultimate Machine costs 10 Credits or 1 coupon, not 10,000,000 Zeny; the Streamer Machine takes Streamer Coins, not Event Coins, and several of its rates were understated; the POD Machine is now correctly named the TCG Machine and takes TCG Cards; Blacksmith Blessing costs 70 TCG Cards, not 300 Credits; the Credit Manager's buy and sell rates were printed the wrong way round; the Card Collection page listed the wrong storage and was missing 39 of its 166 entries; the Costume Collection page had 34 wrong item IDs and was missing 13 items; the Bio Lab MVP card table listed the wrong monsters entirely; and a number of set bonuses, leveling-spot monster lists and farming drop tables that never existed have been removed. Several pages also gained detail that was simply never written down โ€” the Auto-Support Device page in particular went from an empty stub to a full description of the system.

  • ๐Ÿ”ง Bio Lab MVP cards can now be handed in to the Card Collection โ€” all six Bio Lab MVP cards were missing from the Collector's Open Card Deposit Storage, so putting one in was rejected with "This item cannot be stored." They were dropped from the collection list back on June 10, nine days before the cards themselves started dropping on June 19 โ€” so no one has ever been able to deposit one. All six are accepted now, 1 each, at the standard 50,000z deposit / 100,000z withdraw fee, each granting a permanent collection bonus while it sits in storage: Lord Knight Card (Seyren) โ€” STR +3, +1% damage to all monster types; Assassin Cross Card (Eremes) โ€” AGI +3, CRIT +3; MasterSmith Card (Howard) โ€” VIT +3, ATK +10; High Priest Card (Margaretha) โ€” INT +3, Max SP +3%; Sniper Card (Cecil) โ€” DEX +3, +2% ranged damage; High Wizard Card (Kathryne) โ€” INT +3, MATK +3%. The General Egnigem Cenia Card was never affected and keeps its existing entry. Note that the Kathryne Keyron Card โ€” the card from the non-MVP Kathryne Keyron in Bio Lab โ€” is a different card and was always accepted; the one that was broken is the High Wizard Card from the MVP.

  • โš–๏ธ Fairy King Jet โ€” the Seraph costume set is now 50 Sea God's Wrath a piece โ€” the Exchange Costume menu on Fairy King Jet in Prontera has had its prices cut hard. All four Seraph costumes now cost a flat 50ร— Sea God's Wrath each: Costume Seraph Wing Helm (Head Top), Costume Seraph Fairy (Head Mid) and Costume Seraph Spellcaster (Head Low) were 500 apiece, and the Costume Seraph Lord Manteau (Garment) was 700. That takes the complete four-piece set from 2,200 down to 200 Sea God's Wrath โ€” under a tenth of the old cost. Every piece still carries EXP +12%, Drop Rate +12% and Max Weight +10,000, and the Manteau keeps its animated hat effect. The NPC's other menu, Exchange Shards, is unchanged โ€” Sea God's Wrath is still 30ร— Anger Seagod Shard, Silvervine Fruit is still 200ร— Sea God's Wrath, and the Enriched Elunium / Oridecon shard trades stay at 50 each.

  • โœจ Star Gladiators can now reset Feeling and Hatred with a command โ€” the Feel Reset NPC is gone โ€” @feelreset and @hatereset are now available to every player, so a Star Gladiator can clear their designated maps and monsters from anywhere on the server without walking to an NPC. @feelreset wipes all three Feeling maps (Sun / Moon / Star) and @hatereset wipes all three Hatred monsters โ€” both apply instantly, with no relog needed. The old Feel Reset NPC in Morocc (moc_para01) has been removed: it did the same thing but made you travel to it, and its Hatred option only half-worked โ€” it needed a relog to take effect and even offered to kick you out of the game to force one. Both commands are Star Gladiator only; any other class gets "You can't use this command with this class." Once reset, the slots are free again โ€” re-designate them with your Feeling and Hatred skills as usual.

  • ๐Ÿ†• Closed Mind Box can now drop Hurt Mind, Kind Heart, Lush Rose and Bloody Coin โ€” the Closed Mind Box โ€” dropped by Celine Kimi and found in the Horror Toy Factory treasure rooms โ€” has four new possible rewards: the accessories Hurt Mind and Kind Heart, the headgear Lush Rose, and Bloody Coin. All four sit at the rarest weight in the box, the same tier as its Gold entry, so treat them as a jackpot rather than a farming route. Until now the box only paid out Old Card Album, Old Violet Box, Manacles, Bloody Page, Bloody Dead Branch, Gold, Violet Jewel and Crystal Jewel, and those four items could be found only by opening the Horror Toy Factory's own treasure boxes. Those instance drops are untouched โ€” this is an extra source, not a replacement.

  • โš–๏ธ Potion Converter โ€” Siege Potion NT white โ†” blue now trades 1:1 as well โ€” the Potion Converter in Prontera now swaps Siege White Potion NT โ†” Siege Blue Potion NT at a straight 1-for-1 rate (was 2-for-1 in both directions). The tradeable T versions were already corrected to 1:1 on July 5 โ€” the bound NT versions were missed and still charged double, so both pairs now convert at the same rate. Success rate (100%) and the 200z fee per conversion are unchanged.

  • ๐Ÿ†• Twelve new costume sets at the Special Donations shop โ€” 48 pieces, 125 TCG each โ€” the Special Donations NPC (Warper โ†’ Special โ†’ VIP House, then through the warp into the donation room) has been stocked with 12 complete four-piece costume sets, 48 new pieces in all, at 125ร— TCG Card per piece. Every set covers all four costume slots โ€” Head Top, Head Mid, Head Low and Garment โ€” so you can wear a full themed look or mix pieces between sets however you like. The new sets are Tanjirou, Nezuko, Dragon Slayer, Shadow Monarch, Premium Angelic, Halloween, Doom, Demon Hunter, Holy Christmas, Madara Jinchuriki, Uchiha Madara and Naruto. As always these sit in your costume slots, so they cost you nothing in real gear, and every piece carries the usual farming bonuses โ€” EXP +10โ€“12%, Drop Rate +10โ€“12% and Max Weight +10,000. A few carry extras: every Shadow Monarch piece adds +10% physical damage to Ghost-element and Formless-race monsters, every Premium Angelic piece adds +10% to Holy-element and Angel-race, and the Demon Hunter Aura gives ASPD +1%. The Naruto Aura and Orb, the Madara Jinchuriki Orb and the Uchiha Madara Gunbai each bring their own animated hat effect. The six sets already in the shop โ€” Spartan, Valkyrie, Okarun, Blackbeard, Garuda and Luffy โ€” are untouched at 100ร— TCG Card per piece. Note that the Shadow Monarch, Premium Angelic and Halloween sets are also still sold by the Headgear Quest NPC for 50ร— TCG Card a piece, which remains the cheaper place to buy those three. Patch your client so the new sprites display correctly.

July 19, 2026

  • โš–๏ธ Blacksmith Blessing โ€” more in stock, and you can buy more per day โ€” the Blacksmith Blessing Seller (Mon / Wed / Fri only) now stocks 50 Blacksmith Blessings per selling day for the whole server, up from 20 โ€” so it's much less likely to sell out before you get yours. Your personal daily cap is now 5 pieces, up from 2, letting you stock up faster for a big refining session. The price, the Mon/Wed/Fri schedule, and the break-protection effect are all unchanged.

  • โš–๏ธ Common companions are far easier to catch โ€” the base catch rate for every wild Common companion has been raised: Pokรฉ Ball 1% โ†’ 10% and Great Ball 5% โ†’ 20% (per throw at full HP). As always the odds still roughly double as you damage the target, so a Great Ball on a near-dead Common is now about 40%. This covers all ten wild Commons โ€” Caterpie, Weedle, Pidgey, Abra, Geodude, Machop, Cleffa, Nidoran โ™€/โ™‚ and Poliwag. Rare and Legendary companions are unchanged โ€” they keep their low rates so they stay a real chase โ€” and Master Ball is still a guaranteed 100% on anything. See the Companion System Guide.

July 18, 2026

  • โœจ Carded or enchanted equipment can no longer be dropped โ€” anywhere โ€” any piece of equipment with a card or enchant slotted is now protected from ever hitting the ground. It won't drop when you die on nightmare/PvP maps, it can't be lost through @dropall, and you can no longer manually drop it by dragging it out of your bag โ€” you'll see "This item cannot be dropped." instead. This is server-wide and needs no map setting, so your invested gear is safe on every map, with or without any drop rule. You can still trade, store, vend, or sell it to an NPC exactly as before โ€” only dropping it on the ground is blocked. If you genuinely need to drop a slotted item, remove its card/enchant first.
  • ๐Ÿ†• Seagod's Protection now sold at the Tool Dealer โ€” every Tool Dealer now stocks Seagod's Protection (23 hours) in its main Tool Dealer menu for 1,000,000 Zeny. It grants the 23-hour Seagod's Protection pass used to enter the Malangdo Culvert memorial dungeon, so you no longer have to farm Silvervine Fruit for the Special Vending Machine on Malangdo just to get inside. The longer 7-day and 15-day versions remain Silvervine-only at the vending machine, and every other Tool Dealer stock is unchanged.
  • ๐Ÿ”ง Website "Reset Look" no longer turns your character into a Novice โ€” and now clears the garment costume too โ€” using Reset Look on the website character panel used to blank out your character's internal body value, which on the current client makes your character render as a plain Novice โ€” on the character-select screen and in game โ€” no matter what your real job is. Reset Look now keeps that value locked to your actual job/class, so your character looks correct the instant you log back in. The reset also now clears your garment (Costume Garment / robe) slot, which it used to leave stuck on โ€” so hair, hair color, clothes color, weapon, shield, all three costume headgear slots and the garment are wiped together for a clean, complete appearance reset in one click. As before, your job, level, stats, skills and items are never touched โ€” equipment is simply unequipped. If your character was already showing as a Novice from an earlier reset, running Reset Look once more (or logging in and changing job) restores the correct look.
  • โœจ Refine guide now covers HD Elunium โ€” and what actually breaks your gear โ€” the Refine Success Rate page now documents HD Elunium: its per-level success rates (+4 to +9) and the key point that HD does not destroy your armor on a failure โ€” it only drops the refine by one level. A new side-by-side table spells out exactly what happens when a refine fails, and corrects a long-standing misleading tip: Enriched ore only improves your odds โ€” it still breaks the item on failure just like Normal, so it is not the "safe" option. HD (or Blacksmith Blessing) is what actually protects the equipment. The same applies to HD Oridecon for weapons.

July 16, 2026

  • ๐Ÿ†• MVP and Mini-Boss cards are now mailed straight to you โ€” they never touch the ground โ€” when an MVP or Mini-Boss drops its card, the card no longer falls on the floor for you to scramble after. It goes directly into your Mail (RODEX), to the player who dealt the most damage โ€” the same name the drop announcement shouts. This closes every way a card used to be lost: a full inventory, dying or getting warped before you could walk back, the drop despawning while you were still fighting, someone else grabbing it once loot protection ran out, or a disconnect at the worst possible moment. Look in the Account tab of your mailbox rather than the default one โ€” you'll get an in-game message pointing you there the moment it drops. The mail never expires. Ordinary server mail is deleted after 15 days, so these are sent as account mail, which has no timer at all: your card sits there safely until you claim it, however long that takes. And a full inventory still can't cost you it โ€” if you try to take the card with no free space, you just get an error and the card stays in the mail until you make room. This covers every card dropped by an MVP-class or Mini-Boss-class monster. Drop announcements and Discord posts are unchanged.
  • ๐Ÿ†• Auto-Combat and Auto-Support now float an icon above your head โ€” while Auto-Combat (@autoattack / @aa) is running, a glowing blue sword now hovers over your character, and Auto-Support (@autosupport) shows a blue shield. Everyone around you can see it, so it is obvious at a glance who is auto-hunting and who is playing manually โ€” and it is the quickest way to confirm your own session is actually running rather than quietly stopped. The icon appears the moment you start and disappears the moment you stop, die, or your session ends, and it follows you through teleports and warps. Patch your client to see it. It stays hidden on maps where costume sprites are switched off โ€” WoE castles, PvP rooms, guild dungeons and the Turbo Track โ€” exactly like costume headgear. See the Auto-Attack Device and Auto-Support Device pages.
  • ๐Ÿ†• Recipe: Flying Galapago now buyable with TCG โ€” the WoE Shop in Prontera now stocks Recipe: Flying Galapago in its TCG Barter for 10ร— TCG Card โ€” no Zeny, no stock limit. The recipe was the one Flying Galapago material with no reliable source, locked behind the Streamer Machine's random pool, so the Flying Galapago HG quest can now be finished start to finish without gambling for it. The price matches what the Sunglasses [1] quest already charges for its own recipe. The Streamer Machine still awards it โ€” this is an extra source, not a replacement โ€” and every other Flying Galapago requirement (Marlin, Mug, Umbrella Hat, Galapago Cap, 500ร— Jet Coin, 50ร— Credit, 3,000,000 Zeny) is unchanged. Note the WoE Shop's WoE Badge Barter does not stock the recipe; it's TCG only.
  • ๐Ÿ”ง Auto-Combat "Auto Switch Arrow" fixed โ€” and it finally remembers your setting โ€” the Auto switch menu in Auto-Combat (@autoattack / @aa โ†’ Auto switch) was broken in several ways and mostly did nothing. Your toggle is now saved. Auto Switch Arrow and Auto Switch Warm Wind were never stored on your character, so they silently reset to OFF every single time you logged in โ€” turn one on today and it stays on. Running dry no longer ends your session. Firing the last arrow of a stack unequips it, and Auto-Combat used to stop right there with "You have ran out of ammunition" even with a bag full of other arrows; it now equips the next best stack and keeps hunting. Your first target now gets an arrow too instead of being fought bare until the next one. Element matching corrected: Rusty Arrow is Poison and Oridecon Arrow is Neutral โ€” the two were swapped internally, so the wrong arrow was chosen against certain monsters. Bards, Dancers and gunners get the same fixes for their own ammo. The Auto switch menu also had a leftover "Auto-Sit Regeneration" heading, now corrected, and is documented at last on the Auto-Attack Device page.
  • ๐Ÿ”ง Auto-Combat targeting steadied for every class โ€” a bug in the same code made Auto-Combat discard its current target and re-pick one on every tick whenever Auto Switch Arrow was off โ€” which, because of the save bug above, was effectively always, for everyone. Melee builds included. Targeting now holds steady.
  • ๐Ÿ†• Companion System fully documented โ€” now with every sprite, chance and evolution โ€” the Companion System Guide and Pet Companion Stat. have been rebuilt from the server's own spawn script and pet database, and all 63 companions are now covered โ€” each one shown with its actual in-game sprite, pulled straight from the client. New on the guide: a per-companion catch chance table (every companion's exact Pokรฉ Ball / Great Ball / Master Ball odds next to the maps it spawns on), a complete How to Evolve table showing every line's base โ†’ 1st โ†’ 2nd form with its exact Shard cost, the Eevee branch table (Vaporeon / Jolteon / Flareon, 50ร— Eevee Shard + 10ร— Stone each), and picture tables for the balls and berries with prices and sources. The 10 Top Donator Legendaries (Articuno, Moltres, Zapdos, Lugia, Mewtwo, Rayquaza, Groudon, Kyogre, Latios, Latias) are documented for the first time โ€” they are not wild spawns and cannot be caught with any ball.
  • โœจ Companion System guide rewritten to match the live server โ€” the guide has been checked line-by-line against the server's actual spawn script and pet database, and a number of long-standing errors are fixed. Two whole companions were missing from the guide: Dratini (abyss_01, a Rare) and Poliwag (iz_dun01/02/03). Corrected spawn maps: Reshiram is on abyss_02 (not abyss_03 โ€” that's Raikou), Pidgey is on ayo_fild01 / ayo_fild02 / um_fild01 (not ayo_fild03), and the Amatsu dungeons spawn Nidoran โ™€ and Nidoran โ™‚ (not Nidorina/Nidorino). Corrected timers: Rare companions run on a 4-hour cycle (not 5), and Commons are 4 per map on a 1-hour respawn (the old "5x every 5 minutes" line was wrong).
  • ๐Ÿ”ง Companion bonus tables corrected โ€” several were plain wrong โ€” on Pet Companion Stat., the entire Nidoran section had โ™€ and โ™‚ swapped: Nidoran โ™€ / Nidorina / Nidoqueen are the magic line (MATK, INT, Max SP), and Nidoran โ™‚ / Nidorino / Nidoking are the physical line (ATK, HIT, CRIT) โ€” the page had them the other way round. The Poliwag line gives Damage dealt to Water +5/10/15%, not Water resistance, and Poliwrath's listed "DEF/MDEF +5" does not exist. The Cleffa line reduces Variable Cast Time, not After-Cast Delay. The Bulbasaur line's biggest bonus was never listed at all: Potion healing +300% / +600% / +900% โ€” its Heal auto-cast is a flat 0.5% chance when you are hit, with no HP condition (the old "when HP < 30%" was invented), and its Heal bonus boosts the Heal you cast, not healing you receive. Dratini's line gives Physical damage to Boss +4/8/12%, which was missing.
  • โš–๏ธ Companion auto-cast skills fire on every attack โ€” not "low chance" โ€” every page described companion skills (Charmander's Fire Bolt, Squirtle's Cold Bolt, the Legendaries' bolts) as a "small/low proc chance balanced for PvP". They are set to 100% in the pet database and cast on every attack the companion makes. Celebi is the exception and works differently: it casts Heal Lv3 on you when your HP drops below 75%, at most once every 60 seconds.
  • โš ๏ธ Companion spawns are silent โ€” no announcement โ€” the guide previously promised a server-wide shout when a Rare or Legendary spawns. There is no spawn announcement; spawns have always been silent, so learning the maps and timers is the real edge. Capturing one of the seven map Legendaries does still shout server-wide. Rare and Common captures are silent.
  • โš ๏ธ Companion loyalty never decreases โ€” no pet can banish โ€” the guide claimed loyalty decays when unfed and that a starved companion loses its bonus and leaves you. That has never been true on ConquestRO: hunger, dying and overfeeding all cost you nothing, and no companion can ever banish. The single thing that lowers loyalty is evolving, which returns your companion at Neutral and drops its bonus until you feed it back to Loyal. Bonuses require Loyal, not maxed loyalty.
  • โœจ Companion guide โ€” new detail published โ€” the guide now documents the parts that were never written down: catch chances roughly double as the target's HP drops (the listed rates are at full HP), balls are consumed on a failed throw, the Pokemon Trader destroys the companion you hand him for a single Shard (and needs your pet in egg form and you under 80% weight), evolving requires the pet summoned with no accessory equipped, Nidoran โ™€ and โ™‚ share one Shard pool, Eevee eats Pinap but its evolutions eat Nanab, the free Auto-Feeder kicks in at 89% fullness, and companion bonuses are fully active in WoE and PvP.

July 11, 2026

  • ๐Ÿ”ง Malangdo โ€” Special Vending Machine and Coin Exchanger installed โ€” the Special Vending Machine CX-82 and Coin Exchanger CX-1 that the Malangdo Guide points to were missing from the island; they now stand at their official spots (east side, near the Cat Trainer). The vending machine sells Seagod's Protection (23 hours / 7 days / 15 days) and Octopus Hunting Stick (23 hours / 3 days / 7 days) for Silvervine Fruit โ€” these are the entry passes for the Malangdo Culvert and Octopus Cave instances, which couldn't be entered while the machine was gone. The Coin Exchanger converts your A-E Grade Coins to higher (30 to 10) or lower (10 to 30) grades, minus a small random fee, so you can shape your coins for Malangdo enchanting.
  • โš ๏ธ Anti-bot captcha checks removed โ€” the periodic captcha window in Illusion Dungeon maps (introduced July 2) has been switched off; you will no longer be interrupted by bot-check prompts while farming. Botting and unattended third-party farming remain strictly against the rules โ€” staff still enforce this through manual checks and map inspections.

July 5, 2026

  • โš–๏ธ Potion Converter โ€” Siege Potion T white โ†” blue now trades 1:1 โ€” the Potion Converter in Prontera now swaps Siege White Potion T โ†” Siege Blue Potion T at a straight 1-for-1 rate (was 2-for-1 in both directions). Success rate (100%) and the 200z fee per conversion are unchanged.
  • ๐Ÿ”ง Auto-Combat / Auto-Support potion menus โ€” server crash fixed โ€” opening the HP/SP Potion Select menus in Auto-Combat (@autoattack / @aa) or Auto-Support while carrying certain Malangdo cat snacks (Hard Biscuit, Rice Weevil Bug) could crash the map server, disconnecting everyone. The menus now scan your healing items safely. As a bonus, opening the menu no longer secretly uses your items' effects โ€” no more surprise damage, Stun, Poison, or free buffs just from browsing the potion list.

July 4, 2026

  • ๐Ÿ”ง Promo costume set bonus restored โ€” the 4-piece promo costume set (Costume Valkyrie Helm, Costume Protect Feather, C Protection Cloth, Costume Valkyrie Wings) had silently lost its set bonus after the June 26 maintenance. Wearing all four pieces once again grants All Stats +3 plus auto-cast Increase Agility and Blessing. The helm's Deposit bonus and its shop listing are back as well. Each piece's own EXP/Drop/weight bonuses were never affected.

July 2, 2026

  • ๐Ÿ†• Potion Converter โ€” convert tradeable Siege Potions to bound โ€” the Potion Converter in Prontera has two new recipes: 1ร— Siege White Potion T โ†’ 1ร— Siege White Potion NT and 1ร— Siege Blue Potion T โ†’ 1ร— Siege Blue Potion NT (100% success, 200z each). Handy if you buy tradeable siege potions and want them on the same footing as your bound stock. The reverse (NT โ†’ T) is intentionally not offered โ€” bound potions stay bound.
  • โš–๏ธ TCG Machine โ€” Auto boxes removed from the prize pool โ€” the TCG Machine in Prontera no longer awards the Autoattack Box (12H) or Autosupport Box (12h); both prizes have been removed from its reward list. All other prizes and the 1ร— TCG Card roll price are unchanged โ€” use Check Reward List in-game to see the current pool.
  • ๐Ÿ†• VIP Privilege 1D now sold at the Tool Dealer โ€” every Tool Dealer (Extras menu) now sells VIP Privilege 1D for 200,000 Zeny. Using it grants the VIP Ring for 1 day: Level 1 Teleport, +5% EXP and +5% Drop Rate on all monsters, plus access to VIP perks like auto-loot filtering while it's active. A budget-friendly way to try VIP straight from the in-game shops โ€” no donation needed.
  • ๐Ÿ”ง Auto-Support โ€” Cure no longer spams โ€” when Cure is selected as an Auto-Support buff, it now casts only when the target actually has a status it can remove (Silence, Blind, or Confusion) instead of firing on cooldown nonstop. The same fix applies to Full Chemical Protection (re-casts only when some equip protection is missing โ€” no more wasted Blue Gemstones) and Berserk Pitcher (only when the target's ASPD potion buff is down โ€” no more wasted Berserk Potions). See Auto-Support Device.
  • ๐Ÿ†• Auto-Combat: "Tele on Monster" avoid list โ€” the Auto-Combat (@autoattack / @aa) Teleport Settings menu has a new Tele on Monster Select option: pick any monsters from your current map and your character will automatically teleport away whenever one of them is spotted, starts chasing you, or hits you โ€” and will never target them. Perfect for dodging dangerous mobs while auto-farming. Uses your Use Teleport Skill / Use Fly Wing settings; the selection resets on logout (same as Monster Select). See Auto-Attack Device.
  • โœจ Horror Toy Factory โ€” exact box loot published โ€” the Horror Toy Factory Instance guide now lists the exact contents and drop chances of all 10 Packaged Present treasure boxes, taken straight from the server script: per-item chances for every box (20% pools, Box 8's six-item 16.67% pool), Box 1's jackpot behavior (4โ€“8 copies of one single rolled item), the Bloody-Coins-only Box 6 (0โ€“10), and the 0โ€“10 Bloody Coin bonus every box drops on top.
  • ๐Ÿ”ง NPC menus โ€” dot marker replaced with a dash โ€” every NPC menu that used the special "โ€ข" dot marker (Warper, Tool Dealer, Headgear Quest, Stylist, Job Changer, Hunting Mission, and many more โ€” 34 NPCs in all) now uses a plain - dash instead. The dot is a special character the game client can't display properly, so those menus could show garbled symbols; they now render cleanly for everyone.
  • ๐Ÿ†• Anti-bot captcha checks in Illusion Dungeons โ€” players farming in Illusion Dungeon maps without the server's sanctioned @autoattack / @autosupport systems will now periodically receive a captcha window (roughly every 30 minutes, at random times). Just type the 6-digit code shown to continue โ€” you even get a free Blessing + Agi Up for passing. Failing or ignoring the check (3 tries, 60 seconds each) lands you in jail for 1 hour. Players using @autoattack or @autosupport are never prompted, and truly AFK/vending characters are skipped. Play fair!
  • ๐Ÿ†• Special pet foods now sold at the Tool Dealer โ€” eight pet foods that previously had no way to obtain are now sold by every Tool Dealer (new Pet Food menu option) for 1,000 Zeny each: Spirit Liquor (Wanderer), Whole Barbecue (Deleter), Meat Veg Skewer (Diabolic), Sunset On The Rock (Dullahan), Bok Choy (Eclipse), Morning Dew (Evil Nymph), Well Ripened Berry (Miyabi Doll), and Plant Neutrient (Stone Shooter). Regular Pet Food is stocked there too โ€” keep your companions fed and loyal!
  • โš–๏ธ Sunglasses [1] quest โ€” Recipe swapped for TCG โ€” the Headgear Quest NPC's Sunglasses [1] (Mid headgear) no longer asks for Recipe: Sunglasses (the Streamer Machine prize); that requirement is now 10ร— TCG Card. All other materials and the 3,000,000 Zeny fee are unchanged. See HeadGear Quest.

June 26, 2026

  • ๐Ÿ”ง Auto-Combat & Auto-Support menus โ€” clearer, no more broken symbols โ€” the in-game Auto-Combat (@autoattack / @aa) and Auto-Support option menus no longer show garbled symbols; every toggle now reads a color-coded ON (green) or OFF (red), and all menu markers use plain text that always displays correctly. See Auto-Attack Device.
  • ๐Ÿ”ง Auto-Combat Device "Configuration" button fixed โ€” opening the Auto-Combat Device and choosing Auto-Combat Configuration now correctly opens the settings menu instead of doing nothing. (You could already reach it via @autoattack / @aa.)
  • ๐Ÿ”ง Monster Select now toggles the right monster โ€” in the Auto-Combat Monster Select list, picking a monster now turns on exactly that monster instead of the next one in the list. Each monster is shown as Name - ID (e.g. Poring - 1002).

June 25, 2026

  • โœจ Healer has no cooldown โ€” the Healer NPC no longer makes you wait between heals; the heal delay dropped from 5 seconds to 0, so you can top up and rebuff back-to-back.
  • โœจ Auto-Combat shows monster IDs โ€” the Auto-Combat Device mob-selection menu now prints each monster's ID right next to its name, so you can tell similarly-named mobs apart and pick exactly the one you want. See Auto-Attack Device.
  • โœจ Potion Converter โ€” per-recipe pricing โ€” the Potion Converter in Prontera now charges a zeny cost set per conversion recipe instead of one flat rate, so each potion swap is priced on its own. Converted potions remain character-bound.

June 23, 2026

  • ๐Ÿ†• Malangdo โ€” Cat Island is open! โ€” set sail from Alberta or Izlude (talk to the sleeping cat by the docks) and land on Malangdo. The island opens with its own cat-town, NPC guides, a Coin Exchanger, vending machines, and a full set of daily quests โ€” a brand-new place to explore, grind, and farm.
  • ๐Ÿ†• Malangdo Culvert instance โ€” clear out the flooded culverts and bring down the Coelacanth. Backed by daily and weekly quests for repeatable rewards.
  • ๐Ÿ†• Octopus Cave instance โ€” venture into the cave and defeat the Disgusting Octopus.
  • ๐Ÿ†• Costume Enchant system & island enchanters โ€” Malangdo's enchant NPCs are live: Aver De Dosh sockets Costume Enchant Stones into your costume head slots, and Designer Heidam trades costumes for Costume Enchant Stone Boxes. Everything is filtered for the Transcendent ruleset (no 3rd/4th-job-only content). See Malangdo Costume Enchant, Malangdo Costumes, and Enchant Boxes & Pockets.

June 22, 2026

  • โš–๏ธ Stat & Skill Reset slashed to 100,000z โ€” the Reset Lady now charges a flat 100,000 Zeny to Reset Skills, Reset Stats, or Reset Both โ€” down from 1,000,000z (skills / stats) and 1,500,000z (both). Re-spec your build for a fraction of the old price.
  • ๐Ÿ†• Weekly MVP Tomb prize now pays the Top 3 โ€” the Monday MVP Tomb mail prize used to go only to the weekly #1 hunter (10 TCG). Now the top 3 weekly MVP hunters are all paid โ€” 1st = 10 TCG ยท 2nd = 7 TCG ยท 3rd = 5 TCG โ€” mailed automatically every Monday. If a winner's mailbox is full, the prize is now delivered on their next login instead of being lost.
  • โš–๏ธ Weekly PvP Ladder is now winner-takes-all โ€” the weekly PvP Ladder reward changed from the top 3 (3 / 2 / 1 TCG) to a single weekly champion (3 TCG), mailed every Monday. The all-time PvP Ladder is unchanged.
  • โš ๏ธ Daily Rewards NPC retired โ€” the Daily Rewards / VIP Daily Rewards NPC has been disabled and no longer hands out daily login items.

June 21, 2026

  • โœจ New game client โ€” "ConquestRO" โ€” the launcher and game client now run as ConquestRO (ConquestRO.exe). Returning players are updated automatically by the patcher; fresh installs can grab the latest Full Client from the refreshed Downloads page, now on updated Mediafire, Mega, and Google Drive mirrors.
  • โœจ Website dark redesign โ€” a cleaner, high-contrast dark theme now spans the home page, Downloads, Donation, Rankings, and Server Status pages for better readability.

June 20, 2026

  • ๐Ÿ”ง Item Giver & Prize Master fixes โ€” the website Prizes page no longer errors out when staff submit approvals, approved prizes now save cleanly, and @prize works from anywhere in the world (not just standing next to the NPC). Collect your approved prizes in-game from the Prize Master in Prontera.
  • ๐Ÿ”ง Website menu pages fixed โ€” several main-site pages that were showing "Page Not Found" from the menus โ€” Donate (and its GCash, PayPal, and Bank options), Server Info, Castles, Downloads, the Streamer Program, and the Staff page โ€” now open correctly.
  • โœจ Live vendor count on Server Status โ€” the Server Status page and the home-page status box now show the number of active Vendors online (replacing the old "Online Peak" stat), so you can gauge market activity at a glance.

June 19, 2026

  • ๐Ÿ†• Bio Lab MVP Cards now drop โ€” the six Bio Lab MVPs (Lord Knight Seyren, Assassin Cross Eremes, Whitesmith Howard, High Priest Margaretha, Sniper Cecil, High Wizard Kathryne) can now drop their respective MVP cards at a rare 0.50% chance. These drops are steal-protected (cannot be stolen โ€” they only come from the kill).
  • โœจ +9 / +10 refine broadcast โ€” successfully refining gear to +9 or +10 now fires a server-wide announcement, so everyone sees the big upgrades land.
  • ๐Ÿ†• Valkyrie Treasure Drop โ€” slay Valkyrie Randgris anywhere and 10 Treasure Boxes scatter at the kill site. Smash them open for a chance at random Valkyrie Set quest materials (used in the Break the Seal quest). See Valkyrie Set Equipment.
  • ๐Ÿ”ง Poliwag evolution unblocked โ€” added the missing Poliwag โ†’ Poliwag Shard trade to the Pokรฉmon Trader dismantle shop. Poliwag Shards were impossible to obtain, which blocked evolving Poliwag and Poliwhirl.
  • โš–๏ธ Capture Balls are cheaper โ€” at the Tool Dealer, the Pokรฉ Ball dropped from 500,000 โ†’ 100,000 Zeny and the Great Ball dropped from 5,000,000 โ†’ 1,000,000 Zeny.
  • โœจ Jet Time Shop expanded โ€” the Gold PC Cafรฉ playtime point shop now stocks a big batch of new consumables (battle manuals, bubble gums, foods, and more) to spend your accumulated playtime points on.
  • ๐Ÿ”ง Auto-Combat / Auto-Support fixes โ€” Auto-Combat can now select every buff item (the internal limit was widened past 32 slots), and Auto-Support now lands ground-targeted heals (Sanctuary, Slim Pitcher) correctly. See Auto-Attack Device ยท Auto-Support Device.
  • ๐Ÿ†• Auto-Support learns a pile of new buffs โ€” the Auto-Support Device can now cast many more skills you know: Cure, Full Chemical Protection, Berserk Pitcher, all Sage elemental endows & ground spells (Flame Launcher, Frost Weapon, Lightning Loader, Seismic Weapon, Volcano, Deluge, Violent Gale, Land Protector), Enchant Poison, Ninja Illusionary Shadow, and the full set of Soul Linker spirit buffs (including Kaizel, Kaahi, Kaupe, Kaite, and Kaina). Pick them in the Auto-Support menu. See Auto-Support Device.
  • ๐Ÿ†• Auto-Combat can now drink elemental resist potions โ€” the Auto-Combat Device gained four new selectable buff items: Fireproof, Coldproof, Earthproof, and Thunderproof Potion, so your auto-combat character can keep elemental armor resistance up automatically. See Auto-Attack Device.
  • ๐Ÿ”ง Weekly MVP Tomb prize now actually pays out โ€” the weekly prize for the server's top MVP hunter (10 TCG, mailed every Monday) was silently failing to send. It now goes out automatically every Monday to whoever tops the Weekly MVP Ladder.
  • ๐Ÿ”ง MVP rankings now line up in-game and on the website โ€” the website's Weekly MVP Kills board (home page + Rankings) now counts the same Monday-to-Monday window as the in-game MVP Ladder, statues, and live MVP Champion, so the #1 on the site is the same #1 you see in Prontera.
  • ๐Ÿ†• Ether Stone & Ether Shard now drop in Horror Toy Factory โ€” every Treasure Box (except the Bloody-Coins-only Box 6) can now drop Ether Shard and Ether Stone (~20% each per item roll). This gives a farmable source for Tier Upgrade materials. See Horror Toy Factory Instance.
  • โš–๏ธ Tier Upgrade is now TCG-gated and failure-friendly โ€” every Tier Upgrade (T1โ€“T4) now also costs TCG (T1=3 ยท T2=6 ยท T3=9 ยท T4=12). On failure you now lose ONLY the TCG โ€” your item, the secondary headgear, all Ether materials, and Zeny are kept. On success all requirements are consumed and your item advances a tier. See Tier Upgrade System (T1โ€“T4).
  • โœจ Silver Pinap Berry now buyable with Jellopy + Zeny โ€” the legendary-companion food (Silver Pinap Berry Box, 30 berries) moved off the TCG donation barter to Donation Shop#3 (Morocc). Grab a box for 100 Jellopy + 2,000,000 Zeny each.

June 17, 2026

  • ๐Ÿ†• Item Giver prize system โ€” staff can now send item prizes straight to your account from the website. Collect your approved prizes in-game from the new Prize Master NPC in Prontera. Refine level, cards, and random options all carry over exactly as set.
  • โœจ @prize command โ€” claim everything waiting for you from anywhere by typing @prize (same as talking to the Prize Master).

June 16, 2026

  • ๐Ÿ†• Spend TCG at the WoE Shop โ€” the WoE Shop in Prontera now has a TCG barter option: trade your War of Emperium TCG directly for WoE gear, costumes, and boxes (same items and prices as the WoE Badge shop).
  • โœจ WoE Shop is now a barter โ€” the old "Open WoE Shop" buy-list was replaced with a cleaner barter (exchange) window, so you can see exactly what each item costs before you trade.
  • โš–๏ธ WoE rewards standardized โ€” every War of Emperium payout (castle conquest, participation, longest defender, and castle holder) now gives a flat 1 TCG.
  • โš ๏ธ One reward per player โ€” WoE rewards are now limited to a single character per Gepard unique ID. Running multiple clients no longer multiplies your payout.

June 15, 2026

  • ๐Ÿ†• ConquestRO Wiki is live โ€” guides, features, donation promos, quest items, and gacha info, all in one place.
  • โœจ Main-site menu added to the wiki top bar (Server Info ยท Rankings ยท Events ยท Donation ยท Vote for Points ยท Discord).
  • ๐Ÿ”ง Website readability โ€” fixed hard-to-read (dark-on-dark) text across the whole site.

June 14, 2026

  • ๐Ÿ†• Wiki content imported and rebranded to ConquestRO โ€” 55 pages with every image hosted locally.

ยฉ ConquestRO ยท Wiki content ported & rebranded for ConquestRO. Edit pages under wiki/.